Source:https://thearmoredpatrol.com/2016/12/03/wows-qa-3rd-december-2016/
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Answered by Sub_Octavian, compiled by
Q:Hello, do you have any data on whether or not teams with more DDs per side are more likely to win in domination mode games? Similarly, does the number of RU/USN DDs influence said win rate?
问:你好,你有没有关于哪边DD多哪边胜率就高的相关数据,还是说这只是扯淡而已?还有就是毛驱和美驱的数量对上述胜率有多大的影响?
A:At this moment we haven’t got actual date of this case, however we analyzed that effect (different nations, +1/+2 DD/CV/BB per side) in the early versions, where was battles 13 to 15 battleships and we didn’t see any influence on winrate. In 0.5.8 permississible difference of destroyers between the teams was limited by 1 and we lost interest for this case. About second question: matchmaker swaps ships to achieve closest nation-class balance possible. Probably after entering more branches we will repeat that research.
答:当前的话没有这种情况的相关数据,但是我们有在早期版本中分析相关的影响(不同国家,然后某一边有多一个/两个驱逐/航母/战舰这样的),但是在13V15的纯战列舰互博中我们也没看到胜率有关的影响。在0.5.8中我们对战斗双方驱逐舰的数量差上限做出了限制,之后我们对这种影响就不再感兴趣了。关于你的第二个问题:MM会尽可能的把两个队伍调整成国家和船型都平衡的状态。当然你之前说的那个问题,我估计我们会在推出更多的分线以后继续进行研究。
Q:– On the topic of CV (nation) balance, is there any consideration to giving USN CVs (at least tier 7 and up) some balanced loadouts? It would at least mitigate some of the imbalance right now.
问:关于航母平衡的问题,你们有考虑过给美国航母(7级以上的)加入一些比较平衡的飞控吗?这么做起码会缓和一下现在这个不平衡的状态。
2/1/2 Essex pls. pls. is balanced. is basically stock loadout +1 DB. Same number of squads as the other options. And is the historically accurate Essex air wing composition ratio (36/18/36).
请给埃塞克斯一个2/1/2吧,这样很平衡的。就比白板飞控多了一组舰爆而已。而且飞机数量和其他的也一样。更何况埃塞克斯在历史上就是这样的(36/18/36)
(Lexington 1/1/2 would also be nice.)
(1/1/2的列克星敦也不错)
A:There are no plans to implement any major balance changes to CV BEFORE we have full re-work concept (it is in DEV plan for 2017, the problem is recognized and accepted).
答:暂时没有计划在航母重做之前实装任何的重大改动(航母重做在2017年的开发计划中了,我们现在已经发现了航母的问题)
Q:– Since quite a few people were somewhat miffed with how the Royal Navy cruisers turned out in the game, I am curious how well they are performing across the servers? May be a kind of resumee since they’ve been out for a few weeks now?
问:不少人对于英巡在游戏中的表现表示不高兴,我想问问它们在各个服务器上的数据都是怎么样的?英巡都出了好几个礼拜了,能稍微说说吗?
Personally, I have to say that if played according to their strengths, they can be quite powerful, although T2, 3 and 4 could need some love from the Devs, but may be that’s just me. Also, despite everybody bashing Wargaming for giving HE only to Perth and Belfast, I have to say that I am somehow performing better in their regular counterparts (Leander and Fiji) for some reason. Can you shed some light on the respective performance of those ships in particular?
我个人觉得如果能发挥英巡的长处的话,她们还是挺强的,虽然说2~4级感觉要再改改,但是可能只是我的问题。还有就是关于大家都在骂为什么WG只给帕斯和贝尔法斯特HE弹的问题,我个人是能只用HE弹打出比本家更高的伤害的(利安德和斐济)。能不能说说这几艘船的表现?
A:I am glad to say that initial stats RN cruisers achieved after release remain good and competitive across the servers. The line is effecient AND at the same time, situational/skill-dependent. Which contributes to game diversity. You are absolutely right saying that they should be carefully played to their strengths.
答:我这么说吧,英巡在上线之后的初期数据在各个服务器上都不错。这条线的战斗力不错,但是同时也需要玩家的水平和战况加以辅佐。而这种情况使得她们会以不同的方式对战局做出影响。你说的很对,如果发挥长处的话,其实英巡是很厉害的。
Lower tiers currently are not underperforming despite big amount of players. Their stats are still above average. Probably they will need some love, but not now when they show such performance.
现在低阶船尽管有大量玩家在玩,数据方面却没有出现过低的情况。数据现在看来是在平均线以上的。低阶船可能还是需要改,但是基于这种数据来看暂时是没必要的。
As for Belfast and Perth – interesting questions. I checked their last-week stats, too.
关于帕斯和贝尔法斯特,我看了下她们上周的数据。
Perth currently performs on the level of its rivals, close to Budenny. Belfast is among best T7 cruisers, but Fiji still outperforms her by ~2kavg.dmg and ~1.1% avg.WR. However, we should realize that Fiji audience is more skilled/hardcore at the moment.
帕斯现在和其他船差不了多少,数据的话和布琼尼差不多。贝尔法斯特在7级巡洋舰中是最好的了,但是斐济比她的均伤还要高2000左右,然后平均胜率要高1.1%左右。然而你要知道现在斐济的玩家群体水平很高,而且也很核心向。
Q:– Question regarding Perth:
问:关于帕斯的问题:
Can’t help but notice that the duration of the premium spotter plane is 100 seconds as opposed to 180 seconds on the regular spotter plane. Is this a mistake or is it intentional?
为什么金币的水上机持续时间只有100秒,而银币的有180秒,这是搞错了还是你们故意的?
Hello! This is a mistake. The correct duration is 180 seconds for both consumables, we’ll fix it in the near future versions
答:搞错了。俩都应该是180秒才对。近期会修复。
Q:– Neighbours Map Southern Spawn
问:“隔海相望”这张地图右下角的出生地
How often do teams who spawn south/right side win?
右下角出生的那一队的胜率有多高?
It is my impression they are disadvantaged sue to the bbs spawning at bottom which drives them to cap A and be out of the match for long time if not clever wheras from C, you can project into B with lots of cover when coming from left.
我一直觉得右下角这一队有劣势,因为战舰是出生在最下面的,这样就搞的它们只能去A点,而不像对面的可以从C点向B点开炮。
A:Hello, this map is perfectly balanced. Odds of winning each sides about 50% +/- 0.2%.
答:这张图十分平衡。现在每一边的胜率大概都在50% +-0.2%上下。
Q:– Question regarding Shiratsuyu: From what we know, this particular snowflake will have 2×4 Torp launcher and a consumable which reduces the reload timer of those torps to 5 seconds. This means that this ship will be able to throw out 16 torpedoes in about 5 seconds at several points in any battle. Is this really intentional and how does that fit into Wargaming’s efforts to reduce the “Torpedoe soup”?
问:关于白露:我们现在已知的消息说,白露会有2*4的鱼雷发射器,还有个鱼雷加速装填的消耗品。这意味着这艘船可以在战斗中的好几个时间点上直接甩出16发鱼雷。WG是觉得这么做对我们现在的“鱼雷汤”的现状有所帮助是吗?
Last but not least, I was under the impression that Shiratsuyu was part of the line that was supposed to be more of a gunboat, so why does she (and Akizuki) get that consumable?
还有就是我一直觉得白露是“炮驱”线的一部分,所以更应该以炮击为主,那为什么白露(和秋月)有这么个消耗品?
– – Torpedo soup here means firing 20km torps that miss your intended target, yet go far enough for long enough to hit something else. WG didn’t like that. By comparison, creating a shorter-ranged torpedo wall of skill is completely fine.
(此处为楼下的回复)鱼雷汤指的是你扔了个射程为20公里的鱼雷,但是没能打中你本来要打的人,但是却打到了其他人身上。WG不想要这种东西。而在创造出一个短距离的鱼雷墙是一点问题都没有的。
A:That’s right!)
答:楼上说的很对。
Q:– A question:
问:
Are you guys aware of the invisible plane bug where enemy aircraft are invisible sometimes during the cyclone condition? I have primarily noticed it when I am playing carrier myself and cannot see planes even through they’re on the map
你们知道有的时候在飓风天气下会看不到飞机的情况吗?我之前玩航母的时候遇到过这个问题,就算小地图上能看见飞机,我自己还是看不见。
A:Yes, this is a known issue.
答:恩,我们知道。
Q:– Quick question, is a CV revamp in the works? From the economic portion to gameplay anything would be appreciated
问:航母重做在搞了吗?无论是经济的部分还是说游戏体验的部分,怎么改都行啊。
– – Soon or SoonTm ?
—那现在是SOON还是SOON™的状态啊?
A:Yes.
答:在搞了。
In developement plan. Problem is recognized and accepted as a problem. The only factor that slows us down that the problem is complex and cannot be solved by a couple of tweaks. We are working on it. I wish I could give you the exact date, but I cannot. Don’t expect it to be solved until Spring at least.
现在还活在开发计划中。我们现在已经认定航母这边是一个问题了。唯一拖慢我们进程的就是这个问题很复杂,并不是说一两个礼拜内就能搞定的事情。我们已经在搞了。我也想给你具体上线日期,但是我也给不了。现在最早也要等到春天的时候才能弄好吧。
Q:– The new IJN DD line makes no sense to me. The Akatsuki (torpedo boat) has better gunpower than the Shiratsuyu (gun boat). The Shiratsuyu however has insanely good torpedo volleys, beating the torpedo line. The Akizuki is literally the only gunboat in the entire “gunboat line”. The “gunboat” also has better stealth than the “torpedo boat”. I use quotation marks because neither of those are fulfilling their expected role.
问:日驱新线我理解不了啊。秋月(鱼雷船)的炮击能力比白露(炮艇)要好。但是白露的鱼雷又比秋月的要好。秋月其实才是这整条炮驱线内唯一的“炮驱”。而且这艘“炮驱”的隐蔽还要比其他的“鱼雷船”的银币要好。这里全部打了引号的原因是这些船没有一艘能和她们相应的角色对上。
Is this intended or did someone simply not test these ships at all before releasing em?
你们这到底是故意为之还是说你们只是在没有测试相关数据之前就把船实装了?
A: I believe that “gunboat” – “torpedo” opposition is actually not the case here. These ships have different playstyle beacuse they have less tubes, but have access to rapid reload.
答:我认为这个“炮驱”和“鱼雷船”之间的界限不是问题所在。这些船的游戏方式都不同,因为鱼雷管很少,但是装填可以很快。
That does not that mean one line has direct advantage in one stat over other line.
这并不意味着一条线比另一条线在数据上有直接劣势。
All current stats are intended and tested.
所有当前的数据都是测试过,并且是我们故意为之的。
Q:– With discussions of WoWS becoming an e-sports, isn’t it time to remove Detonations from game?
问:现在WOWS要变成电竞游戏了,那是不是该把殉爆从游戏中移除掉了啊?
A:No, it isn’t.
答:不会移除。
Q:Have the issues with the Royal Navy smoke been accepted as an issue that needs to be resolved or is it still a non issue in the dev’s eyes? Here is the issue I have with RN smoke.
问:英巡的烟雾问题现在开发团队是打算解决,还是说开发团队并不认为这是个问题?(视频显示英巡有的时候只能放出一坨烟,有的时候可以放出两坨)。
A:Hello. Judging from your video it works as intended. The issue is not with the number of “puffs”, but with the speed. According to game mechanics, your speed should be less than 15 kts in order to be concealed by your smokes on the move. This is clearly visible in your video. I thought the issue was with something else (e.g. no second puff with speed under 15 kts), but if I got you right, there is no bug here. Just be sure to slow down before deploying smokes (true for all ships, not just RN).
答:从你的视频中看,英巡的烟一点问题都没有。问题并不是在于烟有“几坨”,而是你船的速度。根据游戏相关机制来看,你的船速必须要低于15节才能做到在航行时被烟雾所遮蔽。我觉得问题出在别人身上(就是说在15节以下的速度,依然还是没有第二坨烟),但是如果我没理解错你的问题的话,这里其实是没有bug的。记得在拉烟之前把速度降下来就好了(所有船都是这样,并不是只有英巡)。
Q: Would you happen to know anything about the National Characteristics of the German dds?
问:能说说德驱的特性吗?
A:Hi. Sure. 1. Good torp. armament. And its specs grows with tier in very consistent way. 2. Good AP rounds. 3. Tiers II-IV have bow torpedo tubes with very tricky angles. 4. VI+ tiers have 128-mm artillery with good ballistics. 5. VI+ tiers have sonar. 6. VI+ tiers have a choice between 128 mm and 150 mm. 7. IX-X tiers have decent AA (dual purpose turrets). 8. Broad hulls = vulnerable to AP fire, fewer overpens.
答:好啊。1.鱼雷很强,而且每一级的鱼雷都会在数据上有所加强。2.AP弹很强。3.2~4级有舰艏的鱼雷管,而且射界很奇妙。4.6级以上的主炮是128mm,而且弹道很好。5.6级以上有水听。6.6级以上可以选择128mm或者是150mm的主炮。7.9级和10级船有很不错的AA(高平两用炮)。8.宽大的船体=被AP击穿的可能性很高,过穿的情况会变少。
That information is about branch in TESTING, so it is NOT final and subject to change after production test.
以上信息都还处于测试阶段,所以并不是这条线的最终特性。
Q:Just like German battleships, those look like way too many strengths and way too few weaknesses.
问:和德战一样,长处太多,短处太少。
A:We will see. You shouldn’t underestimate the power of broad hull that eats AP shells.
答:到时候再看吧,千万不要小看了能接AP的船体。
Q:In WoT, a player can personalize a tank with emblems and inscriptions. Is there a chance of this feature being brought over to WoWS?
问:在WOT中,玩家可以通过徽章和标语来自定义他那款。那WOWS会不会有类似的系统?
A:Yes, there is huge potential for visual customization based on naval history facts. We’re planning on some stuff, it is in concept/design stage. Not sure we will do it in 2017, as the next year is already full of new features, but anyways, it will be implemented eventually.
答:基于海军历史的话,可行性很大。我们在计划一些东西了,但是现在还处于计划/设计阶段。并不确定我们会不会在2017年就推出相关内容,因为明年已经有很多新内容了。但是我们肯定会搞相关内容就对了。
Q:Recently, the ocean map was added to the map rotation (EU). Some classes and ships are seriously handicapped there.
问:最近那张大洋图又加入了地图池中(欧服)。部分船型和部分船只在这张图上跟残疾人一样。
While the map is realistic, it is not very popular. Any plans to skip it again?
这张图的确是很真实,但是人气却不高。你们有计划把它再剔除出地图池吗?
A:Indeed, some classes and ships have difficulties on the ocean, but this difficulties are not very large. But the ocean is quite rare maps per session player, and this classes and ships have an advantage on maps with islands and shelters.
答:没错,部分船型和部分船只在这张图上很吃力,但是这个吃力程度也不是特必然大。然而对于玩家来说见到大洋图的几率还是很低的,所以他们其实在玩相关船型和船的时候其实是在那些岛屿图和有掩体图上是有优势的。
Q:Could ships have a bigger and longer ship wake, currently it isn’t so visible on low sea rendering setting.
问:船的尾迹能不能再大点?现在在低渲染特效下基本看不见。
Could torpedoes leave only wake behind them, not a water fountain?
鱼雷能不能只留下尾迹,而不是喷出一大堆水?
A:Wakes are likely to be improved along with other FX.
答:尾迹会和其他特效一起改进的
Torpedo FX are not realistic, but they should be as visible as possible.
鱼雷的特效并不是真实的,但是应该尽可能的可见就是了。
Q: Was wondering, since some ships are getting their models revamped (Shimakaze, Shinonome) would it be possible for the Iowa to undergo the same model improvements that Missouri has?
问:已经有一些船的模型重制了(岛风,东云),那衣阿华会不会像密苏里一样也重制一波模型?
I’m talking about the extra polygons and windows the newer modelled ships have. Missouri is gonna be an entirely new model, while the Iowa model will be the one we’ve had since before beta. Would Iowa receive a model update, and if so, would other ships receive such updates as well? (Like the current Fubuki model we have.)
我指的是多边形数量提升还有舷窗这类的。密苏里的模型是重新弄的,而衣阿华的模型还是Beta之前流传下来的那个。那衣阿华到底会不会重制,如果会的话,那其他船也会吗?(比如当前的吹雪模型)
A:We seek to achive the same (best possible at the moment) level of detail. So it is safe to say all models are constantly (but slowly) improved.
答:我们想达成的是同样的(当前最好的)细节层次。所以说所有的模型都会被(但是会慢慢来)重制。
Next ships to be improved visually are Atago, Kutuzov, Tirpitz, Eugen and Lo Yang.
下一批重制的船是爱宕,库图佐夫,提尔皮兹,欧根和洛阳。
Q:Why did you give Akizuki the Torpedo Reload Booster consumable instead of Defensive AA (and was it considered an option during the testing phase)? Many people were expecting a unique, more dedicated AA destroyer considering the escort role of Akizuki-class in real life. In terms of gameplay, I also think DF is a reasonable option as Akizuki’s stat look quite sluggish for a destroyer.
问:为什么你们给秋月了一个鱼雷加速装填的消耗品,而不是防空弹幕(测试的时候明明有弹幕的)?许多人都以为会出一个专门来防空的驱逐舰,因为秋月级在现实生活中就是这样。在游戏体验方面,我认为防空弹幕这个消耗品给秋月是很合理的,因为秋月的属性作为驱逐舰有点伤。
A:We believe that “AA DDs” option should remain for USN currently. It is gameplay decision. And Akizuki is pretty unique even without AAdef.fire.
答:我们认为“防空驱逐舰”这条路现在只留给美国船。这是游戏体验方面的决定。秋月在没有防空弹幕的情况下就已经够特殊的了。
Q:An idea occurred to me, that Takao, in the Arpeggio anime, has two hull colors. Would there ever be consideration that players could swap between the Blue we have now, and the Red/Black Hull as well? Just a thought~
问:我有个想法,在苍蓝动画中,高雄的船身有两种颜色。能不能以后让玩家选择在蓝色和红黑色船体中切换?我就说说哈~
A:As our contract with ARP creators is expiring, we’re not likely to change anything in ARP content and won’t add anything new.
答:我们和苍蓝的合同快到期了,所以不会对苍蓝的内容作出更改,也不会加入任何新东西。
Q:If the torpedoes currently used by the Minekaze and its premium derivatives (Fujin and Kamikaze R) are nerfed in the IJN DD rework, would these premium ships be re-armed with the nerfed torpedoes as well?
问:如果峯风现在所用的鱼雷和那些金币衍生版(风神,神风R)在日驱重做的时候被削弱了,那那些金币船的鱼雷也会被削吗?
A:No, they stay the same.
答:不会,会保持原样。
Q:Can we have dynamic versions of all reticle types? (7,8 etc).
问:能不能给所有的准星都做个动态版(7号和8号)
Are any of them optimize for a specific resolution?
这些准星有对某个分辨率做出过优化吗?
A:Hello, new versions of dynamic scopes are not planned in the near future. Most likely, at the time of the addition of new scopes will and their optimization.
答:近期没有计划加入别的动态准星。很有可能,等加入新准星和优化的时候吧。
Q:Is GUI scaling still far on the back burner? I know that at least a mod would definitely be popular for testing.
问:GUI的缩放还没弄好吗?我知道现在有个mod,拿来测试下也好啊。
A:Yep. We do realize this is a must for the future, but right now there are too few users playing with resolution above Full HD. It is in the list, but not the top priority.
答:恩。我们知道这个东西早晚要做,但是现在的话就连用1080P以上分辨率的玩家都很少。这东西在开发列表当中,但是并不是第一优先级就对了。
Q:How is it I can do 251,000 damage, shoot down a significant number of planes, and only gross 330k (and net 90k) while playing a tier 10 carrier?
问:我开十级航母打了25W伤害,打掉了很多飞机,收入只有33w(净利润9W),怎么回事啊?
Base exp is only 1222? Not even in the top 3. First place has 1700 base exp with 117k damage; no caps. How is this so broken?
裸经验只有1222?我连前3都没进。第一名裸经验有1700,11w7的伤害,也没去占点。你们行不行了?
A:Damage is relative. Currently CVs perform equally with other classes in terms of economy. We will conduct additional review in December, though.
答:伤害是相对的。现在的话航母和其他船型在经济层面上的表现是一样的。我们有可能会在12月进行再一次的评估就是了。
Q:Why is the Pensacola such a pain to play/level? Do you as a company enjoy torturing people?
问:为什么彭萨科拉玩起来这么蛋疼?你们作为一个公司是很喜欢恶心人是吗?
A:Pensacola may have some issues (and they will be solved), but her main problem is that she’s the first heavy cruiser in game, and if VERY different from Cleveland. It’s like Furutaka, It’s like Aoba (when there was no Furutaka).
答:彭萨科拉有些问题就是了(但是都会解决),然而她最主要的问题是她是游戏中第一艘重巡,和克利夫兰很不一样。她和古鹰一样,和当初的青叶(还没有古鹰的时候)一样。
Q:Have the devs also considered having Torpedo Reload Boost on Yuugumo? Shiratsuyu has it with the same number of torpedoes which is not as fast but not by much (except when you consider the F3s), and she’s in tier 7. Having less torpedoes per minute and main battery DPM than the Fletcher is quite concerning, tho the RoF buff is a highly-welcomed buff from the old Kagero.
问:开发团队有考虑过给夕云也加一个鱼雷装填消耗品吗?白露有鱼雷装填,而且鱼雷管数量也一样,虽然装填比较慢但是也没慢到哪去(除非你说是F3鱼雷),而且她也是7级。每分钟能发射的鱼雷数以及主炮的DPM都要比弗莱彻低这一点就很让人担心了,Buff一下射速对于原阳炎来说是个好事。
A:New ships are released, they were tested, and any need for tweks, buff or nerf will be much data-influenced. So, we need some time and data for these ships.
答:新船上线,要测试,而且需要调整的话需要有数据来说明。所以在我们对这些船动手之前是需要一些时间的。
Q:In EU forum “Skycat79” posted his idea about “Enable the Radar/Hydro Range on the Minimap”.
问:欧服论坛那边“Skycat79”发帖说能不能“在小地图上显示雷达/水听的距离”
A: This idea is now in UI wishlist for 2017
答:已经在2017年的UI相关愿望列表当中了。
Q:Let me ask here. It is very intended to high tier IJN DDs to have inferior to USN destroyer in every aspects? I do not see how WG advertised IJN DDs as torpedo specialists before, however as USN DDs got superior loading time, superior torpedo detection range, and superior range – I do not see ANY effectiveness of previous IJN 15km and 20km torpedo, but WG you know what? you are FORCING IJN DDs to use 8 or 10km torpedoes, still inferior to more stealthy and ranged USN one -.
问:我就问问,你们是不是故意把高阶日驱弄的比美驱烂的?我以前从来没见过WG说日驱是鱼雷专精,但是美驱的鱼雷装填时间更短,鱼雷发现距离更短,而且射程还更长—那这样的话日驱的15公里和20公里鱼雷都没有用了。但是WG,你知道吗?你们现在是逼着日驱用8公里或者说10公里雷,就算这样它们依然还是比美驱那些射程更长隐蔽更好的鱼雷要差。
Now I only see USN DDs are the actual torpedo specialists except the T10 Shimakaze can shoot carpet of torpedoes, which is the only thing that IJN has but still inferior to USN torpedo. Your fancy torpedo accelerator is available only for the new branch, as current branch TA replaces the smoke is just utterly useless.
我现在只认为美驱才是鱼雷专精,除了岛风这个能射出满地鱼雷的选手,而这是日驱的最后一根稻草,但是就算这样日驱还是比美驱差。鱼雷加速也只有新线能用,因为如果拿鱼雷加速来替代现在线中的烟雾弹是完全没有用的。
Tell me. Are they intended and working as WG planned?
说吧,这和当初WG计划的真的是一样的吗?
A:Yes. We do not share the perception that IJN DDs are inferior to USN DDs. USN are more universal – this is true. But that does not mean IJN are worse.
答:是的,我们并不想让大家认为日驱比美驱烂。美驱泛用性更强一些——这也是没错的。但是这并不意味着日驱要更烂。
As for long torpedoes..we don’t want 20km torps to be very effecient. It is bad for gameplay. Playing with 8-10 km torps is great, as it is both rewarding (if you do it right, they deal real damage) and dangerous (it can be countered because of shorter engagement range).
至于长距离鱼雷的话……我们并不想让20公里的鱼雷变得很有用。这样对游戏体验是没有好处的。用8~10公里的鱼雷就很好,因为使用这些鱼雷的风险很高(因为射程短,所以要近距离交战),但是汇报也很丰厚(如果使用得当的话,伤害是很高的。)
Q:So I’m curious about the Yubari. She’s currently in her final form, with increased AA, but less gun firepower, only having four 140mm guns. That’s the same as the Tier 3 Tenryu.
问:我对夕张有些问题。她现在是最终形态了,AA有所提升,但是火力下降,只有四个140mm炮。和3级的天龙一样。
What is the possibility of seeing Yubari in her original state, with six 140mm guns, but decreased AA, as either a separate ship, or an alternative hull for the existing one?
那以后夕张会不会回到原始形态,有6个140mm炮,但是AA下降。无论是作为新船或者是现有船只的可选船体也好?
A:Almost zero. She is a peculiar premium ship, but she is fine. We don’t see any need to change her now.
答:基本没可能。她是个挺特殊的金币船,但是她现在没问题。我们并不觉得现在有必要去改她。
白毛子放尼玛的狗屁,日驱现在都成狗了你跟我说你不是故意的?对比下弗莱彻和夕云,夕云的雷跟弗莱彻2X5 10.5的低隐蔽快高伤雷就是他妈的屎,还说日驱能玩?!二雷坑钱,白毛SA