【Developer Q&A 】2013/10/28

Source:http://ftr.wot-news.com/2013/10/28/28-10-2013/
来源↗

– according to SerB less than 30 percent of all players are in any clans
SerB表示不到30%的全部玩家在参加了军团

– there is some development of the visibility system being conducted. A player suggested the visibility system to encompass the view vectors of various crewmen (for example: the driver can see only forward), but Storm wrote such a thing (limited fields of view by crewmen) won’t be implemented. SerB adds that he’d actually like to have that, but he’s afraid that if they do that, there will be much confusion amongst the players regarding the visibility system
现在可见度系统的工作正在进行中。有一名玩家建议这个系统包含不同组员的视角(举个栗子:驾驶员只能看到正前方),但是Storm表示这样的东西(由组员位置而决定的视角)不会被加入游戏。SerB补充说他其实很想把这个做出来,但是他表示如果真的搞出来了,那么玩家就会对这个系统产生一定的迷惑。

– BT-5 will most likely appear as an alternative hull
BT-5有可能会作为可选车身出现
继续阅读

【Developer Q&A 】2013/10/27

Source:http://ftr.wot-news.com/2013/10/27/27-10-2013/
来源↗

– having occasional FPS drops to 2-7 FPS? “Vacuum clean the computer”
帧数会突然降到2~7帧?“拿吸尘器清理电脑去”

– the reason for module saving throws is lower tier tanks having a fighting chance against hightier ones
之所以每个模块都有豁免的机会是为了让低级车在面对高级车的时候也有机会杀死它们

– when the KV-1S is split into two tanks, the statistics will probably stick with the tier 6 tank, because most of the battles were played with the big guns anyway
当KV-1S被分成两辆车时,数据应该会留在6级车上,因为大部分的战斗肯定都是拿122管子玩的

– the aimtime in WoT is there to simulate accurate aiming by the crew
WOT里的瞄准时间是用来模拟组员真实的瞄准时间的 

A bit of info about CW from Overlord, quite interesting:
Overlord带来的一些领土战的信息,挺有意思的: 

“Regarding the Clan Wars, there are big plans for that mode to make it more accessible for players, which includes separation of CW into regular global map and another submode which is going to be less exhaustive in terms of time and effort – at the same time providing a new type of gameplay (garage battles). Plus, the game still needs a more accessible end-game mode than Clan Wars, possible with PvE element – survival, moba, coop, or smth similar. Don’t see a problem with T10 being awarded in CWs as long as they don’t offer better performance comparing to regular vehicles.”
“领土战啊,现在有计划可以让更多的玩家参与其中,其中包括了将领土战分离成一般的全球地图以及另一个副模式,让你投入更少的时间和精力—并同时提供一种新的游戏方式(车库战)。另外,游戏依然需要一些在领土战之外的高端玩法,也许是PVE之类的东西吧—生存模式,MOBA(类DOTA),合作模式,或者是差不多的东西。只要领土战奖励的10级车不比其他的常规车辆强,那么拿来作为领土战的奖励就没什么问题” 

and
还有 

“7/42 appeared to be the most succseful form of competitive play which doesn’t mean we are not going to try T10 in esport in future. And again see above for end-game.”
“7/42在竞争性方面看起来是最成功的一种方式,但是这不意味着我们不会把10级车加入到电竞当中。还有,参阅上方关于高端玩法的一些内容。” 

【Developer Q&A 】2013/10/26

Source:http://ftr.wot-news.com/2013/10/26/26-10-2013/
来源↗
– SerB on why WG won Golden Joystick despite the overwhelmingly negative response on RU forums: “It’s simply because the whiners are always more active”

SerB对于为什么WG在论坛上有大量负面评论的情况下还能拿到金摇杆奖的评论:“因为那些抱怨的玩家总是更加的活跃”

– Slava Makarov (main WoT producer) states he didn’t know in advance WoT would win
Slava Makarov(WOT的主开发人员)表示提前不知道WOT会获得金摇杆奖

– historical battles will have gold ammo (and it won’t be limited apparently)
历史战可以用金币弹(显然也不会被限制使用)
继续阅读

【Developer Q&A 】2013/10/25

Source:http://ftr.wot-news.com/2013/10/25/25-10-2013/
来源↗

Congratulations to the Golden Joystick victory, well, can’t say I expected it, but after thinking about it a bit: World of Tanks is a good game and the WG EU fails, Stalin and other crap I write about has nothing to do with that. So… GG and grats.
首先恭喜WOT获得了今年的金摇杆奖,怎么说呢,有点出乎我的意料,但是想了一会之后,我发现:WOT其实是个好游戏,欧服的各种破事,斯大林那点事和其他的我写都破事都和他没什么关系……恩,干得好啊,各位。 

– hightier gameplay is doing fine according to SerB
SerB表示高级房的游戏性还没问题
继续阅读

Storm讨论关于Nerf的问题(其实也是QA)

Source:http://ftr.wot-news.com/2013/10/24/storm-talking-about-nerfs/
来源↗

Source: http://world-of-kwg.livejournal.com/253902.html
真·来源↗

Author: Storm
真·作者:Storm 

Storm recently made a post on the developer blog. Here’s its translation:
Storm最近在开发团队的博客上写了一篇新文章,以下是翻译:
继续阅读

【FTR Q&A NO.1】答案们(20问

Source:http://ftr.wot-news.com/2013/10/24/ftr-qa-1-answers/
来源↗

So, few hours ago, I sent the 20 questions away and the answers are already here!
几个小时之前,我把20个问题发掉了,现在答案已经有了! 

To explain, how it works: I gathered your questions in English. I had to change the wording in most cases (typos, sometimes the meaning was unclear), so I hope you get to “recognize” your questions. Then I sent the questions to Zlobny (still in English), who then “redistributed” them to appropriate departments (some are answered by Storm for example). In one case, I was asked to reformulate one question for appropriate meaning.
解释一下这东西怎么搞定的:我先收集大家用英语发的问题。大部分情况下,我还要把用语修正一下(笔误,有的时候用词不恰当),所以我希望你们还能找到自己的问题。然后我再把问题发给Zlobny(还是英语发过去的),然后再进行“分配”,把问题发到对应的部门去(例如有些是由Storm进行回答的)。这一次发生了需要我再组织一下语言,来表达出所要提问的意思的情况。

The replies came back in Russian, I translated them to English. The questions are in the form I sent to Zlobny. The name of the replying developer is behind the answer (where applicable, I assume it’s Zlobny himself replying where there is no name).
答案是以毛文回复的,我再把他们翻译成英语。这些问题依然保留着我发给Zlobny时的格式。在答案后面的名字表示是某个开发人员回答的(有的话就是,如果没有的话,我就只好假设是Zlobny他自己回答的了)
继续阅读

【Developer Q&A 】2013/10/24以及KV-1S被Nerf的细节

Source:http://ftr.wot-news.com/2013/10/24/24-10-2013/
And
http://ftr.wot-news.com/2013/10/24/confirmed-kv-1s-is-getting-split/
 

What, you missed SerB’s trolling? Let’s have some light trolling then…
恩?你说你很怀念SerB婊人的日子?那让我们开婊吧……

– there isn’t a possibility to mount stabilizers on some oscillating turret vehicles, because the stabilizer can’t stabilize an entire turret. However, some OT vehicles can mount it, as this issue was dealt with technically in real life
部分摇摆炮塔的车是装不上垂稳的,因为垂稳没办法稳定整个炮塔。但是部分摇摆炮塔的车辆可以装是因为在现实生活中已经通过技术手段解决了这个问题

– it’s possible that after 0.8.9, “huge” patch 0.9.0 will not follow, there might be a 0.8.10 patch instead
在0.8.9之后,“超大型”补丁,也就是0.9.0有可能不会放出,也许会推出一个0.8.10补丁作为替代
继续阅读