Storm讨论关于Nerf的问题(其实也是QA)

Source:http://ftr.wot-news.com/2013/10/24/storm-talking-about-nerfs/
来源↗

Source: http://world-of-kwg.livejournal.com/253902.html
真·来源↗

Author: Storm
真·作者:Storm 

Storm recently made a post on the developer blog. Here’s its translation:
Storm最近在开发团队的博客上写了一篇新文章,以下是翻译:
 

I’ve read another whine letter:
我读了一篇抱怨的东西: 

“ANSWER ME WHY DO YOU NERF IS3 I SPENT MONEY WHY YOU NO COMPENSATE I AM NOT HAPPY. YOU NERF IS3 WHY!!!! WHY DONT YOU NERF FOCH AGAIN! I AM STILL WAITING. TWO PATCHES ALREADY. WILL YOU NERF FOCH OR NOT. I JUST STARTED LEVELLING IT….”
告诉我你为什么砍了IS-3我TMD花了钱在上头的为什么你不补偿我我现在非常的不爽。你TMD砍了IS-3为什么!!!你为什么不再砍一下福三炮!!我还在等。已经过去两个版本了,你到底会不会砍三炮。你要是不砍,我就去练了……(译文进行了一定的艺术加工——译注)

(SS: the letter continues, broken Russian, typos, all caps, swearing… absolute idiocy)
(SS:全文语句混乱,各种各样的语法错误,全部大写的字母,抱怨,脏话……完全的SB行为。) 

I don’t know whether to laugh or cry. And what do you think, what should we do about necessery nerfs and and changes based on documents, describing historical armor, that appear all the time?
我不知道该摆出一个怎么样的表情。你们对于必要的Nerf和基于文献所做的改动究竟是怎么看的呢,尤其是过一段时间就会有的某某车的历史装甲数据? 

Silentstalker: I can’t blame developers trolling and being tired of such bullshit. Storm is asking, what players think of the nerfs, the discussion is very large, here are the pieces of info he says in it:
SS:我不能责怪那些婊人的开发团队成员,以及这些狗屁一样的东西。Storm在询问玩家们对Nerf是怎么想的,讨论非常非常激烈,以下是他说的部分内容 

– after the Japanese branch, there will be quite a long pause in adding new regular vehicles, only small numbers of premiums and various event tanks will be implemented, just a few pieces per patch
日系线之后就会暂停加入新的银币车了,每个补丁只会有非常少量的金币车和一些活动车辆会被加入游戏

– the danger of OP vehicles according to Storm is that they eventually replace other vehicles of its tier in battle and the game loses its diversity, current diversity is sufficient. Storm on introducing OP tanks: “A tank is introduced, everyone slowly learns about it and random battles on its tier are slowly dominated by this tank. There is no diversity, interest drops, it’s bad for everyone and fucked up in general”
Storm说过于强势的车辆的危险就是他们会逐步取代同级其他的车辆,游戏的多样性就没了。现在的多样性还很不错。Storm对于引入过于OP车辆的评论:“加入了伊朗坦克(OP的),大家渐渐知道了这辆OP的车,然后这个级别的随机战斗就会逐步被这辆车所统治。就没有多样性了(因为都是一台车),游戏性降低了,对大家都不好,我们就全TMD玩完了。”

– models being reworked for new graphics? “I can’t say”
新图像会带来重制的模型嘛?“我选择沉默。”

– there is no historical E-75 side armor: it was never defined anywhere, the tank was just a concept
历史上没有数据表明E-75侧面装甲是多少:它在哪里都没有被表明,这辆坦克只是个概念罢了

– apparently, Storm gets such idiotic letters several times a day
Storm每天都会收到几封开头所示的抱怨信件

– Zlobny in the comment section, commenting on Foch: “I will nerf it soon *diabolical laughter*”
Zlobny在评论区对三炮发表了评论:“我会Nerf它的*邪恶的笑*”

– Storm and Zlobny confirm that pre-nerf tier 5 derp HEAT spammers were OP, they were nerfed because they distorted the gameplay
Storm和Zlobny确认了以前砍掉的5级的HEAT弹的确太OP了,被砍掉的原因是因为它们扭曲了游戏性(M4的喷子炮——译注)

– Zlobny on 105mm derp HEAT nerf: “It was a fix of the role change of certain configurations of some tanks. In the beginning, the 105mm howitzers were quite unpopular on tier 5 tanks until the implementation of gold shells for credits, that changed their role completely. We just returned them to their old role, so where’s the nerf?”
Zlobny对105喷子炮的HEAT被砍一事的评论:“它是对某些车的特定配置所担当的角色的一次修正。一开始,5级车的105mm炮没什么人玩,直到可以拿银币买金币弹之后,这就彻底改变了它们的角色。我们只是把他们的角色搞回了以前的样子,所以到底Nerf在哪了?”

– regarding Marder 2 gun and viewrange: “the vehicle was fully reworked and not nerfed”
关于黄鼠狼2的炮和视野:“这个车彻底重制了,没有砍”

– Storm states that real vehicles, that have documented armor, have it historical in game (with exceptions), while “paper” vehicles, that did not have the armor even defined (SS: E-75) or were never built have the armor as a balance parameter (SS: for example, E-75 was nothing more than a Tiger II, simplified and streamlined for production), if a vehicle has a historical armor and this armor is proved to be different (for example by finding other documents), then the armor can be changed to new historical values (the Superpershing case was however simply a mistake)
Storm表示真实存在的车辆,也有文献指出装甲值的,在游戏中彻底的还原了(当然也有例外),同时“图纸车”们,根本没有什么可以证明装甲值的东西(SS:E-75)或者从来没有被制造出来的车,装甲就成为了用来平衡的一个值(SS:举个栗子,E-75和虎王没什么区别,只不过是因为量产的原因简化并改动了),如果车辆有一个历史装甲值,但是装甲被证明是有问题的(栗如找到了其他的文献),那么装甲值会改动成新的数据(然而超潘的情况只不过是失误罢了)

– a player suggests “nerfing” vehicles by simply changing their economy (increasing repair costs, decreasing profitability). Storm states that this is a “pay to win” element and it is wrong approach. Storm adds that while artillery profitability (SS: or was it repairs? unclear) was nerfed at some point, it was to bring arty profitability to resemble other classes, before it was too profitable
有玩家建议“砍掉”车辆的办法是单纯的把经济系数调整一下(提高修车费,降低银币系数)。Storm说那个是让“付钱就能赢”的游戏中的一部分,而且这个解决方法也是错的。他后来又说到火炮的收益能力(SS:要么是修车费?这里不太清楚)在某个时间点被砍了,这是为了让火炮在打钱能力过强之前,与其他车型的打钱能力相当

– related to previous question, why increasing repairs is “pay to win”: “Rich wallet warrior can play on an imbalanced tank without having to care about credits. Such player would constantly play imbalanced tanks, he’d pwn and have good stats. A poor player wouldn’t be able to play imbalanced tanks – he’d run out of credits all the time. A classic pay to win case.”
关于上一个问题,为什么提高修车费是“付钱就能赢”的理念:“RMB战士可以在OP车上不停的玩,而不用考虑银币余额。这些玩家会一直一直的玩那些OP车,他会不停的杀人,数据看起来也不错。一个兜里没啥钱的玩家就不能开OP车了—他的银币一直很紧张。典型的’付钱就能赢‘的案例”

– apparently, chaning vehicle armor have really strange effects on vehicle balance, sometimes it doesn’t change the stats at all
改动车辆的装甲数据对车辆平衡真的有很奇怪的作用,有的时候它不会对车辆的数据产生一点影响

– making a micropatch is not easy apparently, there are lot of things that interfere with it
搞一个小型的补丁也不是很容易,干涉它的东西太多了

– the feedback (SS: from Russian players), gathered about maps, is being used in future map development
关于地图所收集到的反馈信息(SS:从毛服玩家那里)已经用在关于未来地图的开发上了

– Map Steppes will be reworked, “corridors” will be added
荒蛮之地会重做的,会加入“过道”

– Wargaming made IS-3 model after paper specifications, because on three different vehicles they measured, they found various armor thicknesses and angles, sometimes very significantly (SS: this is not unexpected, wartime and post-war Soviet tank industry worked with huge margins of error)
WG制作的IS-3的模型是基于纸面的规格的,因为他们测量了三辆坦克,发现装甲的厚度和角度都不一样,有的时候差距还很大(SS:这并不是预料之外的情况,战时和战后的苏联坦克工业的误差都很大)

– IS-3 hull armor scheme will be changed further, specifically the side thickness on some parts was 100mm (current 90mm) and the angles are somewhat wrong
IS-3的车身装甲方案以后会改的,尤其是侧边装甲的某些部分的厚度是100mm(现在只有(90mm),角度也有一些错误

– there might be a tier 10 TD rebalance: guns with 850 alpha might be nerfed to 750 alpha, with the DPM remaining the same (ROF buff)
也许会有10级TD的重新平衡:部分单发伤害850的炮会被砍到750伤,但是DPM不变(射速提高了) 

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