Source:http://ftr.wot-news.com/2013/10/24/ftr-qa-1-answers/
来源↗
So, few hours ago, I sent the 20 questions away and the answers are already here!
几个小时之前,我把20个问题发掉了,现在答案已经有了!
To explain, how it works: I gathered your questions in English. I had to change the wording in most cases (typos, sometimes the meaning was unclear), so I hope you get to “recognize” your questions. Then I sent the questions to Zlobny (still in English), who then “redistributed” them to appropriate departments (some are answered by Storm for example). In one case, I was asked to reformulate one question for appropriate meaning.
解释一下这东西怎么搞定的:我先收集大家用英语发的问题。大部分情况下,我还要把用语修正一下(笔误,有的时候用词不恰当),所以我希望你们还能找到自己的问题。然后我再把问题发给Zlobny(还是英语发过去的),然后再进行“分配”,把问题发到对应的部门去(例如有些是由Storm进行回答的)。这一次发生了需要我再组织一下语言,来表达出所要提问的意思的情况。
The replies came back in Russian, I translated them to English. The questions are in the form I sent to Zlobny. The name of the replying developer is behind the answer (where applicable, I assume it’s Zlobny himself replying where there is no name).
答案是以毛文回复的,我再把他们翻译成英语。这些问题依然保留着我发给Zlobny时的格式。在答案后面的名字表示是某个开发人员回答的(有的话就是,如果没有的话,我就只好假设是Zlobny他自己回答的了)
1. Will Dragon Ridge come back at any point – if so, soon?
香格里拉会回归吗?如果会的话,什么时候?
For now, there are no plans to return this map (Storm)
现在没有要让这张地图回归的计划(Storm)
2. TDs lines seem to be getting the public’s eye right now, are there any plans for introducing more mediums?
现在TD线似乎进入了公众的视野,有没有计划加入更多的中坦?
Well, in any case there will be the Japanese tanks soon and we will add Soviet tier 9 and 10 medium tanks. And of course, it’s not realistic to imagine any new nation tree without medium tanks.
不管怎么说,我们马上要加入日系和苏联的⑨/10级中坦了。还有就是推出一个没有中坦线的国别是很难想象的
3. Are the WG devs being proactive about adding tanks to the 7/42 scene? Much like the new 416 added some spice to a lineup that went unchanged for months. Eg. when adding new tanks, is it considered, what kind of impact will it have on 7/42?
WG的开发团队在加入坦克时有没有提前考虑到7/42制?就像416工程突然出现在一个好几个月都没什么动静的地方一样。还有在加入新坦克的时候有没有考虑到它会对7/42带来什么影响?
No, the influence of 7/42 on tank balance is zero. Although I am watching 7/42 and it’s possible there’s some indirect influence.
没有。7/42对坦克的平衡性的影响是0.尽管我还在观察7/42,但是有可能会有一些间接的影响
4. Is there an issue with RU251 implementation? SerB or Storm wrote that there are some issues with Münster, would it be possible to elaborate?
RU251的引入遇到困难了吗?SerB或者是Storm以前说过明斯特那边有一些问题, 它(指RU251)会不会很复杂?
According to the data of Preserved Tanks site, there are only two RU251 (it’s the “Spähpanzer Kette”) left – one is in BWB Wehrtechnische Studiensammlung, Koblenz, Germany and the other in Panzermuseum, Munster, Germany. According to our info, there is no such tank left in Munster. Our official request for data in Koblenz was met with official refusal. According to some data, not even Koblenz has one and where both tanks are now located is not known yet. If anyone from FTR readers could help us find it, provide info on it or photos – we would be very grateful (Tiger)
根据↗的网站显示,现在仅存有两辆RU251了(是Spähpanzer Kette),一辆在德国科伦布兹的BWB Wehrtechnische Studiensammlung(BWB军用技术收藏馆——译注),另一辆在德国明斯特的坦克博物馆。根据我们的信息呢,在明斯特并没有这样的一辆坦克。而我们(官方)向科伦布兹博物馆提出的需要数据的请求被他们官方回绝了。根据另外的某些数据呢,科伦布兹也没有这辆坦克,现在两辆坦克所在地点都尚不明朗。如果任何FTR博客的读者能帮我们找到它,提供信息和照片什么的—我们会很感激的(Tiger)
5. What is the winrate percent difference the vehicle has to “stick out” from the tier/class average, so that the developers start paying attention to it, when it comes to buffs/nerfs?
在Buff和Nerf时,一辆车的胜率要和其他车差多少才会让这辆车“突出”于同级/同车型之外,以便于让开发团队注意这辆车?
2%. Ideal winrate is considered to be 49,5%. Plus, the influence of vehicle class is not considered in this: class is taken into account only during more accurate statistical analysis, for example regarding average vehicle XP. One of the major advantages of winrate as statistical indicator is the fact you don’t have to consider the class of the vehicle.
2%。理想的胜率是49.5%。还有,车辆车型的影响是不考虑在内的(Buff/nerf):车型只有在更加精确的数据分析时才会考虑紧游戏,例如平均经验什么的。另一个采用胜率作为判断标准的好处是你不用考虑车型
6. Ingame, WZ-120 and Type 59 have differently modelled hulls, is this a balance choise or were there differences in real life too?
游戏内的WZ-120和59式的车身建模不一样,这到底是平衡性的需要还是现实生活中就真的有差别?
We have differently sized models for various reasons, we are trying to uncover them and fix them. Although balance-wise it is not as important, each tank can be adjusted separately. And of course (SS: when balancing) the dimensions are taken into account.
建模大小不同是有原因的,我们试图发现这些问题并且加以修复。尽管从平衡角度来讲这并不是很重要,每个坦克都可以进行单独调整。当然(SS:在平衡时)坦克模型大小的确是要考虑的。
7. Is it possible in BigWorld or Havok to create hitbox (collision model) changes during battle: for example, you shoot a tank in spaced armor, spaced armor is torn away and is no longer part of the hitbox?
在BigWorld或Havok中有没有可能创建在战斗时会变动的hitbox?(碰撞模型),举个栗子,你射中了某个坦克的间隙装甲, 间隙装甲被撕开,然后就再不作为Hitbox的一部分了?
Yes, this will be implemented (Storm)
会的,以后会有的(Storm)
8. To what extent can we expect to see foreign tanks in the European tree?
我们在欧洲线内看到国外的坦克的机会是多少?
The tree is not yet being developed. SerB said: “as few as possible” (SerB)
这条线还没搞呢。SerB表示:“越少越好”(SerB)
9. Will multigunned/multiturreted tanks that are alredy in game (M3 Lee, Maus, B1, Churchill I etc.) be rebalanced after implementation of this mechanism, or will they work like “you either fire one gun, or you fire another gun and both are balanced independently”?
那些已经在游戏中的多炮管/多炮塔坦克(M3李,鼠式,B1,丘吉尔1之类的)会在这个机制引入之后重新平衡呢,还是他们会变成“你要么用这杆炮,要么另一杆炮,然后两个炮单独且分别进行平衡?”
Definitely, they will be rebalanced
绝对会被重新平衡的。
10. Is there any chance to see a Maus prototype at tier 9 rather than the overly buffed VK4502B which admittedly is not well liked?
未来会不会有机会在⑨级看到鼠式的原型车,而不是公认的一点都不像(鼠式的)过度Buff的VK4502B?
Yes, there is a possibility of that happening
是的,这个有可能会发生
11. Some time ago, it was written that the developers “accidentally” developed a wheeled vehicle mechanism when exploring movable objects, are there any (even long-term) plans in this direction, eg. armored cars or trucks?
一段时间以前,好像有人提到过开发团队在探索可移动物体时,“偶然的”搞出了轮式车辆的机制,有没有任何的(甚至是长期的)计划?例如装甲车或者卡车?
We don’t plan to implement player-controlled vehicles with wheels (Storm)
我们没有引入可以让玩家操控的轮式载具的计划(Storm)
12. Are there any plans (regular, premium, special) for post-war German vehicles, apart from the RU251, such as the Spähpanzer I.C., or the Kanonenjagdpanzer?
有没有除了RU251以外的战后的德国坦克的计划?(金币/银币/特殊坦克)例如侦查装甲车I.C.或者装甲加农炮?
For now, there are no official plans.
现在官方还没有这个计划
13. Some time ago, it was written that there is a chance the Jagdtiger 88 would be rebalanced the same way the regular Jagdtiger was. Was any decision taken in this direction?
一段时间以前,曾经写过猎虎88会像猎虎一样重新进行平衡。现在有任何已经采取了的决定吗?
This has not been decided yet for now.
现在还没决定下来呢。
14. Can we expect in 2014 an third German TD line with heavy assault guns like Brummbär and Sturmtiger?
能不能期待一下在2014年可能会出的新德国TD三线,里面有像灰熊式突击炮和突击虎一样的突击炮车辆?
There is a possibility, but it’s not sure that they will be tank destroyers. This question is being solved.
有这个可能,但是不确定它们会作为TD出现,这个问题还在解决中
15. Historically – according to Wikipedia – Object 268 had 4 crewmembers, but in game it has 5, will this be rectified?
历史上—根据维基百科所述—268工程只有4个组员,但是游戏里有5个, 这个会被改正吗?
According to the data from the book “Отечественные бронированные машины. XX век. Том 3 1945-1965″ (SS: Soviet armored vehicles of 20th century, part 3 1945-1965): “The project was planned with 5 man crew, 2 of who were loaders. During the implementation of loading process mechanization, the crew was planned to be reduced to 4 men.” In general, there are cases in game of crews not matching those in real life (Lorraine 40t, T32), but, unfortunately, we can’t change the crew setup of a tank, that was already implemented into the game. (cannoneer)
根据“Отечественные бронированные машины. XX век. Том 3 1945-1965”(SS:20世纪苏联的装甲车辆,第三部分 1945~1965年)这本书上的资料来说呢:“原定计划是5人,两个装填手。但是在装填过程变得机械化之后呢,组员就被砍到4个人了。”而且通常来讲,游戏内的组员数量和现实生活中不符的情况也有一些(洛林40T,T32),但不幸的是,我们没法对已经加入游戏内的坦克的组员数量进行更改(cannoneer)
16. European tech tree – SerB confirmed that there is an idea, how to do it. No need for details, but does this idea count on single-nation branches, or is there a possibility of seeing multiple nation tank in one branch?
欧洲线—SerB确认了的确有了一个如何做它的想法。我不需要细节心急,但是这个想法是让一个国家出一条线呢,还是有可能把很多国家的车辆塞在一条线里头?
SerB stated, that it’s possible the mixing will appear, because similiar tank construction development and similiar technological solutions have priority. That means that if one nation did not develop quality tank construction, it will be difficult to make its branch. Or – for example – since Swedes, Romanians and Czechs used similiar technological solutions, it’s possible to put them into one branch, or to make branch bridges (transfers) from one branch to another between them. Of course, if all of the above gets implemented, there will be single-nation branches. (SerB)
SerB表示后者(混合车辆)的情况会发生,因为优先度上来讲,建造相似的坦克以及技术手段上的解决方式更加优先,搞一条线也会很困难。或者说—举个栗子—瑞典,罗马尼亚和捷克所采取的技术手段都很类似,所以把它们搞在一条线里是可能的,或者在两条线之间制作一些换线车。当然了,如果以上这些东西都加入了游戏,会有单个国家的单独的线的(SerB)
17. Are there plans to introduce more ammunition types per one vehicle? Today, they all have three, but historically, some vehicles could fire several types.
有没有计划给每辆车更多的弹种? 现在每辆车都有三个,但是历史上,某些车辆可以发射不同种类的炮弹
No – there were such plans, but at this moment they aren’t scheduled in forseeable future. Balance-wise having 3 shell types is enough, increasing their number will lead to the rise of uncertainty.
曾经有过这样的计划,但是现在在可预见的未来一段时间内是没有了。从平衡角度来讲,三种弹药已经够了,增加弹药种类只会增加不确定性而已
18. Do the smaller, but late/obscure German vehicles, such the Panzer 38D, or Porsche smaller designs (Type 245, Type 255) have a chance of appearing in World of Tanks?
WOT会不会出现后期的/鲜为人知的德国车,例如PZ.38D,或者保时捷小型设计(245式,255式)?
Yes, there is a chance and it is higher than for German “post-war machines”
是的,有机会出现,而且(知名度)会比德国的“战后机器”要高
19. Is there any plan to improve training rooms, when it comes to UI (easier team/clan invitation) and optional functions?
训练房的UI(更见简便的队伍/军团邀请)会改进吗?还有其他功能啥的?
There are plans for that, but for now for very far future. (Storm)
有这个计划,但是非常非常遥远。(Storm)
20. Are there plans to improve the tutorial?
有要改进教程的计划吗?
Yes, there are such plans. (Storm)
有的。(Storm)
Well, there you have it. Next session will be up next Thursday. Questions will be possible to ask whole Wednesday, so get ready 🙂
好了,到此结束了。下一次的QA会在下周四出现,整个周三都会开放给大家来提问,所以准备好吧:)