【Developer Q&A 】2013/10/27

Source:http://ftr.wot-news.com/2013/10/27/27-10-2013/
来源↗

– having occasional FPS drops to 2-7 FPS? “Vacuum clean the computer”
帧数会突然降到2~7帧?“拿吸尘器清理电脑去”

– the reason for module saving throws is lower tier tanks having a fighting chance against hightier ones
之所以每个模块都有豁免的机会是为了让低级车在面对高级车的时候也有机会杀死它们

– when the KV-1S is split into two tanks, the statistics will probably stick with the tier 6 tank, because most of the battles were played with the big guns anyway
当KV-1S被分成两辆车时,数据应该会留在6级车上,因为大部分的战斗肯定都是拿122管子玩的

– the aimtime in WoT is there to simulate accurate aiming by the crew
WOT里的瞄准时间是用来模拟组员真实的瞄准时间的 

A bit of info about CW from Overlord, quite interesting:
Overlord带来的一些领土战的信息,挺有意思的: 

“Regarding the Clan Wars, there are big plans for that mode to make it more accessible for players, which includes separation of CW into regular global map and another submode which is going to be less exhaustive in terms of time and effort – at the same time providing a new type of gameplay (garage battles). Plus, the game still needs a more accessible end-game mode than Clan Wars, possible with PvE element – survival, moba, coop, or smth similar. Don’t see a problem with T10 being awarded in CWs as long as they don’t offer better performance comparing to regular vehicles.”
“领土战啊,现在有计划可以让更多的玩家参与其中,其中包括了将领土战分离成一般的全球地图以及另一个副模式,让你投入更少的时间和精力—并同时提供一种新的游戏方式(车库战)。另外,游戏依然需要一些在领土战之外的高端玩法,也许是PVE之类的东西吧—生存模式,MOBA(类DOTA),合作模式,或者是差不多的东西。只要领土战奖励的10级车不比其他的常规车辆强,那么拿来作为领土战的奖励就没什么问题” 

and
还有 

“7/42 appeared to be the most succseful form of competitive play which doesn’t mean we are not going to try T10 in esport in future. And again see above for end-game.”
“7/42在竞争性方面看起来是最成功的一种方式,但是这不意味着我们不会把10级车加入到电竞当中。还有,参阅上方关于高端玩法的一些内容。” 

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