【Developer Q&A】2015/03/14

Source:http://ritastatusreport.blogspot.nl/2015/03/14032015-qa.html
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One of the major 9.7 changes is separating new players from experienced ones on tiers 1-3 (no more pedobears, unless you make a twink)
9.7的一个主要改动是会把1~3级中的高玩和新玩家分开(不能再屠幼了,除非开小号)

-9.7 will not bring changes to individual missions, 9.8 will bring a large set of changes however;
9.7不会对个人任务做出改动,但是9.8则会进行一次大范围的改动 继续阅读

开发团队一小时——“插件”

Source:http://ritastatusreport.blogspot.nl/2015/03/developer-hour-mods.html
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As usual, the Friday “Developer Hour” show on Wargaming FM, this time with Anton Bobrov, product manager and the topic is “mods”:
每个礼拜五的“开发团队”又在WG的FM频道上出了一次,这次的嘉宾是Anton Bobrov,产品经理,这次的话题是“插件”

-Currently the idea is to expand the modmaker community, to work with modmakers and to support them directly from Minsk. There are a lot of issues in this endeavor, such as the fact that there’s no unified knowledge database or set of tools, an official discussion platform etc. (RG: this concerns mostly RU server, don’t expect miracles on EU);
现在他们的想法是要扩张Mod作者这个群体,与他们进行合作,并且从明斯克这边直接对他们进行支持。然而想要这么做的问题还是很多的,例如没有一个整合的知识库或者说一套工具可用,而且也没有官方交流的平台(RG:这个只和毛服有关,欧服就别指望了) 继续阅读

59式与巴顿合体!新的中国8级金币中坦

Source:http://ritastatusreport.blogspot.nl/2015/03/type-59patton-hybrid-new-tier-8-chinese.html
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Here are the pictures of the new upcoming tier 8 Chinese premium. It’s a combination of Type 59 hull and Patton turret – but whether such a thing existed or is a Wargaming invention… who knows?
以下是新的中国8级金币中坦的图片。这个车是把59式的车身和巴顿的炮塔融合在一起的产物—这东西到底是真的存在过还是WG又自己造了个车……谁知道呢?

There are no characteristics are available yet.
暂时没有关于这辆车的数据。
继续阅读

0.9.7测试服的改动

Source:http://ritastatusreport.blogspot.nl/2015/03/097-test-changes.html
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-Most arties got a major view range nerf between of 30 and 50 meters;
大部分火炮的视野都被砍了30~50米

-Foch 155 aim time buffed from 3 to 2,8s, penetration nerfed from 293 to 272mm;
福三炮的瞄准时间从3秒buff到2.8秒,穿深从293砍到272mm 继续阅读

高清的IS-3

Source:http://ritastatusreport.blogspot.nl/2015/03/is-3-in-hd.html
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So today I’ve shown you a IS-3 made of snow, now it’s time for a HD IS-3, a highly requested model from the RU forum community, this is the only print-screen available so far but damn, it looks fine.
大家可能也都看到了那个雪做的IS-3,现在是高清的IS-3,毛服这边呼声很高的一个模型。现在只有这张图可以拿出来给大家看,但是看上去很不错就是了。
继续阅读

【Developer Q&A】2015/03/12

Source:http://ritastatusreport.blogspot.nl/2015/03/13032015-qa.html
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A lot more going on today:
今天有不少东西:

-While it’s theoretically possible to generate objects on random spots in Bigworld (for example randomized bush placement), it won’t be done due to map balance issues;
在BigWorld中理论上是可以在随机地点生产物体的(栗如随机摆放的草丛等等),但是由于地图的平衡性原因是不能这么做的

-Average time of battle is 7 minutes, although it varies from tier to tier. In last 6 months, it hasn’t changed much (RG: As long it’s not a tier 10 battle, those take almost the entire time and often end in draw);
战斗的平均时间长度是7分钟,但是每一级都不一样。在过去的6个月中,这个数据没有太大变化(RG:只要别是10级就行,10级的每一场基本都是时间撑满的,而且经常会是平局) 继续阅读