开发团队一小时——“插件”

Source:http://ritastatusreport.blogspot.nl/2015/03/developer-hour-mods.html
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As usual, the Friday “Developer Hour” show on Wargaming FM, this time with Anton Bobrov, product manager and the topic is “mods”:
每个礼拜五的“开发团队”又在WG的FM频道上出了一次,这次的嘉宾是Anton Bobrov,产品经理,这次的话题是“插件”

-Currently the idea is to expand the modmaker community, to work with modmakers and to support them directly from Minsk. There are a lot of issues in this endeavor, such as the fact that there’s no unified knowledge database or set of tools, an official discussion platform etc. (RG: this concerns mostly RU server, don’t expect miracles on EU);
现在他们的想法是要扩张Mod作者这个群体,与他们进行合作,并且从明斯克这边直接对他们进行支持。然而想要这么做的问题还是很多的,例如没有一个整合的知识库或者说一套工具可用,而且也没有官方交流的平台(RG:这个只和毛服有关,欧服就别指望了)

-Mods appeared in the game in version 0.7.1.1;
Mod在游戏的0.7.1.1版时候就有了

-More than a half of players uses mods;
半数以上的玩家在用各类插件

-The “Battle Assistant” artillery mod is not banned, but also not recommended by Wargaming and doesn’t appear in popular modpacks. Nevertheless, the person who made it is very talented (RG: Funny because Wargaming chose it as the winner of a Mod contest);
“火炮曲射视角”这个Mod并没有被Ban,但是WG并不推荐这个Mod,而且它也没有出现在那些热门的插件包中。然而这个插件的作者是非常有天分的(RG:很有意思,因为WG当初把这个MOD选成了Mod大赛的第一名)

-There is no clear definition as to which mod is a cheat and which is not. WG reviews each mod individually and decides ad hoc.
现在对于哪些Mod是作弊而哪些不是没有明确定论。WG会对每个mod进行调查,然后对每个mod单独下定论

-A “mod manager” (an application allowing you to easily select which mods to run) is a really good idea according to WG, they are thinking about it. It would look something like the App Store magazine.
WG说“mod管理器”(一个可以让你选择使用哪些mod来运行游戏)的想法是很不错的,他们现在有在考虑要做。估计看起来和APP Store的形式差不多

-Currently, developers are working on the WG Stream mod, there’s an idea to make players able to watch streams within battles;
现在开发团队在搞一个WG的直播Mod,现在有想法想要让玩家在战斗中的时候观看直播

-Mods DO affect FPS, especially larger modpacks – situations where modpacks “eat” 10-20 FPS are not uncommon;
插件的确会对帧数产生影响,尤其是很大的插件包—那些插件包随随便便“吃掉”10~20帧的情况并不少见

-“AutoMessage” mod (the one that writes in chat that the player was spotted and other stuff) will be “fixed”, developers are not happy with the chat spam;
“自动聊天”这个mod(就是在你被点亮的时候会喊话,其他情况偶尔也会说个一两句的)会被“修复”,开发团队对于在聊天框刷屏的情况不是很开心

-At one point, WG wanted to create their own modpack, but then they realized an official WG modpack would “strangle” all other modpacks to death and WG would gain a monopoly, which is not something they wanted;
WG曾经想要搞他们自己的插件包,但是他们觉得官方的插件包会把其他的插件包都“逼死”,之后呈现出WG一家独大的情况,他们是不想看到这样的情况的

-XVM will not be implemented into the game;
XVM是不会加入游戏的

-Next week, there will be a meeting with WoWs developers and it will be decided what will happen with the mod situation in WoWs (RG: Hope they keep a strong fist on cheat mods);
下个礼拜他们会和战舰世界的开发团队开会,开会的时候会决定战舰世界的插件到底会怎么样(RG:希望他们对于作弊插件还是不手软)

-WG wants modmakers to make new mods, mods will not be banned as a whole;
WG想要让mod作者们搞出新的mod,mod不会被全部Ban掉

-It’s possible there will be another Wargaming Developer Contest;
可能会有另一次的WG开发者大赛

-WG developers want players to use mods;
WG的开发团队人员是想要玩家去用插件的

-WG is working with certain modmakers, helping them in writing their mods, it’s very productive work;
WG正在和一些mod作者进行合作,帮助他们写mod,这是个很有效率的工作

-WG Stream and Wargaming FM mods were made by modmakers on WG commission;
WG拜托了mod作者去做WG的直播以及WG的电台mod

-It’s possible cybersports will have a list of mods that are allowed;
电竞有可能会被允许使用一些特定的mod

-There has been a “tactical pad” mod for clans for a long time, but it found its users among solo players as well;
军团那边已经用了一个叫“战术面板”的mod很久了,但是他们发现单野的玩家也有在用

-How WG identifies cheat mod users is a “secret” (RG: It’s understandable, other companies tend to do the same but just start on banning them already!).
WG是怎么辨认作弊mod的使用者的还是个“秘密”(RG:可以理解,其他公司也有在做同样的事情,但是WG已经开始ban人了!)

开发团队一小时——“插件”》上有3个想法

  1. 最恶心的是每次版本更迭,总会有那么几个顺手的插件也需要更新,从7.X一路走来放弃了多少好用的插件已无法计数,,,,,还好有沙盘

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