【Developer Q&A】2015/03/12

Source:http://ritastatusreport.blogspot.nl/2015/03/13032015-qa.html
来源↗

A lot more going on today:
今天有不少东西:

-While it’s theoretically possible to generate objects on random spots in Bigworld (for example randomized bush placement), it won’t be done due to map balance issues;
在BigWorld中理论上是可以在随机地点生产物体的(栗如随机摆放的草丛等等),但是由于地图的平衡性原因是不能这么做的

-Average time of battle is 7 minutes, although it varies from tier to tier. In last 6 months, it hasn’t changed much (RG: As long it’s not a tier 10 battle, those take almost the entire time and often end in draw);
战斗的平均时间长度是7分钟,但是每一级都不一样。在过去的6个月中,这个数据没有太大变化(RG:只要别是10级就行,10级的每一场基本都是时间撑满的,而且经常会是平局)

-The option to “crush” a tank by ramming it into a solid object (house, wall) will not be added;
通过把坦克撞在一个物体(房子啊,墙壁)上来“挤压”它以造成伤害这件事是不会有的

-Apparently the T95 specifically will not be buffed in order to compensate for its poor mobility on WoT hilly maps;
T95不会被Buff,以补偿它在WOT这些小山很多的地图上机动很差的问题

-There are no plans to compensate players for the accuracy nerf of premium vehicles (“we might as well compensate for removing their favorite camping spots on maps”)
没有要补偿金币车的精度也被砍了的问题(“我们也许会通过把它们在地图上最喜欢蹲的位置移除掉来补偿呢”)

-All tanks or at least classes having the same view-range would be “boring”;
所有的坦克,或者说一个车型下的所有车的视野都是一样的会很“无聊”

-The goal of Super Pershing HD rework: “we are trying not to change the armor”;
超潘的高清重制的目标是这样的:“我们在试图不去改装甲”

-Firepower-wise, LT7 and LT8 vehicles are much like MT7 and MT8, “only the MM spread is different”;
从火力方面来讲呢,7级和8级轻坦的火力和7级或者8级中坦差不多,“只有分房不一样”

-Developers are working on making the classes more diverse;
开发团队在想办法让游戏内的各个车型更加多样化一些

-After the TD viewrange nerf, the nerfed vehicles now do less damage with their own spotting, but overall their damage output was not reduced;
在TD视野被砍之后,这些被砍的车自点自打的伤害变少了,但是总体上来说的伤害并没有降低

-Q: “There are too few brawler tanks!” A: “Play more brawler tanks then.”;
问:“肉搏车太少了!”答:“多玩肉搏车就多了”

-Q: “What am I supposed to do with long range support vehicles on maps that force me to brawl?” A: “Be inventive :)”;
问:“如果地图逼着我去肉搏,而我又开的是那种远距离支援性车辆那怎么办啊?”答:“要学会创新:)”

-Individual missions did not reduce the average battle time significantly (RG: “significantly”)
独立任务没有使得战斗的平均时长产生显著降低(RG:“显著”)

-Soviet light tanks are doing very well statistically, maybe too well;
苏联轻坦数据表现很好,也许好过头了。

-There are plans to add a spotting point to the end of the gun barrel (RG: No more bush hugging!)
有计划要在炮管的根部也加上一个点亮检测点(RG:谁以后还想跟草丛继续缠绵?)

-Regarding spotting points on your vehicle, nothing changed recently;
关于坦克上点亮检测点这事吧,最近没啥改动

– MM doesn’t take into account whether you just played the map it puts you on or not (RG: It should, pretty I’m not the only one that has the same map three time in a row once in awhile).
MM在分房的时候是不会考虑你刚才有没有玩过这张地图的(RG:我觉得应该考虑啊,三把连续分在一张地图上的应该不止我一个吧……) 

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