【Developer Q&A 】2013/5/10, 5/11, 5/12 – 来源于R2D2

10.5.2013
来源:[http://ftr-wot.blogspot.co.uk/2013/05/1052013.html]
原帖: [http://bbs.ngacn.cc/read.php?tid=6216559]

Mostly useless garbage and trolling today
除了废话与嘲讽以外,能看的内容不多。

– it’s possible the new effects improvement (prepared for the night battles and weather effects) will also bring better explosions, nicer waterfalls etc.
随着夜战与天气系统而来的画面效果改进或许也会带来更漂亮的爆炸、瀑布之类。 (优化!我们需要游戏运行上的优化!这是游戏,不是风景播放器!  )

– module damage system wasn’t changed
零件损伤系统没有修改过。
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【Developer Q&A 】2013/5/5, 5/6, 5/7, 5/8, 5/9 – 来源于R2D2

5/5/ 5/6的两期,因为毛子放假休息没有回答

2013/5/7:
来源:
[http://ftr-wot.blogspot.co.uk/2013/05/752013.html]
翻译原帖:
http://nga.178.com/read.php?tid=6207752

Confirmed: 0.8.6 will come in 3-4 weeks on RU server
俄服至少要3~4个星期后才会有8.6耍。
(根据问答第二部分修改)
(另外原文没有说是正式更新,因为俄服官网标的8.6上线日期是六月,所以这里多半是指3~4周后开始公测。)

– if I understand it correctly, Russian server now has a special program – if you click “I accept”, data about your computer will be sent to Wargaming to “improve the game”. According to SerB, many players accepted.
俄服貌似更新了个程序,在征得玩家同意后会收集玩家电脑配置给官方做“提升游戏性能”的参考资料。SerB表示有很多人选择了同意。

– SerB likes the WoT: Generals project, but prefers regular WoT
SerB挺喜欢《坦克世界:将军》这个卡片游戏项目,不过他还是更喜欢现在的坦克世界。

– damaging your tank by crashing into a stone/building is not planned
没有计划做“撞在石头/墙壁上掉血”这种功能。
继续阅读

[0.8.5]隐蔽值表

 

 

转载请注明  转自XVM中文博客  xvm.garphy.com
转载自俄服官网论坛
http://forum.worldoftanks.ru/index.php?/topic/187306-%D0%B7%D0%B0%D0%BC%D0%B5%D1%82%D0%BD%D0%BE%D1%81%D1%82%D1%8C-%D0%B4%D0%B8%D1%81%D1%82%D0%B0%D0%BD%D1%86%D0%B8%D1%8F-%D0%BE%D0%B1%D0%BD%D0%B0%D1%80%D1%83%D0%B6%D0%B5%D0%BD%D0%B8%D1%8F-%D1%82%D0%B5%D1%85%D0%BD%D0%B8%D0%BA%D0%B8-%D0%B2-wot/
点亮公式:
点亮距离=视野-(视野-50)*隐蔽值

隐蔽值=(视野-点亮距离)/(视野-50)

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0.8.6 – some arty changes –炸毙挨刀[少量肉翻]

Hello everyone,  好吧各位,086炸毙大概整体砍刀15~40%左右!
a small batch of some supertest info today. However:

1) This 0.8.6 supertest info doesn’t come from from my usual source, so I cannot confirm its validity.

2) The supertester himself claims this info might be outdated soon, because on supertest, vehicle properties are changed between each round. It’s just here to demonstrate the way Wargaming is thinking

– arty will get a rate of fire nerf of roughly 15-40 percent:

GW Panther will (with its top gun) fire once per 31 seconds 自走豹装弹改为31秒/发

– accuracy and aiming time will be nerfed: Some examples – russian B-4 cannon had 8 sec aiming time and 0.8 accuracy as of the supertest. GW Panther had 0.7 accuracy
炮管精度大幅下降!自走豹为0.7! 毛子的203 B-4管子为0.8
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【Developer Q&A 】2013/5/2, 5/3, 5/4 来源于R2D2

原文出处: http://ftr-wot.blogspot.co.uk/2013/05/252013.html
R2D2翻译出处 http://bbs.ngacn.cc/read.php?tid=6194435

2013年5月2日

– female voices for WoT are not planned
没有计划做女性游戏语音。

– US tier 7 or 8 premium TD, Russian tier 6 premium arty? “If necessery”
会有美系7或8级金币TD,苏系6级金币火炮吗?
“如果有必要。”

– it’s not realistic to expect retroactive medal awards
期待以后会有能追溯过往战绩的勋章是不现实的想法。

– Aufklärungspanzer Panther “will get a Mk.103 30mm cannon if the players who ask for it find a proof such a cannon was planned for it – really was planned, not just “could fit””, statistically it’s fine according to SerB
如果那些提要求的玩家能够证实侦察豹确实有过安装MK103 30mm炮的计划 —— 不仅仅是脑补YY“能够装”—— 那么会给侦察豹加上这门炮。
另外SerB表示侦察豹在统计数据上表现正常。

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【Developer Q&A 】2013/4/28, 4/29, 4/30, 5/1 –转自R2D2

以后可能都是转自R2D2 这位坚持不懈的好战士了,顽童表示可以腾出时间做别的了;)
原帖:http://bbs.ngacn.cc/read.php?tid=6183977 R2D2
来源:[http://ftr-wot.blogspot.co.uk/2013/04/2842013.html]

4月27日半夜版(SerB大晚上的不好好睡觉爬上论坛回帖是要作死啊….)

27.4.2013 part 2

– the main skill indicator will remain the winrate according to SerB, value of the player won’t shift towards for example XP per battle or accuracy
SerB表示目前官方对于玩家水平的评价标准还是看胜率,不会改成看命中率、伤害或场均经验。

– exact mechanism of teamkilling penalties won’t be disclosed, so players don’t invent was how to exploit it
不会详细解释TK惩罚机制,因为要防止玩家发明出利用这种机制的方法。
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