0.8.6的一些改动细节

http://world-of-kwg.livejournal.com/195759.html

文章内容有几天了 但是重点好像没人发现
1.草丛的隐蔽削弱。以前2个普通草丛就达到1的隐蔽了,不平衡,现在要4个厚草丛才会达到1。(也就是说从0.6左右削弱到0.25左右)
2.15米开炮影响范围,这个我们处理了(看意思是不管多少米,你开炮了就是开炮后的效果)
3.貌似瞄准散布的修改不仅仅是sigma2。看图右边三列的内容是old,sigma2,new sigma2和之前的消息效果一样,那new是什么…
4.1) Remove any value stealth all the tanks in the game, based on extremes and reference tanks (T-34 and T-4);
这条不确定是什么

以下是原文…

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坦克平均效率值(?)排名

原创xvm.garphy.com
这个其实是新效率值,新名字待定
统计了在5.10日后非挂机水准的野队数据
数据体现了使用者的平均水准。

过滤方式:
1.北区(南区数据还没有跑)
2.记录战斗次数>50次
3.效率>600
4.5级及以上坦克
5.未包括火炮,火炮由于WOT权重设计bug,数值不准确。
6.有效人数>50

注:使用了游戏内部命名,看不懂的自己研究…

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【Developer Q&A 】2013/5/20, 5/21 – R2D2

来源:[http://ftr-wot.blogspot.cz/2013/05/2052013.html]

翻译:   [http://nga.178.com/read.php?tid=6243076]

20.5.2013

First, some more answers from Storm’s article mentioned in earlier posts:
(先是Storm在另一个地方的问答)

– Ruinberg streets will be made more flat in 0.8.6 (SS: this change was promised last 2 patches already)
鲁别克的街道又要在8.6变得更平整了。 (那么会不会又像上两个版本一样说了却来不及做呢?….)

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0.8.6 changes in game mechanics –机制大改,翻译来源ST:庄稼精英

原文: [http://ftr-wot.blogspot.cz/2013/05/086-changes-in-game-mechanics.html]
翻译来源: [http://www.stwaracademy.com/thread-31385-1-1.html]

此文由ST:庄稼精英发帖, 中间由”骑猪看蛇”, “魔法老婆婆”-科学老婆婆, 等知名人士补充

0.8.6 changes in game mechanics
SS: Okay, I was AFK yesterday so I have no idea where this came from, I can’t find the original post, but it was apparently written by _Quasar_ (EU forums dev) based on Storm’s info in advance and people, who weren’t supposed to see it saw it over the developer post tracker mechanism (lol, fail). 

Anyway, thanks Trent and Ogogopogo, here goes:

Edit: original source where I got it from – http://forum.worldoftanks.eu/index.php?/topic/247547-changes-in-game-mechanics-086/
(上面是SS在解释消息来源)
(因为觉得一字字全翻 很麻烦 很不方便阅读,所以目前是把几段话总结翻成一段蓝字,如果有严重错漏请猛击差评。)

====正文====
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Update: Storm on 0.8.6

Just a few more tidbits from Storm’s comments:

– 0.9.0 (SS: for which the complete rework of camo mechanism is planned) will come much later
090版本会晚点放出! (隐蔽机制变更)

– regarding the mentioned economy changes: “Many people will be surprised.”

– core mechanics changes in 0.8.6 have already been disclosed, eg. for example more changes in penetration mechanism won’t come in 0.8.6

– during the 0.8.6 arty changes, when you have for example a on tier 6 only improved suspension unlocked and it gets moved to tier 7, both the tier 6 and tier 7 vehicles will have a new suspension unlocked. If you have a new suspension unlocked for tier 8 arty and it gets moved to tier 10, which has no new suspension, you will apparently lose that XP (eg. recieve no compensation)
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【Developer Q&A 】2013/5/17, 5/18, 5/19 –R2D2

周年赶回老家给老人过大寿, 耽误大家看侧漏了, 深表遗憾,
今天量很大,慢慢看…. 还有0.8.6的机制变动, 真是大改啊!!!!

17.5.2013

– Leopard 1 too weakly armored? “Don’t play Leopard1” and “It was really nice to troll whiners, knowing the armor thickness of this oversized light tank”
“豹1装甲太弱了肿么办?”
“那别玩豹1就好了嘛。”“嘲讽那些知道这大号轻坦装甲厚度的小学僧实在是让人神清气爽。”

– the solution to nerf gold ammo pen and to increase its price was accepted, because “we consider out approach to be correct”
开发人猿认为削金币弹穿深和提高价格是正确的解决手段。

– Q: “Since there are new (German) camos being introduced, haven’t you thought about new inscriptions, such as ‘Gott mit uns’?” A: “Yep. And ‘Jedem das seine’ and ‘Arbeit macht Frei'”
“既然准备推出新的德系涂装,那么是否有考虑过新的标语,例如‘神与我们同在’?”
“好啊,不如再加上‘各得其所’和‘劳动带来自由’。”
(‘各得其所’和‘劳动带来自由’都因为纳粹用来作为反犹太和二战集中营大门标语而臭名昭著。)
(不过‘神与我们同在’的渊源则古老得多,而且二战时用这个的是国防军士兵,不是党卫军,战后的联邦德国国防军和警察也有使用,被拿来跟上面两句相提并论太冤枉了。)
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