0.8.6的一些改动细节

http://world-of-kwg.livejournal.com/195759.html

文章内容有几天了 但是重点好像没人发现
1.草丛的隐蔽削弱。以前2个普通草丛就达到1的隐蔽了,不平衡,现在要4个厚草丛才会达到1。(也就是说从0.6左右削弱到0.25左右)
2.15米开炮影响范围,这个我们处理了(看意思是不管多少米,你开炮了就是开炮后的效果)
3.貌似瞄准散布的修改不仅仅是sigma2。看图右边三列的内容是old,sigma2,new sigma2和之前的消息效果一样,那new是什么…
4.1) Remove any value stealth all the tanks in the game, based on extremes and reference tanks (T-34 and T-4);
这条不确定是什么

以下是原文…

Zlobny: Take a break from setting up arts for Britons, if such a thing.

Just want to say I do not need to write a lot of questions, better think, and then to write, I’m not the CM and not a producer, I have work to do. Questions without thinking to the next post.

I will begin, in order:

1. Prune Sigma as it was and why.

Pruning Sigma by 1.3 to scatter the shot before the patch 8.6, in my opinion, extremely bad influence on the gameplay as a whole. Causes, after explaining in the next post, I think clear. When management decided that they do not like it, too, I began to think about a possible implementation.

Unfortunately, the first versions were pretty crude and suggested “nerf accuracy” for all the machines in the game. I’m a little pereklinilo on trimming to 3 sigma, and even meeting with Misha live bait and Maxim Bladyko leading server programmer World of tanks, I have not persuaded.

But in the morning before an important meeting on this subject in Minsk, I went for a walk and, as often happens, for good reason. It became clear that pruning to 3 Sigma has delighted material weaknesses, in addition to increasing the range of the distribution for all machines in the game:

1) Since the sigma 2 and 3 separates only 2.14%, which means that immediately appear fashion depict these same two sigma. After all, why wait for the full facts and give the enemy time for his actions, if the increment of the quality of the shot is so small?

2) The distribution will be heavily crowded in the center, and that nerf accuracy, which was assumed until this morning, will not be sufficient. That is, the decision that Mike would go to this meeting, it would be feylovy (minus would be a karma to me).

Frantically dialed Misha and said that all the pipe, making good there, and generally panic. But as often happens, as soon as I said this, and the decision came.

The difference between 1.3 and 2-sigma is not so great for shooting from the tank in this game, and coupled with the change of invisibility can be almost invisible to our players, because the battle to increase the effective range (see below). The decision on the substrate in one sigma (between 2 and 3) were born out of previous meetings with Misha and Max “self.”

But someone distance battle has not increased, so that someone had to get the modifier to the radius variation. The value of the modifier, we discussed with Dmitry Dragunov aka Marschig, and he steadfastly stood guard over the interests artovodov. After tests on supertest I still think that 50% is rather small an accuracy (sic!). But a nerf arts, see below.

To add more clarity, a small plaque:

2. Changing the mechanism of stealth tanks in the game as it was and why.

The system with the factor for camouflage and camouflage netting has one big disadvantage, as indeed, any system of this kind: the increasing size of the tank decreases the usefulness of the devices, and decreases extremely quickly. The decision on what to replace it with the addition of a certain size has been discussed in 2010-2011 between me and Bladyko Maxim Vasiliev Pasha, the architect of the World Tanks server, but then it was not up to it, because then there was only one network masks and camouflage was not. Repeatedly raised the topic in 2012, Levon Zaharchenko leading game designer of the World Tanks. The problem has led to the creation of a small snow an avalanche, which caused a complete overhaul of the stealth.

Already so many letters, but, overall, we did the following:

1) Remove any value stealth all the tanks in the game, based on extremes and reference tanks (T-34 and T-4);

2) the influence of recycled shots on invisibility, given the fact that it was, but under the new system, because the shot was too constant, but it we subtract and add any that is obvious;

3) the impact of recycled camouflage and camouflage netting, subject only to the type of tank, which is important for the end user – the player;

4) revised the value of the bonus bushes for stealth tank. This is a big topic, so I will say briefly – now the maximum bonus for stealth from the bushes can be obtained from 4 thick bushes, instead of 2 sparse before the patch 8.6. In addition, an exploit for the shooting of “opaque bush” (who is good and a lot of plays – will understand the rest need not) fully cured, now it’s gone. It should also be noted that the distance of engagement will increase by 15-20 per cent.

The work was done colossal been many iterations of the system, the final version I really like.

3. Changes armor penetration.

Extremely sensitive issue for me, did reluctantly. All in all, it turned out better than expected, will not write much – the numbers all to see.

4. Nerf arts.

Did together with Dmitry Dragunov, he fought for every fraction of a percent, so I have a fear that “nedonerfili”, but the figures that we got to test, I was, on the whole, satisfied.

I wanted to get a more sophisticated class with less opportunity to fight on short and very short distances, while not compromising on the impact of arts fight where it is needed. New cars fit very well, but had some trouble with the SU-122A and M44.

Experience and stuff I did not, so will not comment.

Thank you for your attention.

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