关于这次更新所用的版本

根据现有的情报推测

数据上和外服同步

只是文字翻译上毛子提供给KDW的是test1的内容

证据1:
xml解包显示国服超重内衬的效果为0.5

证据2:
借用贴吧的测试数据进行理论计算
http://tieba.baidu.com/p/2415677834

不带高光的132 71米点亮132挂网子满伪装有涂装再配上基佬技能的蹲草丛132 
132视野400米,71米点亮则对应隐蔽值为0.94


根据之前的数据,132的白板隐蔽性为0.1935
满伪装+基友约为0.1935*0.9*2=0.3483
假如草丛提供的隐蔽值为1测时的0.2-0.3
则涂装+网提供的数值为0.3+,显然是不会的,因为涂装约为0.05,加成最高的TD装网约为0.15


所以草丛隐蔽在0.4-0.5左右较合理




不带高光无机油的132 123米点亮蹲草丛满隐蔽有涂装的飞飞
同上123米对应隐蔽为0.791


霞飞的白板隐蔽是0.19
满隐蔽0.19*0.875*2=0.3325
则涂装+草丛提供隐蔽为0.46
草丛为0.4+




其他证据待研究

【Developer Q&A 】2013/6/25– R2D2

25.6.2013

来源:[http://ftr.wot-news.com/2013/06/25/25-6-2013/]
翻译:  [http://bbs.ngacn.cc/read.php?tid=6339863]

– SerB states that the point where you stop earning and your gain/spend ratio is balanced in WoT is tier 7-8 without the premium account (depends how good the player is), earlier, for premium account it was tier 9, but now (SS: post 0.8.6) it’s tier 10, for non-premium tanks the best farming tiers are 5-6
SerB表示,技术比较好的玩家,不开VIP大概能做到在7~8级车上不赚不赔;较早前开VIP能收支平衡的等级是9,8.6后的现在则是9~10级;银币车打钱最好的是5~6级。

– not even 50 percent of German SPG’s Wargaming knows about have been implemented into the game
在WG所知道的德系自走炮里,已经被做进游戏里的还不到一半。

– the impulse to introduce the 0.8.6 shell dispersion in aim circle were relatively often cases of shells flying to the aim circle boundaries
8.6炮弹散布修改的动机之一: 以前炮弹飞到瞄准圈边缘的情况发生得太多。

继续阅读

Odessa answers errata by Storm ——奥德萨开发见面会的更正

Source: http://world-of-kwg.livejournal.com/212699.html

来源:↑ 

Hello, everyone.
小朋友们大家好. 

Well, Storm just issued errata on Evilly’s answers. Looks like Evilly screwed up again. *sigh* Here’s the corrected info from yesterday’s “Odessa” answers:
 呃,Storm刚刚对Evilly的回答做出了更正。看起来Evilly又玩脱了一次。*叹气*
以下就是对昨天的见面会的更正。点我跳转原文——
继续阅读

【Developer Q&A 】2013/6/23, 6/24– R2D2

23.6.2013

原文:[http://ftr.wot-news.com/2013/06/23/23-6-2013/]
翻译:http://bbs.ngacn.cc/read.php?tid=6334474

– damage your shells inflict does not depend on range of the shot (SS: damage doesn’t drop with range, unlike penetration)
炮弹的伤害不会受炮弹飞行距离影响。

– there are no plans for a TD nerf for now “if it is needed, there will be one”
“最近有削弱TD的计划吗?”“如果需要,就会有。”

– Q: “Are you happy with 0.8.6?” A: “We’ll see in a week or two. Payments go up we’ll be happy, payments go down we won’t.”
“你们对8.6补丁感到满意吗?”
“再过一两周就知道了 —— 如果充钱的人多了,我们就会很满意,如果充钱的少了,就不满意。”

继续阅读

Developers answer in Odessa——奥德萨市开发人员见面会

Source来源: http://world-of-ru.livejournal.com/2152808.html
Author作者: chelovel_bek

Basically, there was a community meeting between the developers and gamers in Odessa on 15.6.2013 and one player did write down the developer answers. The responding person was Evilly, Russian chief community manager.
恩,总而言之,在今年六月15号,美国奥德萨市,开发人员和玩家们见了个面,喝了个茶。其中有一位玩家把开发人员的回答都记录了下来。对问题做出回答的是Evilly,毛子社群的管理员。

You’re going to like this…你们一定会喜欢这个的……
继续阅读

【Developer Q&A 】2013/6/21, 6/22– R2D2

21.6.2013

来源:[http://ftr.wot-news.com/2013/06/21/21-6-2013/]
翻译: http://bbs.ngacn.cc/read.php?tid=6330026&_fp=2

– Storm confirmed that tank destroyers keep their better camo coefficients than the rest of the vehicles despite camo coefficient’s rebalance to fit it to the vehicle dimensions
Storm确认,即使TD们根据车辆尺寸调整了隐蔽系数,它们依然比其他种类车辆有更好的隐蔽。

– when considering rebalance of vehicles, the current principles stay the same as before
当考虑车辆的平衡时,现在的原则跟以前一样没变。

– contrary to earlier reports, the new 0.8.6 shell distribution (AKA “increased accuracy”) DOES apply to arty also, the arty accuracy nerf was actually meant as a balance so that their accuracy remains the same
8.6的新炮弹散布标准对火炮也有效,所以火炮的面板精度才会被砍了那么多,目的是让火炮的实际精度维持在以前的水平。

– King Tiger is “too small” for the superheavy spall liner
虎王因为不够高富帅,所以没有资格装超重型内衬。
继续阅读