23.6.2013
原文:[http://ftr.wot-news.com/2013/06/23/23-6-2013/]
翻译:http://bbs.ngacn.cc/read.php?tid=6334474
– damage your shells inflict does not depend on range of the shot (SS: damage doesn’t drop with range, unlike penetration)
炮弹的伤害不会受炮弹飞行距离影响。
– there are no plans for a TD nerf for now “if it is needed, there will be one”
“最近有削弱TD的计划吗?”“如果需要,就会有。”
– Q: “Are you happy with 0.8.6?” A: “We’ll see in a week or two. Payments go up we’ll be happy, payments go down we won’t.”
“你们对8.6补丁感到满意吗?”
“再过一两周就知道了 —— 如果充钱的人多了,我们就会很满意,如果充钱的少了,就不满意。”
– related to previous question Q: “So, the project will live while the payments keep on coming? (with hope and a bit of irony)” A: “Why irony? That’s how life works.”
“那么只要一直有人充钱,这个游戏就会继续存活下去对吗?(我用又期盼又有点讽刺的表情说道)” 《——(里面的括号内容基于原文意思)
“为啥觉得讽刺?生活不就是这样运转起来的么。”
– the SAU40, ARLv39, AMX AC48 miniturrets are armed with a variety of weapons, from Hotchkiss MG’s to 20mm autocannons
SAU40, ARLv39, AMX AC48等法系TD头顶的那些迷你炮塔上装着从霍奇基斯机关枪到20mm机关炮等不同种类的武器。
– when 112 comes out, it does mean that there will be two T8 Chinese heavy tanks on Chinese server (112 and WZ-111): “They need it.”
当112推出以后,就意味着天朝服会有两台8级中系金币重坦 (王总111和112)。 “他们有这个需求。”
– SerB thinks that when Westwood made their Soviet double-barelled tanks for Red Alert, they most likely didn’t know about the ST-II tank (SS: twin-barelled 122mm ST-I)
SerB觉得西木头在做红警里天启坦克的时候,并不知道ST-II (双122炮的ST-I) 的存在。
– SerB doesn’t ride bike (but many other WG employees in Minsk do), he uses mostly train to travel between Moscow, Minsk and Kiev
很多WG员工骑自行车上下班,但SerB不骑,因为他经常坐着火车在莫斯科、明斯克和基辅三个地方来回跑。
– apparently the difference of British arties from other arties is that “the British arty crews get served tea with pudding”
“英系火炮相对其他系的火炮,最大不同点是什么?”
“最大不同点是英系的车组有茶和布丁供应。”
( )
– this applies to RU server only I believe: SerB doesn’t recommend making forum accounts with “SerB” as a nickname and with SerB’s avatar (or something similiar), because you could be banned for impersonating a developer (SS: and because impersonating WG staff can be uncovered quite easily, right, Kewei? 🙂 )
SerB不建议任何玩家在俄服注册类似于“SerB”的帐号名并且在论坛使用正版SerB的头像,因为你很可能会因为冒充开发人员而被封号。
– SerB doesn’t think arty was overnerfed
SerB不觉得火炮被砍得太过分。
– if you don’t like the dynamic camera, SerB suggests you disable it
如果你不喜欢8.6的动态镜头,建议你在选项里关掉它。
– tier 8 premium with autoloader? “When there is one, I will tell”
“会有带弹夹的8级金币车吗?”
“如果有了,我会告诉你们。”
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24.6.2013
原文:[http://ftr.wot-news.com/2013/06/24/24-6-2013/]
翻译:http://bbs.ngacn.cc/read.php?tid=6337266
– SerB confirmed the work is finishing on ingame model re-work, including bigger polygon count for models and the possibility of shells knocking down/destroying various stuff that’s lying on the tank (tools, boxes etc), increasing the number of optional turrets and making various suspension/hull types visually distinctive the ETA is as always “when it’s done it’s done”
(这条内容很多,但我却没能找到俄服原文。。。)
据说,SerB确认了游戏内车辆模型的大规模重做已经到了收尾的阶段,车辆会有更多的多边形,以及各种可以摧毁的外部物件 (外挂的工具和箱子之类),还有更多的可选炮塔,让各种悬挂/车体类型在视觉上具有独特性 —— 不过推出时间是一如既往的“等做好的时候就会做好了。”
– SerB considers Redshire to be a normal map, it won’t be reworked (“You’d only whine about another map, so what’s the point in doing that”)
SerB认为斯特拉福特是一张正常的地图,不需要回炉修改。
– AFK tanks won’t be transferred to other players to control in the battle (SS: yes, someone actually asked, whether he could control tanks that are AFK for some time)
“能不能让其他玩家控制那些在战斗中发呆不动太长时间的车辆?”
“不能。”
– “anti-medals” for fighting 5-10 battles in a row without dealing damage won’t be introduced: “No, we won’t implement retarded medals because some “special” people would actually farm them”
SerB再次表示不会在游戏里推出那些通过拉低整个地球智商水平来取得的勋章,因为总有人故意去干这些缺心眼的事。
– SerB commenting on the recent “Bagration” event on RU server (SS: where Russian players gained insane amounts of gold (英文版这里错得太离谱了,俄服原文说的只是银币 – credit) thanks to the “miniquests” implemented and started asking for more): “Well, I think that x20 bonus to credit and XP event would be even better. True, after that the game would die rather quickly, but whatever.”
继续有不看前两天问答的丧尸来表示前几天俄服“巴格拉基昂行动”里奖励银币收入的迷你战场任务非常好,希望能永远都保持下去。
SerB:“ 我觉得永久奖励二十倍银币和经验比你的建议更好,然后就等着游戏倒掉吧。”
(开发人员之前已经表示过这一奖励太过分,以后都不会再搞这么高的奖励,后面也有一条再次强调这点。)
– such events with miniquests won’t appear permanently
这类型奖励活动里的迷你战场任务不会永远持续下去。
– Q: “T10 Foch with camo net and camo skills is totally invisible!” A: “Well, then start playing it”
“福三炮满隐蔽技能加伪装网完全就是泥马隐形了啊啊阿啊阿!”
“那就快点练一台来玩。”
– Q: “Arty is overnerfed, a lot of people did quit playing it, what about that?” A: “Then don’t play arty. That’s why we did it.”
“火炮被砍太过分了,好多人都不玩火炮了,肿么办?”
“那就别玩火炮 —— 这正是我们砍火炮的目的。”
– SerB responding to another arty whining player: “The rebalance of arty was done so that the amount of noobs playing it would be come lower. And judging from your whining, the goal was met.”
另一个火炮怨妇跑出来抱怨。
SerB:“我们调整火炮的其中一个目的是减少煞笔玩火炮的数量,从你的抱怨来看,我们的目的达到了。”
– it is possible to hit the enemy gun module without damaging it, as the gun does have the module saving throw (see here)
“我对着一台三炮哥的炮口正中打了一炮,车长大喊没有击穿,怎么回事?”
“因为外露的炮管也有受伤害几律,如果几率判断炮管没有受到伤害,那么炮弹会继续向前飞,然后你打中了炮盾,于是就变成未击穿了。”
– generally the developers are happy about the way the amount of arty in battles was reduced in 0.8.6
SerB表示虽然统计数据至少还要积累两三个星期才会比较准确,但战场里的火炮数量大致下降了。
– SerB states that if according to 0.8.6 statistics there were too few arties left, they’d be buffed “if needed”
SerB表示如果8.6以后火炮数量下降得太厉害,“有必要的话”也许会增强火炮。
– 7/42 format won’t be changed in connection with the 0.8.6 arty re-work
7人42分制的模式 不会 因为8.6火炮削弱而做出对应更改。
– when considering penetration of (let’s say) 150mm penetration shell and 150mm thick armor, in order to penetrate the armor (to cause damage) 150mm penetration is enough, it doesn’t have to be MORE than 150mm
当炮弹打中150mm等效装甲时,如果这发炮弹经过计算后拥有150mm的穿深值,那么就可以击穿这块装甲,不需要超过150mm(例如151mm)的穿深值才能击穿。
– T34 armor model was not changed
T34的装甲模型没有改动。
– the amount of arty became unwanted about a year ago and 3 months ago, the situation forced a solution, that’s why 0.8.6 nerf happened
一年前以及三个月前火炮数量的过分增加迫使开发人员进行了8.6的大调整。
– VK3601H transfer to heavy tank “when it’s done it’s done”, it was delayed in the past, because some issues connected to the tanks tied with 3601H had to be dealt with
VK3601H变重坦的计划 —— “等做好的时候就会做好了。” —— 计划屡次推迟的原因之一是之前某些与3601有关的车辆需要调整。
– one of the (less important) reasons for increased accuracy were upcoming bigger maps
提高平射炮精度有另一个 (不那么重要的) 原因 —— 以后会有更大的地图出现。
– Q: “Does massive whining of playerbase correspond with your statistics?” A: “50/50 either it does or it doesn’t”
“那些大规模的抱怨有多少机率符合你们的统计数据结果?”
“50%,要么它们抱怨对了,要么抱怨得不对。”
– devs are still deciding what to do with the “top 3 tanks get credit/XP bonus” event miniquest, they will check the credit inflation and will take measures
开发人员还没决定怎样调整“战斗后数据排名前三名的玩家获得经验/银币奖励”的迷你任务模式,他们会先研究有关奖励对银币通货膨胀的影响再作决定。
– there are no problems with tank or TD amounts (SS: as in, TD amounts aren’t a problem)
SerB表示坦克和TD的数量并没有像火炮那样的问题。
– visual camo net module? devs want it, but it’s complicated to implement, won’t be anytime soon
可以从外观上看到的伪装网,开发人员也一直想做,但因为要做出来比较困难,所以不是近期内能做好的。
– Komarin will return “when it’s done”
随机战场什么时候能再见到科马林?,“做好了就有。”
– Walker Bulldog will come “when it’s done”
沃克猛犬什么时候有?“做好了就有。”
– SerB states that before 0.8.6, it was a lot easier for a bad player to play tier 10 arty than tier 10 other classes
SerB表示8.6之前,一个低端玩家开顶级火炮比开其它车要好混一些。
– SerB also states that the structure of WoT audience (players) changed gradually, but won’t give out any details
SerB表示WoT的玩家结构一直都有变化,但不会公布细节。
– SerB doesn’t think the autoloader tanks were seriously damaged by the shell changes
SerB完全不认为长装填导致弹夹车无法紧急切换弹种是一种过大的劣势。
(事实上,那位怨妇伸手党理直气壮地认为,渣轮或者T57之类的弹夹车不能像T-62A那样快速更换装填其它弹种简直是扼杀了弹夹车的可玩性 —— 于是SerB放大招:“这太可怕了…”)
– SerB explains, why actions that give out too many credits (such as the last weekend on RU server) are bad: “Inflation can also be hidden notice the example of late USSR. Virtual world has its own specifics (for example, because of the increased profitability of tanks, people buy too many premium shells and armor starts to lose importance), but credit emission control is also necessery in it.”
SerB谈银币奖励太多的问题:“通货膨胀有时是不可见的 —— 例如天国的苏联君。虚拟世界虽然有它们独特的地方 – 比方说过多的银币收益会让人有购买更多金币弹的能力,于是导致装甲贬值。但无论如何控制银币的发行 (流出量) 都是必要的。
– the Westfield assault mode that had the bridge repaired still has the minimap displaying a broken bridge, this is not an oversight
虽然韦斯特菲尔德攻防战模式里的大桥已经修好 ,但开始前的载入画面背景以及迷你地图画面还是跟普通随机模式里一样是断桥,SerB表示这不是疏忽。 (因为WG程序猿战5渣所以每张地图只能对应一个背景图和迷你地图?)
– SerB considers top tiers to be “high-skill content”, because only good players can play them without losing credits
SerB认为顶级车属于“给高手玩的内容”,因为只有足够好的玩家才能做到在顶级车上总体不亏钱。