【Developer Q&A 】2013/6/21, 6/22– R2D2

21.6.2013

来源:[http://ftr.wot-news.com/2013/06/21/21-6-2013/]
翻译: http://bbs.ngacn.cc/read.php?tid=6330026&_fp=2

– Storm confirmed that tank destroyers keep their better camo coefficients than the rest of the vehicles despite camo coefficient’s rebalance to fit it to the vehicle dimensions
Storm确认,即使TD们根据车辆尺寸调整了隐蔽系数,它们依然比其他种类车辆有更好的隐蔽。

– when considering rebalance of vehicles, the current principles stay the same as before
当考虑车辆的平衡时,现在的原则跟以前一样没变。

– contrary to earlier reports, the new 0.8.6 shell distribution (AKA “increased accuracy”) DOES apply to arty also, the arty accuracy nerf was actually meant as a balance so that their accuracy remains the same
8.6的新炮弹散布标准对火炮也有效,所以火炮的面板精度才会被砍了那么多,目的是让火炮的实际精度维持在以前的水平。

– King Tiger is “too small” for the superheavy spall liner
虎王因为不够高富帅,所以没有资格装超重型内衬。

– it’s possible to delete the content of X:\Games\World of Tanks\Updates folder safely, those are just old files
“\Games\World of Tanks\Updates”文件夹里的东西在补丁更新完后就没用了,删除掉也没问题。

– the miniquests (“combat tasks”) won’t be permanent, WG will continually introduce new ones and remove the old ones
游戏内的迷你任务(战斗任务)内容不会永远不变,WG会持续加入新的任务内容同时删掉旧的。 (就像各种限期活动奖励一样。)

– there were rumors that the new map will be called “mansion” that is not the case
有谣言说下一张新地图的名字叫作“豪宅” —— 这确实是谣言,纯的。

– Storm when asked whether he likes new sounds: “50/50″
Storm被问到是否喜欢8.6的新音效时,表示:“喜欢跟不喜欢各占一半。”

– some players were whining about TD’s being the new arties (too many), Storm thinks it’s BS (“Give me 10 screenshots of 10 battles on tier 10, that follow each other, with 7-10TD’s in every team. If you don’t, I will ban you ok?”
有人抱怨8.6TD太多了,10级房一边至少有7到10辆TD。
Storm表示:“那么给我拿连续10场10级房战斗的截图来,里面每队至少要有7到10辆TD,如果你拿不出来,你就会被封号,怎样?”

– historical “normalisation” on Soviet guns varied a lot, it was from 0 to 7-8 degrees (SS: “normalisation” effect improving the impact angle was archieved by soft-capped shells, that partially deformed upon impact and “chewed” into armor)
苏系炮弹在历史上的转正效果差别很大,从0度到7、8度都有。

– for now it’s not yet decided, whether a special MM rule, forcing the same type of top tanks in both teams will be implemented (SS: so that one team doesn’t have two T10 heavies and the other two T10 arties)
目前还没决定,是否新加一个分房规则,限定两队排在最高等级的几辆车必须是同类型的车。 (这样就不会出现两门10级炮对位两辆10级重坦的情况了)

– special map-based MM (SS: for example heavies often having maps with more cover) will not be implemented
不会有特殊的配合车辆类型进地图的分房规则。 (例如重坦高几率分到有很多掩体的地图之类)

– so far, Storm thinks the accuracy wasn’t overbuffed, but he will keep an eye on statistics
目前Storm认为8.6的炮弹散布修改并没有导致精度过分提高,但他也表示会一直密切注意相关的统计数据。

– the Westfield bridge was repaired only for the assault mode
韦斯特菲尔德的断桥是为了攻防模式而修好的。

– shell distribution within the aim circle IS dependent on the gun accuracy. A gun with 0.33 accuracy will have more shells flying straight to the center than a 0.4 gun.
Storm表示,炮的面板精度会影响炮弹散布,0.33精度的炮比起0.4精度的炮,会有更多炮弹落到准星中心。

– official shell velocity data won’t be made public
各种炮弹在游戏中的飞行速度数据不会公布。

– British and German tanks won’t recieve any buff to compensate for the fact that now ALL the tanks are reasonably accurate and not just them
英系和德系以前靠精准吃饭的炮 不会 因为所有平射炮精度都提高了而得到额外增强来补偿它们失去的精度优势。

– if you hit enemy tracks and recieve “that one bounced” sound, even though you detracked the enemy, it’s not a bug, it means that the shell didn’t penetrate the armor behind the tracks
如果你打中敌方履带,甚至打断了,但车长却大喊“跳弹!”,这是因为炮弹没有打穿在履带模块后面的主装甲。

– Q: “Is it true that at this moment, WoT is more popular than World of Warcraft or Counterstrike?” A: “Depends which parameters you measure.”
“坦克世界现在是不是比魔兽世界或反恐精英更受欢迎?”
“这要看你用什么标准去衡量。”

– during the announced big rework of game models, both tanks and other objects (houses etc.) will be reworked, but not necesserily at the same time
关于以后会进行的游戏模型大规模重做,其范围包括坦克车辆和其他的地图模型,但不一定会把全部模型都挤在一个补丁里做好。

– the fact some tank has covered tracks by (real life) spaced armor plates doesn’t automatically mean these plates are actually working as extra spaced armor, it’s different with each tank (SS: for example the Schmalturm PzIV side mesh armor doesn’t work), but if it does, then it counts as two layers of spaced armor: one is the plate and one is the track module behind it
现实中坦克履带外侧有裙甲不一定代表它们是作为间隙装甲存在的,要看具体车辆的设置,但如果一辆车的裙甲可以被当作间隙装甲,那么游戏里就等于有两层间隙装甲 —— 裙甲以及履带模块。

– realistic sounds like in Gnomefather’s mod? “We need time to implement such stuff, so we can do it in good quality”
“会不会使用Gnomefather插件里那种真实声效?”
“我们需要时间去搞这些东西,这样我们才可以保证做到最好。”
(但你们花了两年时间在声效方面搞的那些成果实在让人很没有信心。。。。)

– the reason for the roaming mechanism are clanwars and international championships, roaming in randoms is just a “side-effect”
帐号漫游机制是为了领土战和国际比赛而诞生的,野队方面的帐号漫游只是顺便搞出来的而已。

– SerB states that the current negative reaction on the patch is not unusual: “It’s always like that”, this negative reaction comprises largely of the reluctance to adapt to new conditions
SerB表示,现在一大波人抱怨8.6不好的情况很正常,因为总是有人这样,大部分都是不愿意适应新东西而产生的抗拒反应。

– SerB commenting on the fact that while some vehicles in the game are historical and it’s not a problem, some are not and when players point that out, the reply is “it’s not a simulator”:
WoT里有些车看起来相当符合历史,有些车则不符合,当有人抱怨那些不符合历史的东西时,开发人员通常会回答:“坦克世界不是坦克模拟器。”
于是SerB解释这种看似矛盾的立场:
“We have a game (a game, not a simulator) based on historical basis. We decide, where the basis ends and the game begins. Yes, whenever we want and however we want.”
“我们的游戏 (不是模拟器) 是基于历史基础来开发的。至于这个历史基础能还原到哪个程度,还有从哪里开始要迁就游戏性,全部都由我们说了算。”

– Evilly (RU community chief): it’s still an open question, whether there will be permanent rewards for medals
(最后这条,我没有找到俄服原文在哪里,不能保证意思的正确性)
Evilly (俄服开发人员之一)表示:对于勋章以后是否会带有永久性的奖励,依然是一个争论中的问题。

===================================================================

22.6.2013

来源:[http://ftr.wot-news.com/2013/06/22/22-6-2013/]
翻译:http://bbs.ngacn.cc/read.php?tid=6332252&_fp=2

– Storm himself in’t happy with the 0.8.6 sounds. Some sounds will be reworked or moved back to the 0.8.5 version in 0.8.7 (namely the tank being hit and explosion sounds).
Storm并不太满意8.6的新声效,其中一部分会在8.7重做或者改回8.5版本的声音。

– the T-44 will have the sound of shifting gears and various engine RPM sound on various speed implemented, based on real life T-44 sounds
T-44以后会有根据实车声音制作的换档声和不同速度下的发动机音效。

– apparently, the Russian weekend event with double XP/income for top players is VERY popular
俄服这次周末活动里试验的“战场任务”奖励非常受欢迎。
(每场战斗中伤害或裸经验排名前几位的玩家可以获得双倍银币或经验的奖励 —— 但双倍银币被开发人员认为太损害经济平衡,决定以后不会再有双倍这么高的奖励。)

– Wargaming’s statistical data on how many people played/play arty won’t be disclosed
WG官方对于火炮玩家或曾玩过火炮的玩家人数统计不会公布。

– Type 59 won’t be rebalanced (like the Superpershing)
59式目前没有改动的计划。

– the fact whether arty gains enough XP per battle in 0.8.6 will be known after 2 weeks or so (when first statistic results come in)
关于8.6里火炮们是否能在战斗中获得足够的经验,这个问题等两个星期后的第一次数据统计就知道了。

– Storm states that it is not true that the 0.8.6 brought reduced performance (FPS) for a lot of people. In fact, he says it’s the other way around, 0.8.6 increased FPS for a lot of people (SS: including me), if you have lower FPS in 0.8.6, Storm suggests to write a support ticket and ask there. Otherwise the complaints on FPS drops are normal after each patch.
Storm表示“大部分人在8.6的游戏桢数下降”是不正确的传闻。Storm认为实际上大部分人的游戏桢数应该提高了才对,如果有人的桢数真的低了,建议写信去客服寻求帮助。
(我觉得桢数的问题可能是因为还有一部分人在使用旧的图像引擎选项,例如我用旧图像选项时就觉得8.6以后有运行不够流畅的问题。)

– upcoming patches will bring new game features and optimalisations
接下来的几个补丁会有新的游戏内容以及更多的优化。

– Pz38H (“Micromaus”) had its MM weight reduced
38H(德系二级金币车) 的权重已经降低到正常2级车水平。

– general light tank rebalance is not planned
目前没有针对大部分轻坦的平衡改动计划。

– it’s possible destructible sand hills (SS: not sure what exactly is meant here, but I don’t think it’s the terrain dunes, more like small sand terrain features) will be introduced, but not soon
未来或许会有一发炮弹下去把小沙丘炸散的效果 ,但无论如何不是近期会做出来的东西。

– dynamic amount of complaints per day (SS: the more you play, the more times you can report someone in game) will not be introduced for now
对于“每天举报数量限制随着帐号每天的战斗时间长短动态地增减”的建议,开发人员表示目前没有这样的计划。

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