【Developer Q&A 】2013/09/02

Source: http://ftr.wot-news.com/2013/09/02/2-9-2013-2/
来源↗

Today was a bit technical, so I hope I got everything right
今天的东西都是科普向的,我希望我都翻译对了…… 

– SerB is not afraid of WoWp stealing players from WoT, he thinks the migration will be normal
SerB并不担心战机世界的推出会降低WoT的用户数量,他觉得用户数量的转移是正常的

– SerB describing the difference between US and Soviet penetration methodology: “The difference is in the amount of shell fragments, that make it past the armor. In the common American and German system it is based on “primary penetration” (20 percent of fragments make it behind the armor), while the Soviet data are based on the “guaranteed penetration” (80 percent). We compared the data of German and American 75mm guns tested in USSR and with German 50mm, 88mm and British 57mm. There is a 1,17 times difference on average”
SerB是这么描述美国与苏联之间的穿深计算方法的:“区别就在于能够穿透装甲的弹片的数量。美国和德国的系统是基于“主要穿深”(有20%的弹片穿透了装甲),而苏联的数据是基于“确保穿深”(80%的弹片穿透了装甲)。我们对比了以下一些炮的数据:德国和美国的75mm炮,德国的50mm,88mm以及英国的57mm,在两种计算方法中大约平均有1.17倍的差距”

– SerB states that this table is not accurate, he considers the Soviet gun tests table accurate
SerB说这个表格是不准确的,他认为苏联炮的测试表格是准确的。
继续阅读

【Developer Q&A 】2013/09/01

Source:http://ftr.wot-news.com/2013/09/01/1-9-2013/

– as was mentioned before, currently, WoWp average battle time is roughly 4 minutes (which is about half of that of WoT). SerB states that the XP income will be set so that tier 10 can be reached roughly within the same amount of battles as in WoT
前几天也提到过,现在飞机世界的平均战斗时间在4分钟左右(大概是WOT的一半)。SerB表示飞机世界的经验值收入也会调整到一定的程度,以保证在游戏场次与WOT相同的情况下也能拿到10级的飞机

– Taiwanese TD’s in Chinese tree? “Unfortunately, we haven’t found any yet”
中国线里会不会有湾娘的TD?“很不幸,我们没找到任何可以用的东西”

– if you unlock Object 140 in 8.8, you will still have it unlocked when Object 430 comes (SS: but you won’t have 430 unlocked automatically as well)
如果你在8.8中把140工程点亮了,在以后推出430工程以后,它还是会保持被亮的状态(SS:不过430工程不会自动解锁)
继续阅读

【Developer Q&A 】2013/08/31

Source: http://ftr.wot-news.com/2013/08/31/31-8-2013/

– when the turret of the IS-7 rotates sideways from the hull and its silhouette overlaps the hull itself, it’s actually possible to shoot the bottom of the turret, if your tank is significantly lower than the IS-7 itself. The bottom of the turret is 20mm thick
– 当 IS-7 的炮塔转向车体的一侧时它的炮塔轮廓会超出车体,实际上如果你坦克的位置相对 IS-7 来说足够低,你就有可能攻击炮塔底部。炮塔底部的装甲厚度是 20mm 

– there are plans for more crew perks – it will happen in WoWp much sooner than in WoT
– 计划出更多的乘员技能 – WoWp 会比 WoT 更早实现

– SerB on linear XP requirement for crew skills in WoWp: “Linear system was implemented as an experiment. It is easier to understand than the exponential one, despite the average effective skill when levelling up being 75 percent (compared to exponential system’s 87 percent). The total XP cost of levelling the crew skills up is the same as in the exponential system”
– SerB 关于 WoWp 乘员技能的经验需求为线性增长:“线性系统作为实验来试行。它比指数增长系统更容易理解,尽管在75%时平均的技能效果要低些(相比指数系统的87%)(译注:技能水平线性增长至75%与指数增长至87%时所需经验相同,约占总经验的57%左右)。乘员升级技能所需的总经验与指数系统相同”

继续阅读

【Developer Q&A 】2013/08/30

Source: http://ftr.wot-news.com/2013/08/30/30-8-2013/

– for now, no tier 8 premium French medium tank has been found
– 暂时还没有找到合适的法国8级金币中坦

– maximum speed buff for JT88? “We’ll see. We are very careful when taking decisions on premium tanks”
– 要不要增加 猎虎88 的极速?“再说吧。我们在改动金币车时都会非常谨慎”

– unified chat and friend contacts are planned for WoT and WoWp
– 打算把 WoT 和 WoWp 的聊天系统和好友列表联动

– if you gather 240 WoWp tokens every day between 1st and 26th September in WoWp, you will be able to buy 2 months of premium (common to both WoWp and WoT) for your account for them
– 如果你在9月1到26号每天收集240个 WoWp 代币,你就可以买2个月的高级账号(WoWp 和 WoT 通用)

继续阅读

自下而上的战力系统——3.全队贡献的计算(草案)

回顾1. 战力是一场场单场计算累加而成的。
回顾2. 单场的战力通常分为2类4种组成,2类是数值贡献类、胜利奖励类;伤害(直接、助攻、拉仇恨),生存,占领,护旗4种。

我们在计算时,先计算全队的各项分数,然后再根据每个队员的贡献来分配各项分数。

在计算各项分数之前,首先要根据双方的实力来确定实力比。

实力比根据两队的总战力与本场平均战力来计算,计算结果符合数据统计和实力比的定义,具体公式没有特别意义。

实力比的定义:设 双方的实力比为 x:y, x>y, x+y=100
代表系统认定当1队(x)击败2队(y)时平均会付出y的代价,
而当1队付出的代价>y时,会导致1队得到的总分低于付出的总分。
注: 实力比和胜利几率正相关,胜利几率的绝对值大于实力比的绝对值,具体见图 (点击出大图)。

数据来源:2013年9月14日到11月1日间发生的约3千万场纯野战斗。如换算成参战人次 约等于9亿人次。

根据开局阵容,计算出实力比x,y后,可以得到两队的期望总得分。
1队期望总得分=x/100*(1队战力+2队战力)
2队期望总得分=y/100*(1队战力+2队战力)

下一步是计算两队总得分,总得分根据两队的胜负结果和剩余战力计算。 继续阅读

【Developer Q&A 】2013/08/29

source: http://ftr.wot-news.com/2013/08/29/29-8-2013/

– when balancing new vehicles, their use in e-sports is not specifically taken into account
– 当对新车进行平衡时,不会特别考虑它在竞技比赛中的作用

– complete re-work of the camo system (especially to include partial cover) is planned, but it will take long time
– 全面重制隐蔽机制(特别是包含了 部分遮蔽)在计划中,但是这要花很长的时间

– Storm: “We continue to give out tanks with garage slots in case of tank switches” and – when asked – specifically on the VK3001H situation, he replied “as always” (SS: other sources also confirmed that yes, you will get free VK3002M, if you have the VK3001H in your garage)
– Storm 说:“如果有坦克替换,我们依旧会发放坦克附带车位。”当问及坦克的替换尤其是 VK3001H 的替换方案时,他回答说与“与往常一样”(SS:其他途径也证实了这条消息是准确的,如果你车库里有 VK3001H,你将免费获得一个 VK3002M)

继续阅读

M48 Errata – M48勘误

Just a quick update: today, I wrote in the Q&A session that M48 might get a buff. I was wrong, I misread one of the questions/answers. At this moment, no M48 buff is planned.

Sorry for that.

SS说: 早前的Q&A里说M48 可能会buff. 结果他错了, 目前木有任何buff M48的计划. 不好意思咯!!!