【Developer Q&A 】2014/04/21

Source:http://ftr.wot-news.com/2014/04/21/21-4-2014/
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Regarding various FPS/bug fixed. Patch 9.0 added new sub-folder into the “world_of_tanks/res” folder, it’s called “awesomium”. No, this is not a joke, it really is there – no idea what it does, it’s some middleware. Now, here’s a thing. Some players reported that deleting this folder (or moving it somewhere else) from the client reported the game to load faster and run on more FPS. I tried it, it had no effect on me, but the game is still running – so, use it at your own peril.
关于修复各种帧数问题的方法。9.0补丁在“world_of_tanks/res”这个文件夹下多出了一个叫做“awesomium”的子文件夹。没错,我没开玩笑。它的确就是在那里—暂时不知道它是拿来干什么的, 但是它是某种中介软件。现在开始说正事。部分玩家报告说把这个文件夹删掉(或者是移动到别的地方去)会导致游戏载入加快,并且帧数上升。我自己试了下,没有效果,但是游戏还能接着玩—自己决定,后果自负。
国服的awesomium(即热点内置浏览器)早期也是各种毛病缠身,经历2个版本才修复,
不过这已经是过去的皇历了。现已正常,保留无碍。——malacca注
继续阅读

【Developer Q&A 】2014/04/20

Source:http://ftr.wot-news.com/2014/04/20/20-4-2014/
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– Q: “Why does stock gun of T71 weigh a ton more than its top gun?” A: “Check the gun penetration and don’t ask such stuff anymore”
问:“为啥T71的白板炮比顶级炮要重一吨啊?”答:“你去看看穿深,以后别来问这种问题了。”

– it’s too early to ask, whether (how) the multiturret mechanism tank turrets will be affected by ammo rack explosions
现在要说多炮塔机制是否会被(或者说如何被)弹药架殉爆影响还是太早 继续阅读

【Developer Q&A 】2014/04/19——第二部分

Source:http://ftr.wot-news.com/2014/04/19/19-4-2014-part-ii/
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– Panzer IV was changed in 9.0 in order to be historical, it’s “fully playable”
9.0中四号的改动是为了让它更加的史实,而且“还能玩”

– Storm confirms that the alleged depression nerf for Panzer IV Ausf.G in 9.0 applies only when the gun aims to the sides in order not to clip with the Schurzen model
Storm肯定说9.0中所谓的砍了四号的俯角只适用于主炮瞄准在侧面的时候,改动的目的是不让主炮与裙甲的模型发生碰撞 继续阅读

【Developer Q&A 】2014/04/19——第一部分

Source:http://ftr.wot-news.com/2014/04/19/19-4-2014-part-1/
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Hello everyone, this is actually translation with 18.4.2014 original designation, but I came home late, so yea.
大家嚎,这本来应该是2014/04/18的翻译,但是我回家晚了,所以就这么地吧。 

If you are interested, you can leave your 9.0 feedback to Overlord in this post.
如果你有兴趣,在这个帖子里给Overlord留下你对9.0的反馈意见。  继续阅读

Storm关于“由第一炮引起的卡顿”以及……

Source:http://ftr.wot-news.com/2014/04/19/storm-posts-on-freezes-connected-to-first-shot-and-more/
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Source: http://world-of-kwg.livejournal.com/288155.html
真·来源↗ 

Hello everyone,
大家嚎, 

once again, Storm is asking, whether players suffer from a very specific issue. This time, it’s freezes (lags) connected with the first shot in battle (the game “lags” a bit when you shoot) and the destruction of tanks in your visibility range (the game “lags” when the tank dies and the explosion/fire gets rendered). This happened before as well, but Storm states that asks because there are reports of this being especially bad in 9.0 – and I can confirm that, it is worse for me.
Storm又在询问玩家们有没有遇到过一个非常特别的问题。这一次是在每一局第一次开火时的“卡顿”(游戏会在你开火的时候卡一下下)以及在你可视范围中坦克被毁的时候(游戏会在在你的渲染范围中有坦克被摧毁是卡一下) 。这事以前也发生过,但是Storm表示他特意要问的原因是在9.0中反馈这个情况的数量太多了—我个人也能确定这个问题,的确是比以前差。 继续阅读

Storm关于9.0“多核支持”的帖子

Source:http://ftr.wot-news.com/2014/04/19/storm-posts-on-9-0-multicore-enablecpu/#more-10774
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Source: http://world-of-kwg.livejournal.com/287808.html
真·来源↗ 

Hello everyone,
大家嚎, 

Storm posted today a post about the CPU “multicore” thingies in 9.0. He states that in 9.0, they added an interesting feature: switching the load on the core, that is not running the system. On the core where the system works, the graphic driver is also working. According to Storm, separating the system load and game load on can give in many cases a good increase in game performance (which many players noticed in 9.0).
Storm今天发了一篇关于9.0中CPU“多核”的事情的文章。他表示在9.0中,他们加入了这个有趣的机能:把负载都转移至没有在运行系统的那个处理器核上。在运行系统的核上,显卡驱动同时也运行着。Storm表示把系统的负载和游戏的负载分开能够在大部分情况下增加游戏的表现(也就是9.0中许多玩家已经注意到了的)。  继续阅读

与Viktor Kislyi的另一场采访

Source:http://ftr.wot-news.com/2014/04/18/another-interview-with-viktor-kislyi/
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Source: http://itc.ua/articles/viktor-kislyiy-glava-wargaming-nash-finalnyiy-sudya-eto-igrok/
真·来源↗ 

(thanks to evilsexybear from Russian LJ for reposting this)
(感谢毛服LJ用户evilsexybear把这个重新发了一遍) 

Hello everyone,
大家嚎, 

Ukrainian IT portal “itc.ua” published another interview with Viktor “Big Boss” Kislyi, CEO of Wargaming. Most likely it is yet another one from Warsaw, where he gave series of interviews for various blogs, magazines, news and portals. Inside:
乌克兰的IT门户网站“itc.ua”发了另一篇与Viktor “Big Boss” Kislyi,也就是WG的CEO的采访。 这东西很有可能是华沙当时的另一篇采访,因为他当时被一大堆的博客,杂志,新闻网站以及门户网站给采访了。以下正文: 继续阅读