【Developer Q&A 】2014/04/20

Source:http://ftr.wot-news.com/2014/04/20/20-4-2014/
来源↗

– Q: “Why does stock gun of T71 weigh a ton more than its top gun?” A: “Check the gun penetration and don’t ask such stuff anymore”
问:“为啥T71的白板炮比顶级炮要重一吨啊?”答:“你去看看穿深,以后别来问这种问题了。”

– it’s too early to ask, whether (how) the multiturret mechanism tank turrets will be affected by ammo rack explosions
现在要说多炮塔机制是否会被(或者说如何被)弹药架殉爆影响还是太早

– it is not true that “99 percent of players switch encounter and assault off”
“99%的玩家都把攻防和夺旗战关掉”这句话是错的

– Q: “In the physics video, it was said that AP shots will leave holes in objects, while losing some of their penetration. If you shoot that hole, will you lose the penetration again?” A: “All possible variants will be tested. You will be notified of the results :)”
问:“在以前的物理引擎视频中,你们说过AP弹会在物体上留下一个洞,然后以损失穿深为带价继续向前飞。如果你对着那个洞射击的话,穿深还会减少吗?”答:“所有可能出现的变种都会被测试的。你们会被告知结果的:)”

– heavy tank ST-II introduction? “no comment”
对ST-II重型坦克的导入?“不予置评”

– new autoloader branch for any nation? “no comment” (SS: not in 2014 IIRC)
游戏里会有新弹夹炮线吗?“不予置评”(SS:我记得年内没戏)

– regarding introduction of new historical battles: “The battle needs to be well-known, big, important and include wide use of armored vehicles. Any battle, that meets these conditions, is not out of the question.”
关于加入新的历史战一事:“战斗必须要众所周知,又很大,很重要,还要包括装甲车辆的大范围使用。所有符合这些要求的战斗都在加入之列。” 

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