【Developer Q&A】2015/05/24

Source:http://ritastatusreport.blogspot.nl/2015/05/24052015-q.html
来源↗

– 30750 AMX 13 57 GF tanks (the Warsaw Grand Finals version) were sold in total
总计售出了30750辆AMX 13 57总决赛坦克(就是那个车身上涂了华沙总决赛东西那辆)

– according to the Insider (unconfirmed info), developers are looking into making the artillery HE shells work differently from other HE shells (different mechanics to make the gameplay more interesting), this is however not even a project yet, just a line of thought that may or may not be accepted
内部人员表示(本消息没有得到肯定),开发团队计划要把火炮的HE弹机制单独拿出来改一下(其他的HE弹保持不变,这么做是为了提高游戏性),然而这现在还不是个计划,只是个想法而已,也不知道这个想法最后会不会被采用
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777工程的最终数据

Source:http://ritastatusreport.blogspot.nl/2015/05/final-object-777-stats.html
来源↗

Hello warriors,
大家嚎,

the Object 777 was changed one more time. According to the supertester leakers, these stats are final until the 0.9.9 common test, in which the vehicle will allegedly appear in supertester hands.
777工程又改了一次。根据超测服那边的泄露人员说,这些属性在直到0.9.9的常规测试服上线之前是不会再改了,到那个时候超测玩家的手里就能拿到这辆车去测试服上测试。

– DPM was buffed from 1995 to 2238,3
DPM从1995Buff到2238.3
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“开发团队一小时”广播直播

Source:http://ritastatusreport.blogspot.nl/2015/05/developer-hour-radio-stream.html
来源↗

Hello warriors,
大家嚎,

here’s a transcript from the “developer hour” with Aleksei “Ork” Plotnikov. The topic was “Clanwars 2.0”
以下是和Aleksei “Ork” Plotnikov进行的“开发团队一小时”的台本。这次的话题是“领土战2.0”

– last event for CW 1.0 will have IS-5 as a reward, the amount of players rewarded will be higher than usual
领土战1.0的最后一次活动的奖励是IS-5,能拿到这辆车的人数会比以往要多
继续阅读

Storm的附加QA

Source:http://ritastatusreport.blogspot.nl/2015/05/storms-extra-q.html
来源↗

Hello warriors,
大家嚎,

a bunch of info from Storm from various sources:
以下是不同地方搜刮来的一些Storm的信息:

– for now, there are no plans to add “highest spotting damage” to the list of highest values ever achieved in your profile, it’s because developers are working on “many bigger features and there’s no time for little things”
现在没有计划要给玩家的个人资料中的最高获得过的数据中加入“最大点亮伤害”这一行,因为开发团队在搞“许多更厉害的机制,没空管这些小东西”
继续阅读

【Developer Q&A】2015/05/22

Source:http://ritastatusreport.blogspot.nl/2015/05/22052015-q.html
来源↗

– Q: “Why doesn’t WG solve the issue of tanks getting stuck and not being able to move?” A (Storm): “What other tank games that are not 100 percent arcade don’t have issues with tanks getting stuck? No need to answer, I will answer myself: all such games have this issue. We are waiting for new motion physics – it is not delayed, it’s being actively developed. But not even that solves this issue 100 percent – there will still be some places where you can get stuck.”
问:“为什么WG不解决一下坦克会卡住然后动不了的问题?”答(Storm):“那你说其他哪个不是完全街机化的坦克游戏没有坦克卡住的问题?你不用回答,我自己跟你说:所有的游戏都有这个毛病。我们在等新的动态物理系统做好—它没有被推迟,正在紧锣密鼓的搞。但是就算这样也不能彻底解决这个问题—还是会有一些坦克会被卡住的地方。”

– Storm, when asked why there are no realistic gun sounds in WoT: “Realistic gun sounds are not exactly awe-inspiring and the majority of playerbase does not like them too much.”
当Storm被问到为什么WOT中没有史实炮声时候是这么说的:“真正史实的炮声听起来并没有那么震撼,而玩家群体中的大部分也不是特别喜欢它们”

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9.8的个人储备系统

Source:http://ritastatusreport.blogspot.nl/2015/05/personal-reserve-system-in-98.html
来源↗

Source: http://worldoftanks.ru/ru/news/pc-browser/1/9_8_common_features/
真·来源↗

Hello warriors,
大家嚎,

this WG RU post contains explanations of the personal reserve system.
WGRU发了一个关于个人储备系统的解释帖:

Personal reserves will give players bonuses in random battles. They will be gained by performing certain missions that will be available in June. They will give three types of bonuses:
个人储备可以在随机战斗中给玩家带来奖励加成。想要获得这些奖励,首先需要完成一些任务(6月开始公布任务)。奖励分成三种:
继续阅读