Source:http://ritastatusreport.blogspot.nl/2015/05/22052015-q.html
来源↗
– Q: “Why doesn’t WG solve the issue of tanks getting stuck and not being able to move?” A (Storm): “What other tank games that are not 100 percent arcade don’t have issues with tanks getting stuck? No need to answer, I will answer myself: all such games have this issue. We are waiting for new motion physics – it is not delayed, it’s being actively developed. But not even that solves this issue 100 percent – there will still be some places where you can get stuck.”
问:“为什么WG不解决一下坦克会卡住然后动不了的问题?”答(Storm):“那你说其他哪个不是完全街机化的坦克游戏没有坦克卡住的问题?你不用回答,我自己跟你说:所有的游戏都有这个毛病。我们在等新的动态物理系统做好—它没有被推迟,正在紧锣密鼓的搞。但是就算这样也不能彻底解决这个问题—还是会有一些坦克会被卡住的地方。”
– Storm, when asked why there are no realistic gun sounds in WoT: “Realistic gun sounds are not exactly awe-inspiring and the majority of playerbase does not like them too much.”
当Storm被问到为什么WOT中没有史实炮声时候是这么说的:“真正史实的炮声听起来并没有那么震撼,而玩家群体中的大部分也不是特别喜欢它们”
– developers are currently working on changing the gun and engine sounds “to be as realistic as possible but impressive at the same time”. Storm adds: “It’s difficult work, you have to wait.”
开发团队现在正在换掉引擎和主炮的声音,目标是“越贴近真实越好,但是同时听起来又要很屌”。Storm说:“这是个很困难的工作,你们要等”
– WoT will not be overhauled exclusively for Dx12: “there is no certainty that Dx12 will work normally on weak PC’s”
WOT不会专门为了DX12就重制的:“现在没有关于DX12也能在老爷机上运行的保证”
– developers are not working on Dx12 support for now but it’s possible it will come in the future
开发团队现在没有在搞DX12的支持,但是以后可能会有
– it’s possible that the planned penetration nerf will bring compensations in other gun characteristics (such as accuracy)
计划要做的穿深削弱可能会用主炮其他属性上的Buff来补偿
– exact penetration changes for specific tank guns were not decided yet, only the general concept was
具体什么炮的穿深数据要改成什么样还没定下来,现在只定下了一个大概的概念
– it’s too early to tell whether it will be possible that the same gun on different vehicles (for example TD and HT version of the German 88mm L/56) will have different penetration in each version
现在要说同一杆炮在不同的车上(栗如德国的88mm L/56被同时装在了TD和中坦身上)的话穿深到底是一致还是不一致
– it is possible that the penetration nerf will come with a vehicle XP- and credit-earning buff to compensate for the less overall damage dealt by nerfed shells
穿深削弱有可能会导致车辆的经验或者是银币系数加成,以补偿由于炮弹被砍伤害变低所以收益变低的这一连串影响
– damage is not a “historical” parameter
炮弹的伤害并不是“史实”参数
– developers don’t want to say which branches of regular vehicles will come in the future
开发团队不想透露以后会出哪些银币车线
– developers will not disclose which supertest-leaked tanks will be rewarded for what (premiums, CW, event etc.)
开发团队也不会透露超测服泄露出来的车到底是要怎么才能拿到(可以买的金币车,领土战奖励,活动奖励等等)
– “movie” tanks (like the Rudy) have the issue of their elements (crews, names etc.) being copyrighted
“电影”里出来的坦克(例如Rudy)的问题是它们的部分元素(乘员,名字等等)是有版权保护的
– shells in the game are not material objects, they can’t shoot each other down, they exist only as points
游戏中的炮弹并不是带有碰撞体积的物体,所以不能把另一发炮弹打下来。炮弹只是一个点而已。
真是情况就是开炮当然无声,免得吓破对面胆子.
恩,然后里面的成员带着耳罩,拿着已经录好的文件在开炮的时候放一遍就好了.
通讯兵:干活了