“开发团队一小时”广播直播

Source:http://ritastatusreport.blogspot.nl/2015/05/developer-hour-radio-stream.html
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Hello warriors,
大家嚎,

here’s a transcript from the “developer hour” with Aleksei “Ork” Plotnikov. The topic was “Clanwars 2.0”
以下是和Aleksei “Ork” Plotnikov进行的“开发团队一小时”的台本。这次的话题是“领土战2.0”

– last event for CW 1.0 will have IS-5 as a reward, the amount of players rewarded will be higher than usual
领土战1.0的最后一次活动的奖励是IS-5,能拿到这辆车的人数会比以往要多

– official detailed news about CW 2.0 should come on Monday
礼拜一的时候就应该能看到官方的关于领土战2.0的新闻

– if all goes well, the CW 2.0 test should be started on 28th of May
如果一切顺利的话,领土战2.0会在五月28号开始测试

– CW 2.0 statistics will be stored separately from other stats
领土战2.0的数据会单独存储,和其他数据分开

– after the CW 2.0 release, CW 1.0 will be closed
在领土战2.0上线以后,1.0会关掉

– the development of CW 2.0 started a year ago and took the wishes of players in account
领土战2.0的开发在一年之前就开始了,他们开发时用了很多玩家的愿望

– “artillery strike” and “air strike” consumables will appear in CW 2.0
“火炮袭击”和“空袭”这两个消耗品会出现在领土战2.0中

– the profitability of various provinces depends heavily on various factors, it will start on 100g (tier 6 provinces), 200g (tier 8 provinces) up to 300-500g (tier 10 provinces)
每个领土的收入和很多参数有着很重大的联系,起跳是100G(6级领土),200G(8级领土),最高是300~500G(10级领土)

– CW 2.0 will bring the option to upgrade provinces for “influence” – you invest the “influence” currency in order to make the province more profitable
领土战2.0会有可以通过使用“影响力”来提高某个领土的收入的选项—使用“影响力”(一种货币)来让某块领土的收益提高

– provinces will be possible to be invaded through “auctions” – the participants of auctions will not know each other’s influence bids. The highest bidder will then fight with the province owner.
领土可以通过“拍卖”来进行占领—参与拍卖的各个军团并不知道其他军团的出价。出价最高的人可以和领土的拥有者进行战斗。

– it’s still not decided which maps will be used for CW 2.0
现在还没定好领土战2.0会使用哪些地图

– CW 2.0 will be a “strategy for clans, a browser game that will allow the clans to receive various benefits
领土战2.0会成为“军团的一种策略,一个可以让军团获得不同的奖励的页游”

– in CW 2.0 there will be a new type of rating (elo rating), each clan will have their own rating displayed in stats and based on that the quality of the clan will be judged
领土战2.0中会有一个全新的评级(等级分),每个军团在数据页面都会看到自己的等级分,而军团的质量是根据这个分数来判断的
译注:等级分,当下世界范围内采用广泛的权威的评级方法。魔兽世界的竞技场评分等级采用的就是这个Elo模型。

– instead of stacks of chips there will be divisions. It will be possible to upgrade the divisions.
以后领土战不会像现在一样使用“筹码”来控制坦克,而是“师团”。而师团是可以进行升级的

– there will be an “air recon” consumable that will show you what forces does the opponent have in neighboring territory
会有“空中侦察”这个消耗品,可以显示你的对手在临近的领土中保有什么样的军事力量

– all the upgrades will be paid for with new currency: “influence”
所有的升级都是使用新的货币来支付的:“影响力”

– it will be possible to upgrade the profitability of a province by 10 degrees (in 10 steps)
可以对领土的收入能力进行10次升级

– if the basic (initial) profitability of a province is 240g per day, it will be possible to upgrade it to 1700g per day. If the basic (initial) profitability is 1000g per day, it will be possible to upgrade it to 2700g per day
如果一块领土的(基础)收入是每天240G的话,可以把这个领土的收入提高到1700G每天。如果(基础)收入是每天1000G的话,可以升级到每天2700G

– when the CW 2.0 release is nearer, developers will tell us about the CW 2.0 reward tanks and other boons
等领土战2.0上线的日子临近了的时候,开发团队会告诉玩家更多关于领土战2.0的奖励坦克和其他的福利

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