【Developer Q&A】2015/05/18

Source:http://ritastatusreport.blogspot.nl/2015/05/18052015-q.html
来源↗

– Storm confirms that more motion physics tests will come in forseeable future (after 9.8 comes live)
Storm肯定了说近期会有更多的动态物理系统的测试(在9.8上线以后)

– there isn’t all that much info being published by Storm because now the info releases are “carefully regulated”
Storm最近没怎么再公开信息的原因是现在放出的消息都是经过“很小心的管制”的
继续阅读

【Developer Q&A】2015/05/17

Source:http://ritastatusreport.blogspot.nl/2015/05/17052015-q.html
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Very little new info today. Storm provided only one explanation:
今天新消息很少。Storm只提供了一条解释:

When a 120mm shell it hitting a 40mm side armor + 25mm track armor, the armor thicknesses do not add to one another when it comes to the three caliber rule: the rule is checked for each layer separately (which means that in this case it applies to the side armor)
当一发120mm口径的炮弹击中了一个40mm侧面装甲+25mm厚的履带时,在判定三倍口径碾压的时候装甲厚度是不会加在一起计算的:每一层都会进行一次单独的计算(也就是说在这种情况下炮弹依然会依靠三倍碾压的规则强行击穿40mm的装甲,而不是把两层算在一起的65mm)
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【Developer Q&A】2015/05/16

Source:http://ritastatusreport.blogspot.nl/2015/05/16052015-q.html
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– it’s possible that in 0.9.8 test, HD IS-3 BL-9 gun is too short, Storm will investigate
0.9.8测试中的高清IS-3的BL-9炮可能太短了,Storm会去调查这个问题

– Storm statest that weird ricochets like this are fine and intentional: in order to optimize game data transfer, the ricochet graphics effect will display the shell flying off to random direction. It’s an “optimization in order not to waste data transfer on useless data”
Storm表示说类似于这样的奇怪的跳弹是正常并且是有意做出来的:为了优化游戏数据的传输,跳弹的效果会显示成炮弹往随机一个方向飞的效果。这个是“为了不让传输的数据中夹杂着垃圾数据的优化”
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WG电台—开发团队一小时

Source:http://ritastatusreport.blogspot.nl/2015/05/developer-hour-on-wargaming-fm.html
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Hello warriors,
大家嚎,

every Friday, Wargaming FM (Russian WG web radio) runs the Developer Hour Q&A with some WG staffmembers. This time it was with “Kirill” and “Yaroslav”, game mastering specialists. The topic was “chat toxicity”.
每周五WG的电台(WGRU的网络电台)会和WG的某些雇员来一次开发团队一小时的节目。这次的嘉宾是“Kirill”和“Yaroslav”,两个游戏管理方面的专家。这次的话题是“滥用聊天”

– in one day on RU server, players write 15-20 million battle chat messages
光是毛服的玩家平均一天就能够发送15M~20M条的战斗聊天信息
继续阅读

【Developer Q&A】2015/05/15

Source:http://ritastatusreport.blogspot.nl/2015/05/15052015-q.html
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– Storm is now aware of the ghost shell issue in 0.9.7 (shells flying through tanks), developers are investigating this (other than that: “no comment”)
Storm知道0.9.7里面那个鬼弹的问题了(炮弹会直接穿过坦克),开发团队正在调查(除此之外就“不予置评”)

– according to Storm, 9.8 test has more than enough global features (for example the Domination mode)
根据Storm的说法,0.9.8的测试服有着足够多的整体性的特征(栗如战歌峡谷模式)

继续阅读

【Developer Q&A】2015/05/14

Source:http://ritastatusreport.blogspot.nl/2015/05/14052015-q.html
来源↗

Here it is:
如下:

– There is a bug in fist 0.9.8 test when in arty mode upon mouseover the enemy vehicles no longer light up in red – it will be fixed in test 2;
0.9.8测试服中有个Bug,火炮在把准星移动到敌人坦克上的时候不再会显示那个红色的轮廓了—这个问题会在二测中被修复

– Developers will not disclose what are the exact plans for the Domination mode;
开发团队不会公布战歌峡谷模式的具体计划的
继续阅读

Storm的QA

Source:http://ritastatusreport.blogspot.nl/2015/05/storms-q.html
来源↗

Hello warriors,
大家嚎,

here’s some more info from Storm.
Storm那边传来的一些消息:

– there are no plans to put the Domination mode as one of the “standard” modes (assault, encounter) – the plans for it are “completely different”
现在没计划要把战歌峡谷模式做成“标准”的模式(就像攻防和夺旗一样)—对它的计划是“完全不一样的”
继续阅读