Source:https://thearmoredpatrol.com/2016/08/13/wows-qa-13th-august-2016/
来源↗
Thanks to Carnotzet.
感谢Carnotzet。
Quite uninteresting Q&A today. Really, only one question I thought was worth translating.
今天的QA很没意思。就只有一个我觉得值得去翻译的。
1. How will the tanking functionality work? With shells and torpedoes?
1. 抗伤害这机制是怎么回事?怎么算抗炮弹和鱼雷的?
A. Currently, the mechanic is as follows : your ship has a “virtual” circle of 700 meters (test value) around it. Every shell and bomb that fall in this circle, and every torpedo that run through it are calculated in the tanking statistic. Your ship does not need to be visible or locked by an enemy for “tanking” to register since, after all, blind firing exists.
答:现在的话机制是这样的:你的船有一个“虚拟的”700米的圈(当前只是一个测试数值)。每一个掉落在这个范围内的炮弹和炸弹,还有每一个会经过这个圈内的鱼雷都会算进抗伤害的数据。在计算抗伤害的时候,你的船并不需要被点亮或者是被敌方“锁定”,因为还是有随缘炮和随缘雷这种东西的。
If objective motives arise and compel us to redo this mechanic, we will. So far, taking into account the data we have collected for two versions, it looks good.
如果真的出现了需要重制这套机制的情况,我们会去弄的。但是现在考虑到我们收集了这两个版本的数据,现在一切都好。