Type 5 Ke Ho – Japanese tier 5 light tank

SS: Today, we have another guest article from SoukouDragon 🙂 Enjoy

Author: SoukouDragon, US forums

A new light tank designed for the Imperial Japanese army. It was to carry with it the same firepower as the Chi Ha Shinhoto and have 300mm wide treads. The 150hp engine was supercharged. Main armament was the Type 1 47mm tank gun. Since it was expected to use its cannon often, 90 rounds was required.

Characteristics
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Hungarian armor part 1 – 44M Tas and Tas Rohamlöveg

原文: http://ftr.wot-news.com/2013/06/17/hungarian-armor-part-1-44m-tas-and-tas-rohamloveg/

 

Today, we are going to have a look at some of the interesting Hungarian armor pieces. Obviously, it would be logical to start with the Turán, or the Toldi tanks, but are a bit boring 🙂 We’ll get to them at some point later.

Hungarian branch will most likely be a part of the European tank tree, as the Toldi and Turán tanks were one of the few EU-nations tanks that have actually seen combat (although with mixed results). Hungarian tank history is quite interesting (again, I’ll get to that in some other article), but roughly it can be said that despite the attempts to build a decent tank force in WW2, Hungarian tanks and assault guns (based mostly on the Czechovak and Swedish designs, mixed with some imported German Panzer III and IV’s) were obsolete by the time they arrived to the Hungarian army (Honvédség). Despite the Hungarian attempts to bring the vehicles up to date (at some point blocked by Germans), a combination of obsolete vehicles and bad supply lines let to the massive destruction of Hungarian armor on Russian river Don – a defeat the army never really recovered from. Hungarian army however knew full well that their vehicles are not up to date and tried (sometimes desperately) to do something with it.

Hungarian armor in World of Tanks

Hungary can basically build a branch up to tier 7 (if we combine the TD and light/medium tank branches). It would look something like this:

T1 – Straussler tanks
T2 – Toldi I/II light tank
T3 – Toldi III light tank
T4 – T-21/Turán I medium tank
T5 – Turán II/III medium tank, Zrinyi I/II
T6 – ????
T7 – 44M Tas, Tas Rohamlöveg

And that’s it I am afraid. I haven’t found any tank project for tier 8+ – that of course doesn’t mean they didn’t exist, but it’s practically impossible to find any data on anything else outside of Hungary, so I hope Wargaming will do some serious research.

44M Tas
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Gold consumables price to be cut in half in 0.8.6

Source: 
http://worldoftanks.com/en/news/17/86-update-brings-50-discount-premium-consumables/

Thanks to Steiner011(EU) for bringing this up.

Basically, the consumable price will be cut in half in 0.8.6 – but beware, it’s not forever, only until the 0.8.7 (this is a bit of a trolling from WG, because 0.8.7 will contain British arty and will allegedly come very soon after 0.8.6).

Keep in mind that selling prices will be cut in half also, eg. if you have gold consumables now and want to get rid of them, do that before 0.8.6 comes out.
有消息称!,086的金币给养的银币售价会半价,但是请注意,仅限086,到了087就又恢复了!!!???

【Developer Q&A 】2013/6/17 – R2D2

17.6.2013

原文:[http://ftr.wot-news.com/2013/06/17/17-6-2013/]
翻译:[http://bbs.ngacn.cc/read.php?tid=6319239]

– Q: “Are you afraid that we the people will get angry if our wishes to nerf arty will not be heard?” A: “Megalomania is bad. Take care of yourself.”
“如果8.6里火炮泛滥的情况没有好转,然后你们还不肯接受削弱火炮的要求,我们会很生气,你们怕不怕?”
“狂妄自大是种病,洗洗睡吧孩子。”

– SerB on large caliber artillery shells ricocheting from thin surfaces: “Yes well, 8 inch naval shells did ricochet from the 25mm thick cruiser armor plates, so?” (SS: some players suspect Wargaming of
somehow screwing with ricochets for HEAT arty shells by disabling overmatch)
“为什么我觉得火炮的炮弹更容易跳弹?”
“8英寸炮还会在巡洋舰的25mm装甲板上跳弹呢,咋了?”

– HEAT ricochet angle is 80 degrees, regular ricochet is 70 degrees
8.6里,HEAT的跳弹角度是80度,AP和APCR是70度。
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【Developer Q&A 】2013/6/9 ~ 6.16 – R2D2

欧系萨布里德斯,贴主最近休假很长时间没更新,望见谅.

原文: [http://ftr.wot-news.com/]
翻译: [http://bbs.ngacn.cc/nuke.php?func=ucp&uid=2169337]

9.6.2013

– you hear the sounds not from the spot where your tank is, but where your camera is: that’s why you can’t hear the sound of your own shooting when in arty satellite view, because the camera is high away from your vehicle
你在战斗中能听到哪些声音由你的镜头位置和距离决定,所以火炮在鹰眼模式时通常都不会听到自己开炮的声效。 (因为镜头离自己太远了)

– apparently there are differences in additional XP between RU and NA server (NA server gets extra XP for some archievements as parts of some events, RU server doesn’t), SerB doesn’t think it’s a big of a deal (“Experience depends on how you play. You play well, you get experience, you don’t play well, you don’t get experience, you don’t read the rules of this thread, you’ll get a RO ban”)
俄服跟美服的“拿勋章奖励经验/银币”活动安排没有必要保持一致。
(俄服原文是有人抱怨 “战斗中拿到特定勋章就奖励额外i的经验/银币” 的活动在俄服没有了,美服还有,不公平。但其实俄服的勋章活动已经合并到每个周末的定期活动里,美服勋章活动和周末活动的时间则是错开的,安排不同而已。)

– apparently, the Superpershing will also get some sort of buff along with its frontal armor nerf, to keep its winrate around 49 percent
超潘看来会在某些方面获得增强,用来补偿前装甲的削弱,让超潘的胜率可以保持在49%上下。
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X盒子版WOT!

来源:http://ftr.wot-news.com/2013/06/10/wot-on-xbox/

Source: http://worldoftanks.eu/en/news/46/world-of-tanks-xbox-360/

原文来源:↑

So, we will now have World of Tanks for consoles. I guess it could be expected, I mean – with such a huge success on PC, it would be strange NOT to have a console game based on the same principle.

恩,所以我们现在有了家用机版的WOT。这并不出乎意料,我的意思是——在PC平台上的巨大成功,有可能促使WG搞一个家用机平台的。【译者:暴雪你家的暗黑3咋样了?】

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【Developer Q&A 】2013/6/8 -R2D2

8.6.2013

来源:[http://ftr.wot-news.com/2013/06/08/8-6-2013/]
NGA翻译: [http://bbs.ngacn.cc/read.php?tid=6296431]

– Storm, when asked, whether World of Tanks can get such physics as on this video, Storm states that the server couldn’t handle it and without server support, there would be way too many graphic issues
有玩家贴了个视频,问WoT会不会有那种物理效果。(视频是一个叫“Spin Tires ”,开着各种大型轮式车辆翻山越岭的模拟驾驶游戏,看介绍不是联网游戏,跟WoT没什么可比性。)
Storm表示WoT的服务器无法承担那种计算量,而没有服务器支持的话,将会出现很多问题。

– Q: “Did you nerf FCM 50t profitability?” A: “That’s not our area of expertise, sorry, that’s a matter for a psychologist”
“你们是不是偷偷砍了FCM 50t 的银币收益?”
“抱歉,这个问题不属于我们的专业领域,请去找心理学家咨询。”
(被害妄想党你好,被害妄想党再见。)

– apparently, on RU server players are getting banned for even mentioning War Thunder
有个人出来问为啥他哥们因为提到战争雷霆被禁言了三天,SerB在回答里贴了个基辅独立广场的地图链接,没有提到那个被禁言人的ID,也没有任何证明表示那人到底说了啥。
来龙去脉和问答的意义都不明白,不知道为啥SS就思路广地把这理解为 “俄服只要提到战争雷霆就会被禁言”—— 如果真的连提都不能提,那一直以来SerB和Storm都有回答关于战争雷霆的相关问题又是怎么回事?

– apparently, Port won’t be taken down for rework
地图“港口”目前没有回炉修改的计划。

– when dealing with teamkills, developers (or, rather, all WG people) don’t really care “who started”
对于TK惩罚的判断,系统不会管“是谁先挑事”,就算找开发人员来评理也一样。
(“他先打的我。”“误伤。”“他没道歉。”“我开炮的时候他过来挡枪了不是我错。”“他打中第一发还在瞄着我。”“我瞄的是他挡住的敌人。”“不行他铁心要TK我我必须先把他干死。”“自己挡了枪就来TK我难道我还等死?”。。。。。。以上,WG闲人再多也无法处理茫茫多的小学生水平吵架。。。)
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