【Developer Q&A 】2013/6/9 ~ 6.16 – R2D2

欧系萨布里德斯,贴主最近休假很长时间没更新,望见谅.

原文: [http://ftr.wot-news.com/]
翻译: [http://bbs.ngacn.cc/nuke.php?func=ucp&uid=2169337]

9.6.2013

– you hear the sounds not from the spot where your tank is, but where your camera is: that’s why you can’t hear the sound of your own shooting when in arty satellite view, because the camera is high away from your vehicle
你在战斗中能听到哪些声音由你的镜头位置和距离决定,所以火炮在鹰眼模式时通常都不会听到自己开炮的声效。 (因为镜头离自己太远了)

– apparently there are differences in additional XP between RU and NA server (NA server gets extra XP for some archievements as parts of some events, RU server doesn’t), SerB doesn’t think it’s a big of a deal (“Experience depends on how you play. You play well, you get experience, you don’t play well, you don’t get experience, you don’t read the rules of this thread, you’ll get a RO ban”)
俄服跟美服的“拿勋章奖励经验/银币”活动安排没有必要保持一致。
(俄服原文是有人抱怨 “战斗中拿到特定勋章就奖励额外i的经验/银币” 的活动在俄服没有了,美服还有,不公平。但其实俄服的勋章活动已经合并到每个周末的定期活动里,美服勋章活动和周末活动的时间则是错开的,安排不同而已。)

– apparently, the Superpershing will also get some sort of buff along with its frontal armor nerf, to keep its winrate around 49 percent
超潘看来会在某些方面获得增强,用来补偿前装甲的削弱,让超潘的胜率可以保持在49%上下。

– even if you bought the Superpershing in discount (for less than it costs now), you will still be able to sell it for full price
即使你的超潘是以前趁打折买的,在退货时也可以按全价退款。

– developers don’t consider it a mistake that they didn’t develop one game for all three weapon types (tanks, airplanes, warships) at the same time within one platform.
SerB并不认为当初他们没有开发一个可以让海陆空武器一起战斗的游戏是错误的选择。
==============================================================
10.6.2013

Today, we have some very interesting stuff going on, as there are multiple sources of answers. First, Vallter (a Russian developer) was so kind as to answer some questions of EU players on his blog. Here’s a summary of his answers (including the Quasar fail, see previous article):
第一部分是开发人员Vallter在他的博客上回答的一些问题,来源:
[http://valltergaming.blogspot.de/2013/06/qna-on-wot.html]

(因为原文问答比较长,SS的是精简概括版本)
– woman crewmembers and kill barrel rings are unlikely to be ever implemented
女性车组乘员和炮管上的表示击杀数的环不大可能做进游戏。

– as mentioned in earlier posts, Superpershing rebalance is still being discussed, at this moment there is no plan for SP penetration buff
之前也有提到过,超潘的调整还在讨论上,到底会增强哪方面的性能 (来补偿前装甲削弱) 还没有作出决定。

– premium consumable price will likely stay as it is now, that 10k on test server is for test purpose only
测试服上金币补给品的价格减半只是一项测试,正式服的价格如无意外将保持以前的价格。

– 8.8 will not bring US vehicle branch (SS: as it was speculated earlier), but there will be something interesting in it
8.8补丁不会有美系银币车,不过Vallter表示会有些很有趣的的东西。 (没有透露具体是啥)

– Waffenträger E-100 gun being 150mm L/68? “No comment, but you will like it” (SS: earlier, it was confirmed it won’t be the 210mm gun, so there are various options, including 150mm L/68 or 128mm FlaK 45)
“德系二线TD的E-100武器运载车方案会有150mm L/68炮吗?”
“目前我不能透露有关的信息。不过我相信你们会喜欢这玩意,它会是一辆玩起来很有趣的车。”

– Firefly will be implemented after other tanks, that were promised earlier
萤火虫到现在还未能出线的原因之一是开发人员之前答应过推出很多车,在把那些车出完以前暂时没空搞萤火虫。 (听起来比较像借口,不过至少没SerB那么简单粗暴…..囧)

– Garage battles most likely won’t come in 2013
如无意外 (例如WG的内部政策发生突变),车库战模式不可能在2013年出现。

– Superpershing historically had a GAF V8 engine (450-500hp), it’s not SP that is underpowered, it’s M26 that is unhistorically buffed
超潘和潘兴的史实发动机就是 GAF V8 (450~500马力),而不是游戏里潘兴的白板发动机 (560马力)。

– you will be able to sell Superpershing for gold after it gets changed, so players have the opportunity to try it out
Vallter认为超潘的全价退货措施应该会在超潘的修改完成以后推出,这样玩家可以先试一下修改后超潘的性能,再决定是否退货。

– at this moment, the visual camo system (you can buy only one of each type) will stay as it is
关于一次只能拥有一套涂装的机制,目前还是保持不变。不过WG内部有过很多相关的讨论,这个机制未来或许会改变。

然后是俄服论坛的日常问答

– tracks have various armor thickness, which doesn’t directly depend on vehicle weight and type of the vehicle
不同的车辆履带会有不同的履带装甲值,这个装甲值并不是与车重或车辆类型直接挂钩。

– toughness of tracks (SS: and it’s not clear, whether hitpoints, armor, or simply module thickness are meant here, even to the player asking) is 3 times bigger in the center of the tracks module than on its edges, it’s connected with the fact that a loss of one supporting wheel is not as critical as a loss of a roadwheel)
车辆履带不同部分的“坚固度”不一样 —— 履带中段部位比两头的主动轮 / 引导轮部位能承受的伤害多三倍。这个设定是因为现实中失去一个承重轮的影响要比失去主动轮或引导轮要小。
(这个设定是6.4版本的一个主要修改,让履带中段部分被击中时受到的伤害更少,只有击中前后两端的主动轮/引导轮时才有全额伤害,增加断履带的难度。)

– the reason of 50 meter automatic detection distance is somewhat realistic: at this distance, the infantry supporting the tanks can hear another tank and warn the tank crew. However, as SerB states: “want realism? join the army”
游戏中设定50米强制点亮,理由之一是在这种距离,伴随支援的步兵能听到对方车辆的声音然后通知己方车组。。。。。当然SerB也意识到这种解释比较牵强,所以又补了一个大招:“要真实,去参军。”

– there will be no infantry in WoT, because it would raise the game age restriction
WoT里不会出现步兵单位,因为会导致游戏的年龄限制提升。

– apparently (SS: and this is based on one Russian blog post), chat rules are practically not enforced on test server. A player tried to report some other players for advertising some botting or fake gold seller, got told that Support doesn’t deal with tickets regarding test server, SerB stated only that developers don’t deal with this
有人在测试服截图举报了一些卖假金币和贴钓鱼网站的人,但客服的回应是他们不处理测试服的问题。SerB则表示这不是开发人员负责的范围。

– developers, even the big boss (V.Kisly) pay for gold
包括Victor (WG的CEO)在内,开发人员在购买金币时都要自掏腰包。
(后面有人对此惊讶时SerB还调侃了一下:“因为我们都不是没开化的蛮子,好歹也是平时有收入的文明人。”:)

– the purpose of test server is not for players to test all the vehicles (SS: SerB replies on whine that other vehicles than arties are practically impossible to test)
“8.6测试服火炮太他喵多了,其他车都没法测试了!”
“测试服本来就不是为了测试所有车而开设的。”

– SerB states that stats such as these are possible even without botting (102k battles, 48 W/R)
有人贴了个俄服打了超过十万场战斗,胜率48%的帐号,问不挂机有没可能打出来。SerB表示有可能。
(俄服那个人的战绩链接:[猛击])

– apparently, there were cases, where some developers were banned from the game and forums too, for breaking the rules
某些紧急情况下,管理员也有可能对论坛上的开发人员帐号进行禁言。

– there is a theory on RU forums that in the 2nd German TD line, the tier 10 TD will be the Jpz E-100, in the first line it will be replaced by Jagdmaus. SerB: “No comment” (SS: that would be truly retarded, as performance-wise, those vehicles were very close to each other. And yes, there was a Jagdmaus project.)
俄服论坛有谣传说现在的E-100歼(白兔) 会变成德系二线TD的10级车,然后猎虎线10级车由猎鼠代替。
SerB表示对于这种问题,已经懒得用“无可奉告”以外的话来回答了。
(结合各种可靠消息来看,这就是纯粹的谣言。)

– will some high-caliber guns be nerfed somehow in connection with their increased accuracy in 0.8.6? “If needed.”
“某些大口径炮会因为8.6的平射炮精度提升而被削弱吗?”
“如果有必要。”
=====================================================================
11.6.2013

– developers don’t concern themselves with WoT wiki
开发人员并没有亲自去关心WoT维基的运作和更新。
(外服官网上的坦克世界维基内容是由非官方人员根据官方人员的发言和可靠的测试整理而成。)

– there will be no special “cybersport” WoT mode with reduced RNG
不会有降低 / 关闭随机数值浮动 (穿深和伤害) 的“电子竞技”模式。SerB表示随机因素和电子竞技并不矛盾。

– SerB would like to remove the unhistorical M-62 from IS-4 (SS: but he won’t do it, no panic)
SerB表示不满意现在的IS-4,他以前曾说过应该把M-62炮砍掉 (或者说换掉)。 (不过现在也没有任何可知的计划会对IS-4动手….)

– premium tanks purchases won’t be limited by buyer’s ingame stats (SS: a player suggested buying hightier prems for example only after some number of battles played)
不会 根据玩家的战绩来限制玩家购买金币车的资格。 (有人提出至少要打够一定场数才能买高级金币车的建议)

– the Xbox WoT beta testing is not tied to US server WoT accounts
叉盒版WoT的测试资格不会限制为美服WoT帐号拥有者。

– Xbox WoT will not be moddable, servers will be completely separate from PC version
叉盒版WoT不支持插件,使用的服务器跟电脑版是分开的。

– Xbox WoT will be exclusive for Xbox 360
叉盒版WoT是叉盒360平台独占作品。

– Xbox WoT wasn’t made for Xbox One, because One doesn’t have a decent base of users yet
叉盒版WoT并不是为下一代的叉盒一主机开发的,因为叉盒一还没有可观的用户数量。

– the fact WoT for Xbox needs golden account to work: “Sorry it’s the rules.”
关于叉盒版WoT需要黄金账号才能运行。“抱歉,规定就是这样。”

– Xbox WoT will support Live archivements apparently
叉盒版WoT也会支持叉盒的实时成就奖励系统。 ([Xbox Live Rewards])

– devs won’t implement active perks (skills) into the game (SS: active as in you have to press a button to activate it), because they don’t want more buttons than the regular 3 for consumables (4,5,6)
不会推出主动使用的技能,因为开发人员不希望增加更多的键位了。

– there will most likely be no special maps for historical battles
历史战模式很可能没有专用的地图。

– the _RU tag on test server has nothing to do with roaming
公测服上玩家名字结尾的_RU (还有_EU、_US) 跟账号漫游无关。
(那些后缀从6.5测试服合并后就一直那样,代表这账号来自于俄服、欧服还是美服。)

– it’s too early to show any more data on WoT Blitz
目前还没有更多的《坦克世界闪电战》资料可以公布。 (平板电脑版本的坦克世界)

– the fact that there are buttons for another 3 consumables in WoT keybindings settings doesn’t mean 3 more consumable slots will be added, they are there just in case
游戏的键位设置里连弹药选择在内有8个消耗品键位(但只有3个弹药栏和3个补给品栏会用到) ,这只是以防万一预留的东西,并不代表以后肯定会加入更多的东西。

– keybindings won’t be reworked do so one consumable type is bound to a key regardless in which slot it is
不会把键位设置改成一种消耗品直接对应一个键位。 (除了变得更复杂和不方便以外这种拉低地球平均智商的提议有任何意义?….)

– when the new fire extinguisher mechanism is implemented, there will be no possibility to active the extinguisher manually
未来新的灭火器机制推出后,将不会有任何方法能手动使用灭火器。
(以前放的卫星,银币灭火器也会改成着火后自动使用,但跟金币灭火器的分别是从起火到启动有一个硬性延迟。)

– the tracks “toughness” (SS: earlier it was confirmed it’s 3x as high in the center of the tracks than on the edges) doesn’t refer to track armor, but hitpoints (Maus example: the track edges have cca 200hp, but their center has 600hp), the “center” counts approximately as the part with the roadwheels in the middle, basically from the point where the track touch the ground to the point where they get up again
履带中段部分的“3倍坚固度”并不是指装甲值,而是指履带血量方面。(只打履带中段的话,需要造成大约3倍于正常履带血量的伤害才能断掉履带)
这个“履带中段”的划分,通常是从第一个负重轮那里履带接地的地方起,到最后一个负重轮接地的地方为止。

– when IS-6 was considered for a tier 9 regular tank, it was to be equipped with the M-62
当年IS-6还是9级银币车的候选者时,计划上也是用M-62作为顶级炮的。

– shell impact angle doesn’t influence the penetration, when it comes to tracks module armor
炮弹在打中履带模块时,入射角并不会增加等效装甲值。
(无论什么角度,打中履带削弱的穿深值就是固定的履带装甲值,跟入射角无关,所以履带本身也不会因为角度太大造成跳弹。)

– SerB things Sixth Sense still needs a nerf
SerB仍然认为第六感技能(战场直觉) 需要削弱。

– SerB doesn’t think British tanks are too unpopular
SerB并不认为玩英系车的人太少。

– SerB has a new type of “trolling”: tells people they are drunks and alcoholics: Q: “AMX-50B is worse than T57, are there any plans to buff it?” A: “You drink more than Winston Churchill in the morning. Are there any plans to do something about it?”
(据说SerB发明了新的嘲讽回答,但我没在俄服找到原文,看起来也没有笑点,可能SerB也觉得不好笑删掉了,所以略过不翻)

– Storm states that according to these documents, the traverse of SU-101 gun is correct in game
Storm表示,根据这个文件([猛击看图]),SU-101在游戏里的射界设定正确。

– there are no plans to reduce the general +/-2 tier MM spread
没有计划再降低正负2级的分房范围。

– Storm explains, why in real life tankers didn’t aim at lower frontal armor, despite the fact that in WoT it’s a vulnerable area: “Because in real life, the lower frontal plate was often covered by terrain irregularities. Tankers didn’t aim for weakspots anyway, they aimed at the silhouette.”
Storm向某玩家解释,现实坦克战史里没有强调打首下弱点的其中一个原因是,现实战斗中首下通常都是靠地形和其他方法隐藏起来的,坦克兵通常也不是特意瞄弱点而是瞄坦克轮廓开火。
(尤其是二战,炮和炮塔的操作速度可没有游戏里用鼠标那么快和灵敏。)

– in 0.8.6, the distance you can hear the sound of tanks rolling will be set to 150 meters, currently it’s less
8.6里,能听到车辆行驶声效的距离设定为150米,目前版本这个距离要短一些。

– the range of shells in meters is 325-390m on rapid fire guns and 720 on regular non-arty guns
连射炮、机关炮之类的炮弹有效射程只有大约325~390米,其他非火炮类车辆的炮弹有效射程是720米。

– there are currently no plans to fix the issue, where when hidden behind a wreck or something the enemy target doesn’t light the silhouette properly
对于藏在残骸后面的车辆,瞄上去不显示车辆轮廓的问题,目前还没有计划去修正它。

– Komarin and Swamp will still return
科马林和黑暗沼泽终究是会修改好并回到随机战场的。 (至于什么时候就只有天知道了…)

– it’s possible that the WoWp function, where before the battle you can compare your machines to those of the enemy will be implemented to WoT also
有玩家表示战机世界里有一项功能很好,可以让玩家在战斗前比较你的飞机跟对方的飞机,SerB表示坦克世界有朝一日或许也会做这样的功能,但他不觉得这个东西很重要。

————6月11日完————

额外消息:

– it is confirmed that 8.8 will bring SOME vehicles and it was confirmed they won’t be American regular vehicles.
可以确认8.8版本会有一些新车,但不会是美系车。

Today I heard an interesting theory on RU forums (allegedly from come community contributor folks there) as to what it might be: British line, ending with Chieftain prototypes, also having allegedly some light tanks… with 20pdrs. Odd, but I really hope it’s true 🙂
在俄服据说有人从某个舅舅党那里听说了英系可能有新线,顶级车是酋长原型车,中间据说还有装20磅炮的轻坦。
(英系新线和酋长原型车都在以前的问答中提到过,会出不奇怪;轻坦我记得没提过,可能是FV300系列或者FV400系列的底盘;理论上这样出并非没可能,主要问题是得排到啥时候才能出。

=======================================================================

12.6.2013

– for now, different destructibility of objects (depending on whether they are hit by an AP or HE shell) is not planned
目前,没有计划把一个物体被AP或HE打中的破坏效果做得不一样。

– in arty aim mode, the distance to target is measured as “the length of horizontal trajectory projection”
火炮鹰眼模式中显示的距离是火炮与目标间的水平距离。

– apparently, there is an upcoming Russian law, that (under some circumstances) bans pro-gay propaganda (SS: at least that’s how I understood it, didn’t really bother with finding out more). In connection with that SerB states that it’s not their business to deal with clans, that have pro-gay names and tells players to sort this out with Support
俄罗斯最近通过了一项“禁止宣扬非传统性关系”的法案,或许会影响俄服某些用Gay作关键字的公会,SerB表示这些事不归开发部门管,是客服营运部门的职责范围。

– the conditions for roaming won’t be disclosed for now
帐号漫游的条件与细节还没到公布的时候。

– the repair speed of a tank doesn’t depend on the number of the crew, but on the average crew repair skill (SS: in other words, tanks with 4 crewmembers with 100 percent repair skill don’t repair faster than tanks with 5 crewmembers and 100 percent repair skill)
车辆修理的速度并不是单纯看学修理的车组人数越多就越有效,而是由车组的平均修理技能等级衡量。
(所有人的修理技能等级合计再除以人数=实际修理技能效果等级,所以如果全部人都学满,6人车组和4人车组的修理技能效果都是100%)

– armor thickness doesn’t directly affect the chance of crewmembers being knocked out by splash, only indirectly
车辆装甲厚度不会直接影响车组人员受伤的几率,只会间接影响。 (例如装甲越厚的话,口径不大的HE越容易无法造成伤害,间接地降低了人员受伤的机会。)

– wheeled armored vehicles won’t be added in forseeable future
在可见的将来,游戏里不会出现轮式装甲车辆。

– no 4th equipment/consumable slot will be added
不会有第四个配件 / 补给品栏位。

– FCM50t profitability apparently won’t increase (“Profit will increase when you start playing better. You are not buying automatic earnings, but a possibility to earn in a successful game.”)
没有增加FCM50t的银币收益的计划。
(“金币车收益高低也要看打得好不好,我们卖给你的不是收益,而是在一场成功的战斗中获得更大收益的可能性。”)

– less played branches won’t get buffed apparently (SS: not sure with translation here, it can be interpreted in several ways)
没什么人玩的车辆不会因为玩的人少而得到增强。

– SerB doesn’t understand, why Storm made the fact that the TD’s have reduced XP coefficient public, according to him, XP- and credit-making issues are not made public in general.
SerB不明白为何Storm那时会公布TD(以及火炮)在经验获得上的惩罚系数,他自己通常是不会透露关于经验和银币收益这些资料。

– Q: “Dear SerB, a clan renamed itself to “Conscience of goddamn SerB”, will you report them?” A: “Why? That nick makes no sense anyway, I have no conscience.”
“有个基佬公会的玩家把帐号名字改成了‘天杀的SerB的良心’,你会不会举报他们?”
“为啥?SerB只是个名称符号而已,再说我又没有良心。” 

– Storm states that the increase of arty tier by 2 will somewhat compensate the increased XP gained by dealing damage with arties in 0.8.6
Storm表示8.6里火炮经验收益惩罚的移除是用来补偿火炮升级和调整带来的影响。

– more realistic ricochets (currently, the ricocheting shell can damage only the tank it ricocheted from) won’t happen anytime soon because the developers want to reduce the server load as much as possible
目前没有把游戏里的跳弹效果做得更真实,因为开发人员希望尽量减少服务器的运算压力。

– SerB states that new maps are comfortable enough to play on all types of vehicles
“在开发新地图时,你们有考虑过各类型车辆在那些地图上战斗的舒适度吗?”
“我相信都有足够的舒适度。”
(然后“什么是足够的舒适度我们开发部说了算”对吧?。。。。囧)

– apparently, other less popular equipment, such as CO2 tanks and wet ammo rack will also be reworked like the spall liner was. The spall liner however was specifically reworked in connection with the artillery.
某些没那么常用的配件例如二氧化碳油箱、水套、燃油滤清器之类以后或许有可能得到改进。
(这条有疑问,因为俄服原文我只找到一句SerB的回答“现在你开T-44还上水套吗?”,我无法判断SerB这句话的意图,不太清楚SS的英文版为啥说得那么肯定。)

– gold shells in general won’t be removed
不会移除金币弹这个游戏元素。

– it’s too early to talk about 112′s characteristcs, because it hasn’t been properly tested yet
现在谈论112 (新的中系8级金币重坦) 的性能还太早,因为还没有经过足够的测试。

– dynamic characteristics of the tank (affected by crew and equipment) will be implemented
车库里的动态车俩数据显示 (实时反映成员和配件等奖励的影响) 以后会有的。

– gun module damage won’t be disclosed
不同炮对零件的伤害设定数值不会公布。 (这个对零件伤害值目前只能直接打开游戏XML文件看到)

– detailed collision model (with armor thickness etc.) will be implemented into the hangar, internal modules location indicator in hangar won’t be implemented however, specific values about what distance the vehicle is spotted on also won’t be implemented
车库里的车辆装甲分布显示功能以后会有;
内部零件分布显示功能 不会 有;
告诉你这辆车大约什么距离会被点亮的功能 不会 有。

– it’s possible the E-100 turret was moved more than necessary (and historical), Storm will investigate
E-100的炮塔有可能前移得太多了,Storm表示会复查一下。

– current TD XP gain penalty does mean the TD crews level up slower
现版本的TD经验收益惩罚确实会让TD车组的技能升级较慢。

– apparently, Soviet T-24 medium tank will appear in the game as a regular vehicle, part of another Soviet branch
以前列在“完整版”坦克树里的苏系中坦T-24看来终究会出现,目前没推出是因为还在等它所属的那条线完工。

=====================================================================
13.6.2013

– the angle for ricochet in WoT is 70 degrees, this actually applies for the bottom of the tank too
游戏中AP和APCR弹的强制跳弹角度是70度,这个规则对于车体各个表面包括底部都是一样的。 (为什么有人会对车底装甲能跳弹感到奇怪。。。。)

– KV-5 suffering too much with the 8.6 patch? “Don’t play KV-5″ (Storm adds: It’s good for farming. When it comes to profitability, KV-5 is on second place compared to other T8 premium tanks. Storm also adds that which tank is on 1st place is secret, but it’s not T34)
“8.6砍了APCR的转正,KV-5上金币弹都打不穿人还能玩个毛线?”
“那就别玩。”
(然后Storm补充说KV-5是很好的打钱车,在银币收益统计上KV-5目前排行第二。至于第一名是谁?——“秘密,但不是T34。”)
(我对于第一名的猜测是:某辆在外服下架很久的车,因为到现在还在玩这车的人大半都是老手,所以。。。)

– Charioteer (20pdr Cromwell) in WoT? “No comment on future branches”
“游戏里会出现御夫座坦克歼击车吗?” (Charioteer,克伦威尔底盘 + 20磅炮的有炮塔TD)
“对于未来的车辆路线,无可奉告。”

– Kanonendjagdpanzer in the game? “It doesn’t fit the branches. Otherwise, no comment.”
“游戏里会出现Kanonenjagdpanzer吗?” (战后西德设计生产的一款外形很像四歼,装巴顿90炮的坦歼。)
“我能说的是这玩意没法安排到科技树里。除此以外无可奉告。”

– SerB on whether players should buy the new Chinese “112″ premium tank: “You want to buy? Buy it. You don’t? Then don’t. But there are no “pwn all” OP tanks in WoT and there won’t be any”.
“我想买辆新金币车,有什么建议吗?” (俄服原文没有任何地方表示这个问题与112相关,SS又在脑补…)
“想要就买,不想要就别买。如果你想要找辆能‘碾压一切’的超强车,我们没有,以后也不会做这样的车。”
(这条问题也是那个打滚说KV-5没法玩了的熊孩子问的。)

– next few patches will bring something “unusual” (possibly new maps, vehicles and game mechanics)
接下来的几个补丁会推出一些“不寻常”的东西。 (没说具体是啥。)

– with the introduction of twin-linked guns and multiturret vehicles, Storm states it’s possible that both guns will be able to fire together at the same time
关于双管炮或多炮塔,Storm表示双炮齐发或多炮塔齐发是有可能的。

– according to Storm, the 25 percent RNG was made to make the game more realistic and more interesting
Storm表示,游戏里的25%随机浮动值是为了让游戏更真实以及更有趣。

– in 8.6, enemy tank’s engine sound (SS: which players will be able to hear on 150m distance) won’t be heard, if the enemy vehicle isn’t spotted (SS: this is to prevent “camping and listening”)
8.6里把能听到车辆音效的距离提高到150米,这并不包括没点亮的敌方车辆音效。

– the gun of the same caliber has a stronger demasking effect on arty vehicles than on tanks and tank destroyers
同样口径的炮,火炮开火的隐蔽值惩罚比其他车辆的开火惩罚要更大。

– on T-25/2 and Jackson turrets (SS: where one of the turrets is open-topped and the other is covered), the “roof” cover actually works well against arty HE shells, it counts as covered roof, so when an arty shell hits and “slit” between the turret and the roof finds itself in a blast radius of the HE shell, the HE damage won’t pass thru it without any armor check at all.
T-25/2和M36杰克逊升级炮塔顶上增加的那个“盖子”确实是有效的。在面对HE弹攻击时,不会像普通敞篷车那样视为0装甲直接计算伤害。

– the APCR shells differ from AP shells in following parameters: shell velocity, shell penetration, normalisation and penetration loss over distance
APCR弹跟AP弹的性能差异表现在:炮口初速(=炮弹飞行速度)、穿深、转正效果以及远距离的穿深衰减。

– SerB earlier stated that the VK3601H konisch regular shells are actually historically subcaliber, they are marked (and treated) as “AP” for players not to be confused, eg. konish silver shells are not getting subcaliber-nerfed in 0.8.6
SerB以前表示过3601上的SB炮银币弹实际上也是一种次口径弹药,只是弹芯材料跟金币弹不一样,游戏里把SB炮银币弹分类为AP弹是为了让玩家更容易分辨两种弹药,8.6的APCR转正削弱不会影响SB炮的银币弹。

– there are no plans to re-work KV-5 armor the way the Superpershing armor is getting reworked. Allegedly there are some different data about the radioman’s miniturret thickness, but Storm doesn’t know about them
目前没有关于KV-5装甲的大幅修改计划。 (有玩家声称KV-5胸前小炮塔的“历史厚度”跟游戏不一样,Storm表示没见过这种资料。)

– it is (SS: very theoretically) possible (SS: or rather, not specifically excluded), that Jagdpanzer 38D (with L/70, but also with PAW 1000) and Krupp/Ardelt Waffentragers will be implemented as a part of some German branch (SS: In case you are wondering, Jagdpanzer 38D is a 38t (Hetzer) evolution and PAW 1000 is a German WW2 smooothbore gun, with penetration decent enough for tier 6-7). I wrote more on Jagdpanzer 38d and Waffentrager lines here, including pictures.
“德系二线TD里会出现Jagdpanzer 38D、还有克虏伯、阿德特那些88炮、105炮、128炮武器运载车方案吗?”
“如果你说的那一堆里有任何车会出现在游戏里的话,以后我们会在正式公告中写出来。”
(意思依然是“无可奉告”。)

– the amount of credits you get from the battle does depend on whether you win or lose, this goes for premium vehicles too
所有车辆在战斗胜利和失败时获得的银币数量是有分别的。 (其实分别不太大,主要差异在车辆本身的“出场费”上面。)

– the fact France got late post-war camo does not mean Germany will get a Bunderswehr camo, because Germans have no problems with the amount of camo patters available for implementing.
法系有战后涂装的原因是法国缺乏足够的二战涂装可以做进游戏里,而德系有很多二战涂装可以选择,所以没把战后涂装加进来。

– it’s possible some older models have small issues with gun barrel sizes (old M4 was mentioned), this will be corrected during the re-work of all models, which is scheduled at some point
某些比较旧的炮管模型大小或许有误差,这些会在以后重做模型的过程中修正。

=================================================================
14.6.2013

Nothing exact, but… currently, the compilation of 0.8.6 patch is finalized. We can expect it soon, my guess next tuesday RU, thursday EU
(据说8.6补丁说明已经到了最后的汇编阶段,所以猜测外服最快下周就更新8.6了。)

– there was a theory presented by one RU player, that it doesn’t matter how much capture points you have when the battle is over, you will recieve the same XP bonus everytime. Storm apparently disagrees, but as far as I could see he didn’t deny it specifically
有俄服玩家表示在战斗以占旗胜利结束时,无论你的占旗点数是多少,你获得的占旗经验奖励都是相同的。
Storm似乎只是告诉那人不要在论坛贴录像文件,没有直接否认这个说法。
(那个玩家除了录像文件外还有截图,三台车几乎什么都没干就只占了旗,两台T-34-85和一台3001P,占旗点数从52到9点不等,最后裸经验都是183。[俄服原帖链接])

– Storm specifically states that the subcaliber normalisation will be reduced for ALL the subcaliber rounds, including the tier 10 medium tank silver ones
Storm表示8.6所有的APCR类弹药的转正都砍了,包括10级中坦的银币APCR弹。

– tank destroyer numbers for each team were never balanced as equal
从来都没有“两队TD数量均等”这种分房平衡机制。

– premium French arty won’t be sellable for gold the was Superpershing will be, the reason is that there were no changes in it, warranting such a measure
法国金币火炮不会像超潘那样可以原价退货,因为没有像超潘那样大改。

– Storm states that this video looks nice, but has no connection to World of Tanks
有人贴了个 油土鳖 视频,视频号称是WoT物理效果下的虎王越野行驶演示 ([链接]) 。
Storm表示这个视频做得挺棒,但跟WoT无关。

– Storm isn’t afraid that the artillery got overnerfed in 0.8.6
Storm表示并不害怕8.6里的火炮被砍得太厉害。

– alternative ways how to change arty gameplay (SS: there were some very old ideas about changing the arty gameplay, for example no satellite view) are not developed at this moment
目前没有任何改变火炮操作机制的计划。 (有玩家建议用另一种更需要技巧的操作方法来代替现在的火炮操作)

– in 0.8.6, artillery is easier to spot. This is intended.
8.6,火炮更容易被点亮,这是故意改成这样的。

– in 0.8.6, subcaliber penetration loss over distance was not nerfed
8.6,APCR弹在远距离的穿深衰减优势并没有被削弱。

– the way scouts were treated by MM on test server is the same as on the main server (SS: players were complaining about battles, where one team had one scout LT and the other had a heavy instead), the intended new LT balance mechanism won’t return in any near patches
测试服里对待侦查型轻坦的分房系统跟正式服一样,以前曾试用过的新轻坦分房系统在最近的补丁里还无法重出江湖。

– if you have gold camo or emblems on Superpershing, if you sell it for gold, you won’t recieve additional compensation, the price will still be the same
如果你在超潘上有买金币涂装或者金币徽记,以后原价退超潘的时候,那些东西 不会 被原价回收。

– WoT (PC) won’t recieve any console-style aim-assistant (SS: on console games, to compensate for the relative clumsiness of the controller, games tend to guide the aim reticle towards the target a bit)
电脑版WoT不会像游戏主机版那样有辅助瞄准功能。

– when multiturret mechanism is implemented, it apparently won’t be possible to upgrade the auxilliary turret, but the developers haven’t thought about this yet really
当多炮塔系统推出后,关于副炮塔是否有升级炮塔选项的问题,虽然目前开发部门还没有考虑到这个部分,但Storm表示在基本概念上,他认为副炮塔不会有升级部件。

– FV4202 was changed the same way all other tanks were in 0.8.6 (SS: a player was complaining about the fact it seems less accurate than it should be)
有感觉党表示他感觉FV4202的炮在公测服上没有其他炮准,Storm表示炮弹散布的改动标准都是一样的。

– Chieftrain prototype will be 2nd British T10 medium, or a heavy, or replace the FV4202? “When it comes, we’ll talk about that.”
“酋长原型车会是第二中坦线?第二重坦线?还是会替换FV4202?”
“等它准备好推出的时候,我们就会告诉你。”

– general remodelling of all the ingame models is coming, it’s possible that it will precede the researchable hull modules
以后会有一次整体的车辆模型重做,这次重做可能也会为以后推出车体升级部件做准备。

– WoT might reach the graphic level presented in the “Xbox WoT” trailer in 5-7 years (so no, WoT on PC won’t look like that)
如果要让WoT的游戏画面像叉盒版预告片上的影片效果那么精细漂亮,大概要花5~7年时间。 (这里指的是那些用影片水准做的部分,不是指叉盒版游戏画面)

– shooting an unspotted target counts as if you spotted it, when it comes to XP/credit calculation (eg. you get full amount)
在经验和银币收益计算上,盲射一个没点亮的目标的收益相当于你自己点亮目标自己打。 (也就是说,盲射不会被其他车分收益)

– Object 430 and Object 430U in WoT? “No comment”
“430工程和430U工程会在游戏里出现吗?”
“无可奉告。”

– T-50-2 switch for another tank (MT-25) is still planned
T-50-2替换为MT-25这件事依然还在计划表里。

– according to SerB, “Klein Tiger” is made up (SS: this thing comes from one server, dedicated to German vehicles, called Achtungpanzer. The server is notorious for making stuff up, there are more mistakes there, not just this one).
SerB表示,“Klein Tiger”这个玩意是虚构出来的设计。
(Klein Tiger在网络上被人提起基本上都来源于 Achtungpanzer 这个网站,据说这个网站的文章里掺杂捏造和错误资料是很有名的。)

=====================================================================
15.6.2013

– Storm explains “potential damage recieved” statistic: “It’s the sum of average damage of every hit recieved, eg. the damage counts toward this stat only when the real damage is dealt, after the armor is penetrated”
(SS的英文版理解错误,我会按俄服原文的意思更正翻译。)
关于战后统计项目中“受到的潜在伤害”,这个数据是直接按每一发击中你车辆的炮弹均伤 (也就是标注在火炮面板的那个平均伤害数字) 来计算,而不是按照25%浮动之后的伤害计算,因为这项数据会把跳弹、未击穿和击穿(履带、外部零件)无伤害等情况都计算在内,而游戏系统只有击穿主装甲时才会按25%浮动值计算炮弹伤害,所以只能把全部的被命中弹都统一按面板均伤计算。

– in 0.8.6, all vehicle types will recieve same XP for the same damage done (SS: some players claimed that when currently tanks get 400XP for the same samage dealt, arty gets 200XP for the same damage, in other words, 50 percent increase for the 200XP would mean 300XP, not 400 this calculation is wrong)
8.6测试补丁里说火炮会比以前多拿50%经验,TD会多拿33%经验,这个描述其实有问题,导致玩家以为火炮在8.6以后的战斗中能拿到的经验仍然不在同一水平。 (例如其他车1000伤害拿1000经验,8.6前同样伤害火炮只能拿500,8.6后也不过拿750 —— 这是错误的理解。)
实际上8.6以前里火炮的经验惩罚是 -50%,TD的经验惩罚是 -33%。8.6里把这两个惩罚都移除了,所有种类的车辆在相同情况下打出相同伤害都会拿到相同的经验。

– SerB confirms that no “Klein Tiger” will come (even a heavier variant, than the unrealistically light Achtungpanzer versions), he considers it a “a fairytale for germanophiles”
SerB再次重申WoT里不会有“Klein Tiger”这玩意,他认为这东西只是精神德棍们发明的童话故事。

– armor, that historically changes its thickness smoothly (SS: imagine a drop shape) and not by plates is in the game “simulated” as several layers of various thickness, not as smooth thickness change
现实中那些不均匀厚度的铸造装甲,在游戏里是用多个不同厚度(或者角度)的装甲模型叠加来表现的。

– apparently, more XP for potential damage dealt won’t be implemented
(这一条的英文版也有问题,俄服原文大致如下)
“你们说过承受超过自身HP的潜在伤害以后会获得经验奖励,8.6补丁里看不到,是不是推迟了?”
“谁说的?”
(Storm和SerB都表示他们没有说过这话,而这话确实不是他们说的,是5月29日有人问能不能给负责扛伤害的车发点额外经验,然后开发人员veider回答问题时说会开发类似的系统,但没有说过什么时候会有。)
(由于Storm和SerB都否认这一说法,所以要么是那个开发人员说错话 / 回答错了问题,要么就是这个主意被否决了。)

– for now, there are not enough vehicles for 2nd French TD branch
目前,法系的第二TD线还没凑够车。

– RU251 will most likely not come this summer
RU251 (德系预定会推出的高级轻坦) 不大可能会在今年夏天出现。

– Leopard 1 didn’t have its income “stealth-nerfed”
豹1的收益 并没有 被“偷偷地削弱”。

– it’s possible (if enough data are found and if there is an Israeli branch) that there will be captured Egyptian IS-3 tanks implemented, armed with something else than BL-9. Specifically, it could be premium Israeli heavy tank with D-25T gun, 250mm frontal armor and an engine from T-54 (SS: this question came from the Israeli community)
SerB表示,如果能找到足够的资料,把以色列从埃及俘获的IS-3做成金币车推出也不是完全没可能。

– it’s too early to say what kind of map will be implemented in 0.8.7
目前谈论8.7会推出什么类型的地图还太早了。

– T-35 is currently planned to be implemented as a premium/promo tank, not a regular one
T-35现在是计划作为金币车/礼品车推出,而不是银币车。

– ZiS-4 and S-60 guns do have the same ballistic properties. Apparently, the 55-57FG Chinese gun is a clone of neither, the design works on it started in cca 1959
SerB表示中系的55-57FG炮可能大约是1959年开发的,这门炮并不是苏系ZiS-4或者S-60的山寨品。

– SerB doesn’t consider the HEAT ricochet changes in 0.8.6 a buff
有俄服玩家很乐观地认为,8.6里HEAT被改成能跳弹其实在某种程度上是“增强” —— 因为有时候跳弹意味着会有第二次机会击穿其他地方。
SerB表示他并不认为这能算增强。

===================================================================
16.6.2013

Well, I think it’s no secret that 0.8.6 for RU server is coming this Tuesday. For EU it should be either Wednesday or Thursday (Thursday more likely).
(根据SS的消息,俄服如无意外会在周二正式更新8.6,欧美服理论上则是周三或周四更新。)

– additional info about the “Israeli” IS-3: it was used as tractor basically, it had modified engine and transmission, using the parts from T-54/55 and new cooling systems, apparently it used the original gun too, therefore it is fit to be a premium vehicle
(注:这一段资料描述是玩家给出来的,不是官方说法。)
提出以色列版IS-3的那人表示那个版本的IS-3更多地被用于拖运东西,它使用改装过的发动机和部分T-54/55的零件,还有新的冷却系统,似乎也保留了原装炮(D-25T)。
SerB表示这车看起来挺有趣。 (但没有其他更明确的意见,看来开发部门还没真正考虑过这玩意。)

– the T-35 premium tank won’t have the historical crew (of 11 tankists), SerB thinks it’s not necessery
游戏里的T-35不会像实车那样有11个车组成员,因为“没有必要”。

– SerB states that the developers don’t deal with fixed battles and they don’t care, how many “reputation” do such posts have (SS: to explain, apparently there is a scandal on RU server, that the “random” competition prizes were being split between prominent members of several clans, leading a lot of people to the conclusion that these clanners fixed battles in order to get their hands on the prizes. And yes, this happened on EU server too in the past, I remember one case where such “teams” were stripped of their winnings and banned)
SerB表示,关于投诉一些大公会打默契战瓜分某些游戏活动奖品的问题,不归开发部门管,开发人员也没兴趣关心这些投诉帖被按了多少次“赞”,请去专门负责接受投诉的部门递交投诉。

– normalization doesn’t apply on track hits
炮弹命中履带时不会计算转正。 (炮弹打在履带模块上也不会发生跳弹。)

– the shell trajectory after armor penetration is not influenced by normalisation (SS: IIRC, normalisation is just a number, the actual shell trajectory is not changed by it)
炮弹轨迹在击穿装甲 (或间隙装甲) 后,不会因为转正效果而发生改变。 (也就是说,游戏里的转正只是一个在计算是否击穿装甲时使用的数字,对于炮弹轨迹没有实际影响。)

– normalisation is not applied twice, when the shell goes thru a spaced armor and the main armor after that
(根据俄服原文和Overlord以前公布的官方解释修正 – [相关文章的链接])
在穿过间隙装甲以后,炮弹不会在主装甲上发生两次转正。
(正确情况:在命中间隙装甲时转正一次,然后在主装甲上也转正一次,但因为转正计算以后炮弹飞行轨迹和角度都没有变化,所以命中主装甲时炮弹除了穿深被间隙装甲削弱外,入射角和转正的效果都跟没打中间隙装甲一样。)

– SerB regarding the chance of new maps to drop: “Usually the higher chance for the new map to drop is turned on for one patch, because in the next patch another new map is introduced.”
SerB表示,通常在新地图推出时会让它的出现率提高一个版本的时间,然后下一个补丁就轮到下个版本的新地图了。

– engine can catch on fire even if it doesn’t turn “yellow”
发动机在没有“变黄”的状态下也有可能会被打着火。

– it’s theoretically possible for the IS-4 to have only the D-25 gun, that would shoot the current gold ammo as silver shells, but so far it’s just SerB’s personal wish, he’ll check the vehicle out
关于“把IS-4的炮换成符合历史的D-25然后使用银币APCR或HEAT”的主意,目前只是SerB个人的想法,并没有在开发部门正式讨论过。

– King Tiger speed buff: “when it’s done it’s done”
“虎王的极速提升什么时候能搞好?”
“等它搞好的时候就搞好了。”

– When asked about the historicity of T-50 speed, SerB states that the 64km/h speed for the T-50 is possible, it was actually archieved during factory tests
SerB表示,T-50在工厂测试时确实曾达到过64公里的时速。

– according to SerB, SU-100Y is doing fine on its tier
SerB表示SU-100Y作为6级车表现正常。

– in WoWp, training crewmembers to 100 percent costs 400 gold instead of WoT 200 gold. SerB states that there are no plans for now to rise the price for WoT crew training also
有玩家表示,在战机世界里一个飞行员训练到100%技能要400金币,坦克世界一个成员100%训练则是200金,是不是坦克世界人员训练也要提价了?
SerB表示,没有任何计划提高坦克世界的训练费用。
(问这个问题的人到底是被害妄想太强烈还是WG的枪手?)

– no special ingame report function for griefing by “covering the enemy from allies” (SS: probably running into the line of fire of your teammates, preventing them from shooting) is planned
游戏内的举报系统不会增加 “为敌人挡住队友的炮口”这种煞笔理由。
(不如再加上“拿队友挡住敌人的炮口”、“为敌人提供火炮掩体”之类?)

– SerB like farming on KV-5
SerB喜欢开KV-5打钱。

– generally (in connection with the announced “free-to-win” principle), premium tanks won’t be buffed (premium tank players have the possibility to play on regular tanks)
金币车通常不会得到增强。(这个问题联系到外服官方最近发布的一个采访视频,里面提到的“不花钱也能赢”原则 – 这也是开放银币买金币弹、银币买金币补给的理由之一。)
SerB:“如果金币车玩家觉得开金币车打不赢,那么完全可以去开更强的银币车。”

– regarding account hijack prevention: it is not possible to make “save checkpoints” for accounts, SerB states that when the player account database is simply copied from regular server to test server, it’s a lengthy process, it’s impossible to make such copies every day, local copy of your account data on client computers is not an option
关于帐号被盗的防范措施:SerB表示,不可能每天都为所有账号资料保存“还原点”,而把“还原点”储存在玩家自己的电脑上也不属于可行的方法。

– the bug with T29 antennae (SS: when zoomed to a certain extent towards the top turret, the camera tends to jerk to a side) will be fixed with the introduction of client physics
关于T29的第三人称镜头bug (据说镜头移到炮塔上方某个位置会不受控制地动起来),SerB说等客户端物理效果引入后就能解决。

– the Ferdinand bolted 100mm armor plate doesn’t work as spaced armor, because there is no space between the plate and the armor itself
费迪南车体前面的100mm附加装甲板没有间隙装甲的效果,因为附加装甲板跟车体主装甲之间没有间隙。

– the possibility to add your own music to be played within the game is not planned
没有计划增加游戏时播放玩家自选音乐的功能。

– linear crewmember skill training is also not planned for WoT
线性的成员技能成长没有计划做到坦克世界里。 (线性成长代表每一点技能熟练度需要的经验值都相同。)

– T14 gun penetration apparently won’t be buffed, nor will the gun be replaced with (unhistorical) 105mm howitzer: “If you don’t like it, don’t play it”
T14重坦的炮穿深不大可能增加,也不会换成不符合历史的 105mm榴弹炮。 (“不喜欢那辆车就别玩它。”)

– SerB believes the Maus is competitive in random battles
SerB个人相信老鼠在随机战场里,即使面对那些现代化的10级车对手们,也能达到作为10级车的要求。

– no plans for close future to implement “code authenticator” la Battle.net
在最近的将来,还没有计划增加像暴雪战网安全令那样的验证码机制。

– the statistics “what tanks destroyed my tank” most likely won’t be implemented
战绩统计中不大可能加入“哪些车辆击毁过你”这种数据。

– along with the server-side replays, there will apparently be a possibility to analyze, on which spots was your vehicle hit in the battle
在服务器端的战场录像回放功能里,可以分析某辆车在战斗中哪些部位中过弹。

– Sturer Emil was not considered for tier 7 premium TD
没有考虑过把埃米尔做成7级金币TD。

– client physics will have very little influence on the game web traffic (ping)
客户端物理效果对于游戏数据传输的影响非常小。

– Superpershing will most likely be changed to the new model in 8.7
超潘的修改很可能会在8.7正式实行。

– the new improved spall liner bonus will affect the ramming damage also
新的超大型内衬跟其他旧内衬一样,对于减低撞击伤害也有效。
(问问题的人肯定没有上测试服看过配件说明。。。)

【Developer Q&A 】2013/6/9 ~ 6.16 – R2D2》上有1个想法

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