17.6.2013
原文:[http://ftr.wot-news.com/2013/06/17/17-6-2013/]
翻译:[http://bbs.ngacn.cc/read.php?tid=6319239]
– Q: “Are you afraid that we the people will get angry if our wishes to nerf arty will not be heard?” A: “Megalomania is bad. Take care of yourself.”
“如果8.6里火炮泛滥的情况没有好转,然后你们还不肯接受削弱火炮的要求,我们会很生气,你们怕不怕?”
“狂妄自大是种病,洗洗睡吧孩子。”
– SerB on large caliber artillery shells ricocheting from thin surfaces: “Yes well, 8 inch naval shells did ricochet from the 25mm thick cruiser armor plates, so?” (SS: some players suspect Wargaming of
somehow screwing with ricochets for HEAT arty shells by disabling overmatch)
“为什么我觉得火炮的炮弹更容易跳弹?”
“8英寸炮还会在巡洋舰的25mm装甲板上跳弹呢,咋了?”
– HEAT ricochet angle is 80 degrees, regular ricochet is 70 degrees
8.6里,HEAT的跳弹角度是80度,AP和APCR是70度。
– there are enough Soviet heavies for 7 whole branches, but there are no plans to introduce that many
老毛子们的重坦足够做出7条线来,不过WG没有计划搞那么多车出来。
– while the accounts for WoT, WoWp and WoWs will be unified, this doesn’t count for clans, clans won’t be unified
玩家账号会在坦克世界、战机世界和战舰世界中通用,但公会不会通用。
– in 0.8.6, the bush camo principle will remain the same, because “it was a better solution” (SS: the new bush camo mechanism was bugged as hell)
8.6的草丛隐蔽机制会保持原状 (除了提供的隐蔽值降低),因为这是目前最好的解决方法。 (测试中发现新的草丛机制有大量的bug。)
– the camo system will be overhauled completely, but not soon
隐蔽机制会大幅修改,但无法在最近完成。
– Q: “In connection witht he premium ammo nerf, will the top 59-16 gun be buffed?” A: “Don’t play with the 59-16 top gun”
“因为金币弹削弱了,那么能增强一下59-16的顶级炮吗?”
“别玩59-16的顶级炮就好了呗。”
– client physics demonstration: “when it’s done it’s done”
“什么时候能看到客户端物理效果的演示?”
“做好就能看到了。”
– the devs are trying not to implement skills/perks, that would work with the same effect as the main skill (SS: for example a perk, that would decrease reloading time, which is the effect of the main skill of the loader)
开发人员会尽量避免推出效果跟乘员本身职能重复的新技能/专长。 (也就是说,不会单纯给装填手加个“增加装填速度10%”这样的技能。)
– nation-specific skills/perks might be implemented, but not at this moment
国别限定的专用技能仍然有可能出现,但并不是我们目前要做的。
– Vickers MBT and Vijayanta (SS: improved Indian licensed Vickers MBT copy)? “No comment”
“维克斯主战坦克和阿三的胜利主战坦克 (根据维克斯MBT搞的山寨版)会出现吗?”
“无可奉告。”
– improved Chinese Type 59 with additional armor and new gun won’t be implemented, current Type 59′s are enough
“PLA们给59式搞了不少现代化改装,又换炮又加装甲的,你们有没有打算给游戏里的59也改一下啊?”
“现在的59已经足够合适了。”
– “modern” maps (SS: with modern architecture for example) are specifically avoided by the developers
开发人员会特意回避制作具有现代化景观和建筑物的“现代地图”。
– SerB on “free to win” principle “In our game, gold doesn’t give any advantage in battle. In levelling, it does. And it will continue to do so. Nothing I can help with.” As for the difference between gold- and silver-trained crews, SerB states: “You can always train your crew in battle. If you are lazy, nothing I can help with.” He answers the same for module unlocking can be unlocked thru free or regular XP.
关于“不花钱也能赢”原则,SerB表示在游戏里,金币不会在战斗里带来无可代替的优势,但在升级研发练车练乘员方面,金币可以带来优势,以后也会是这种模式。
– water has no effect on shells whatsoever, some effect will be added but not soon
水对于炮弹没有任何效果,或许会加些其他的相关效果,但不会在最近做出来。
– you won’t lose by ramming a dead tank. If you feel like you lost some HP by doing that, you probably rammed the tank while it was still alive and the messages arrived in wrong order
撞击已经被击毁的车辆残骸不会掉血,如果你觉得你确实有掉血,或许是你的网络有延迟,其实撞上去的时候对方还没被击毁。
– assist bonus for potential damage won’t be implemented (SerB: “I am waiting for the time when players will ask for bonus just for downloading the game”)
有玩家希望有关于潜在伤害方面的“协助奖励”。
SerB表示,:“我一直在等着,看有没有人提出要求,希望光是下载客户端就能拿到奖励。”
– no plans for 4 man platoons
没有计划做4人小队机制。
– no mods as such will not be implemented into the client. SerB states WG might “borrow” some ideas however.
“你们会不会直接把某些有用的插件做进客户端里?”
“不会照搬,但会‘借用’某些主意。”
– Deadeye perk will affect engine fire chance, but only indirectly (by increasing the chance to hit the engine), doesn’t increase the engine fire chance itself.
致命一击技能会间接地影响发动机着火机会 —— (因为致命一击会增加发动机受到炮弹伤害的几率,从而增加了发动机判断是否起火的频率),但不会直接提高发动机本身的着火几率。
– the rapid fire autocannons have decreased chance to cause engine fires to compensate for the fact any hit can cause engine fire
(这条根据俄服原文和以前的测试结果修改翻译)
发动机只会在受到一定程度的伤害后,才会开始判定是否被打中并造成发动机伤害的炮弹打着火,这是为了降低机关炮之类武器打着发动机的机会。
SerB explains: “A shell hits the engine module, a “saving throw” is thrown (without that the game would be unplayable, veterans remember the 0.4.0 patch) eg. the damage is dealt to the engine with some amount of probability. With each damage dealt to the engine above certain threshold, the engine can catch on fire. The engine below 50 percent health will turn yellow and on 0 it will turn red. This is the connection between crits and engine fires the module damage.”
关于发动机受损和着火的解释:跟大部分零件模块一样,炮弹打中发动机模块时,首先要做一个“发动机是否受到伤害”的几率判定 (经历过0.4.0的玩家都会记得,如果没有这个几率判定,游戏就没法玩了)。然后,如果判定发动机受到伤害,并且所受伤害已经超过一定程度时,会再进行一个“这发打伤发动机的炮弹是否会造成起火”的几率判定 (这个就是发动机独有的起火几率)。此外如果发动机的血量被打到50以下,发动机会变成黄色受损状态,血量被打到零就变成红色损坏状态。以上就是“打得漂亮”跟“我们着火了”之间的联系。
– premium vehicles do not correspond to the stock vehicles of the same tier they are somewhat better than that, but elite vehicles of the same tier have to be better
金币车性能并不是对应同级银币车的白板状态,它们通常比白板银币车要好,但完全体银币车一般会有更好的性能。