【Developer Q&A 】2014/01/15

Source: http://ftr.wot-news.com/2014/01/15/15-1-2014/
来源↗

It is the week of flames it seems – check out Listy’s two fire-themed articles: Crocodile in action and Burning down the house on EU portal
这个礼拜貌似是火焰之周啊,去看看Listy的两篇关于火的文章:鳄鱼在行动以及欧服官网上的烧掉那些房子!
译注:“鳄鱼”坦克,二战期间英国利用丘吉尔7号改装的喷火坦克。

– Q: “Did you take into account that in historical battles of Tigers vs T-34, everyone will want to play the Tigers? I will play only Tigers, because playing T-34 would lower my player statistics (less kills and more deaths).” A (SerB): “Of course we did – such smart players will wait until the end of time 🙂 And by that you won’t improve your statistics, eh? :)” (SS: what SerB probably means is that the “Tiger” queue will be very, very long)
问:“你们在制作虎式vsT-34的历史战的时候有没有考虑过大家都很想玩虎式这个问题?我肯定只会玩虎式,因为玩T-34会降低我的各项数据(死亡次数增加,杀敌次数减少)”答(SerB):“我们当然考虑过了—这么聪明的玩家一定能熬到等待时间结束的 🙂 当然通过这样你的数据也上升不了多少吧,你说是吧? :)” (SS:SerB这里大概想说的是虎式的排队时间将会非常非常的长)
继续阅读

0.8.11改动前瞻

大家壕!

0.8.10 在去年12。27日上线也快1个月了,我们来收集下关于下个版本0。8。11的相关零散的资讯吧:
多次在忽悠里介绍里提到的是关于聊天屏蔽的功能,一些金币车,挪威或瑞士雪地地图等

– next patch will not be 9.0, but 8.11 – it will contain UI features, such as disabling the chat
下一个补丁并不是9.0,而是8.11—它包含了一些UI的新功能,例如禁用随机战斗中的聊天窗口等等

继续阅读

【Developer Q&A 】2014/01/14

Source: http://ftr.wot-news.com/2014/01/14/14-1-2014/
来源↗

– some vehicles (like the FCM 50t) have visibly lower quality of some parts of the model (in this case, tracks). The reason for that is that currently, the maximum amount of polygons per model is limited and sometimes there’s just not enough
部分坦克(例如FCM 50t)模型的一部分看上去很差(FCM 50t的履带)的原因是现在每辆坦克上的多边形数量(用于建模)被限制在了一个数量内,有的时候多边形的数量还真的就是不够了。

– improved Prokhorovka (SS: see earlier leak post) is work in progress, it will not appear in 8.11, maybe it will in 9.0
对普罗霍洛夫卡(SS:看前面地图的帖子)的改进工作正在进行中,它不会出现在8.11补丁中,但是有可能会在9.0中出现。 继续阅读

【Developer Q&A 】2014/01/13

Source:http://ftr.wot-news.com/2014/01/13/13-1-2013/
来源↗

– it’s “completely possible” that historical battles mode will bring battles that took place between 1945-1960 (with T-54, Patton etc.)
历史战“完全有可能”把那些在1945~1960年间发生的坦克战加入游戏(比如T-54以及巴顿参战之类的)

– for now, it’s not planned for small and medium stones to be destuctable
现在没有要把小型以及中型的石头加入可摧毁物体列表的计划
继续阅读

【Developer Q&A 】2014/01/11

Source:http://ftr.wot-news.com/2014/01/11/11-1-2014/
来源↗

Overlord is asking: what do you think of the Missions system in WoT? You can answer him under his post.
Overlord在问:你们对WOT的任务系统怎么看?你可以在他的帖子下回答他。

– the reason the U-8TS gun (that the tier 10 Soviet meds have) has various characteristics on various tanks is caused by different turrets, different ergonomics and different equipment, it’s completely realistic for one gun to give different performance on different tanks
U-8TS这杆炮(苏联10级中坦的炮)在不同坦克上的属性都有不同的原因是炮塔不同,人体工程学也有不同,以及装备的不同。一杆炮装在不同坦克上所发挥的效果出现差异是完全符合现实的。
继续阅读

【Developer Q&A 】2014/01/09

Source:http://ftr.wot-news.com/2014/01/09/9-1-2014/
来源↗

– both penetration and damage of shells are decided separately and independently, that’s the reason why high-pen shells don’t do more damage to targets with thin armor
炮弹的穿深和伤害都是单独且独立计算的,这就是为什么高穿深的炮弹在打击装甲很薄的目标上时不会造成额外的伤害

– SerB states that it’s not true that when hitting thin armor, a shell retains more of its kinetic energy and thus it does more damage
SerB表示炮弹在击中薄装甲时,炮弹会保留大部分的动能以造成更多伤害的说法是不对的 继续阅读