Source: http://ftr.wot-news.com/2014/01/15/15-1-2014/
来源↗
It is the week of flames it seems – check out Listy’s two fire-themed articles: Crocodile in action and Burning down the house on EU portal
这个礼拜貌似是火焰之周啊,去看看Listy的两篇关于火的文章:鳄鱼在行动以及欧服官网上的烧掉那些房子!
译注:“鳄鱼”坦克,二战期间英国利用丘吉尔7号改装的喷火坦克。
– Q: “Did you take into account that in historical battles of Tigers vs T-34, everyone will want to play the Tigers? I will play only Tigers, because playing T-34 would lower my player statistics (less kills and more deaths).” A (SerB): “Of course we did – such smart players will wait until the end of time 🙂 And by that you won’t improve your statistics, eh? :)” (SS: what SerB probably means is that the “Tiger” queue will be very, very long)
问:“你们在制作虎式vsT-34的历史战的时候有没有考虑过大家都很想玩虎式这个问题?我肯定只会玩虎式,因为玩T-34会降低我的各项数据(死亡次数增加,杀敌次数减少)”答(SerB):“我们当然考虑过了—这么聪明的玩家一定能熬到等待时间结束的 🙂 当然通过这样你的数据也上升不了多少吧,你说是吧? :)” (SS:SerB这里大概想说的是虎式的排队时间将会非常非常的长)
– regarding the question above, when asked, whether this will not reduce the popularity of historical battles: “Some battles, yes. We do not care.”
还是关于上面的问题,关于这样(等待时间等等)会不会降低历史战的人气:“部分战斗的话,是的,但是我们才不管呢”
– when asked (historical battles) why not make it just for example 1 Tiger and 5 Panthers vs 1 IS and 5 T-34/85′s: “Because for example in the battle of Kursk, there were no IS and T-34/85 tanks”
当被问起在(历史战)中为什么不直接搞出栗如一辆虎式和5辆黑豹vs1辆IS和5辆T-45/85的历史战的时候,SerB是这么说的:“因为在库尔斯克之战中,那个时候还没有IS和T-34/85来着”
– team battles will definitely be improved and their bugs fixed, “when it’s done it’s done”
7/42绝对会有改进,且BUG们会被修复,当然了, “when it’s done it’s done”
– shell trajectory after being shot does not change
被发射之后的炮弹弹道是不会有变化的
– gun depression is also a balance parameter – KV-1S for example has -8 depression on the 122mm gun, while historically it could depress it only to -2 degrees, Yurko2F states that with the historical value, some Soviet tanks were practically unplayable.
每杆炮的俯角是一个用于平衡的参数—拿KV-1S来举栗的话,它的122mm炮的俯角是-8°,但是历史上的俯角仅有-2°,Yurko2F表示如果他们用历史数据来制作游戏的话,部分苏联车就基本玩不了了
– to the question above, when asked why the Chinese have bad depression and the Soviets don’t: “Such an injustice. Don’t tell me both the nations are the same. And yes, it’s a balance parameter.”
还是基于上述问题,当被问起为何中国车的俯角都很差,苏联车的并不差时,回答是这样的:“哎呀,你看这太不公平了对吧。别跟我说这两个国家都差不多。还有,俯角是用于平衡的一个参数。”
– the speed of the tank is not taken into account when calculating shell trajectory (SS: as in, the shell won’t move any faster – lowering the entire curve – if the tank goes fast)
坦克的速度对计算炮弹的弹道没有影响(SS:换句话说就是炮弹在坦克速度很快的情况下也不会飞得更快,降低整体弹道曲线)
– Storm confirms that the Agrimotor was some old test vehicle from 4 years ago, it is not used anymore for anything, there is only an icon left
Storm表示Agrimotor是4年前的很旧的测试用车辆,现在并没有在任何地方用到它,它在游戏中只存在为一个图标的形式。
↓↓↓此车
– Storm states that the ZIS-30 Soviet TD will appear in the game at some point
Storm表示ZIS-30苏联TD会在某个时间点出现在游戏内的
– according to The_Chieftain (US forum history specialist), he was talking to Hilary Doyle (SS: the ultimate German tank authority) and according to Mr.Doyle, the Germans knew about the 122mm IS prototype 5 months before they met IS-1 in combat
根据The_Chieftain的说法(美服论坛历史专家)。他曾经跟Hilary Doyle进行过交谈(SS:一名德国坦克的权威专家)根据Doyle先生的说法,德国人在与IS-1进行交战前5个月就知道了关于122mm炮的IS原型车的事情
Regarding the account theft reported earlier on RU server, Wargaming actually decided to compensate those, whose accounts were blocked for security reasons. If for example you had 85 percent of your IS-6 mission completed and your account was blocked, you will get the IS-6 for free. That’s a nice move from them.
还有关于毛服这几天大批量被盗号的问题,WG决定要补偿这些由于安全问题而导致账号被冻结的玩家。举个栗子,如果你的免费拿IS-6的任务已经完成85%了,而你的账号又恰好被冻结了,那么你会直接免费拿到这辆IS-6。还是挺有人情味的嘛。