【Developer Q&A 】2014/01/14

Source: http://ftr.wot-news.com/2014/01/14/14-1-2014/
来源↗

– some vehicles (like the FCM 50t) have visibly lower quality of some parts of the model (in this case, tracks). The reason for that is that currently, the maximum amount of polygons per model is limited and sometimes there’s just not enough
部分坦克(例如FCM 50t)模型的一部分看上去很差(FCM 50t的履带)的原因是现在每辆坦克上的多边形数量(用于建模)被限制在了一个数量内,有的时候多边形的数量还真的就是不够了。

– improved Prokhorovka (SS: see earlier leak post) is work in progress, it will not appear in 8.11, maybe it will in 9.0
对普罗霍洛夫卡(SS:看前面地图的帖子)的改进工作正在进行中,它不会出现在8.11补丁中,但是有可能会在9.0中出现。

– Windstorm map (SS: modelled apparently after Trondheim) will appear in 8.11
“暴风雪”这张图(SS:是根据特隆赫姆而创建的地图)会出现在8.11中
译注:特隆赫姆,或有译为特伦汗)是挪威的一个城市,于997年建立。现在成为全挪威的教育中心、科技技术中心和药物研究中心,有30,000名学生在此接受教育。
另:特隆赫姆是德国入侵挪威的行动(威瑟演习作战)中其中一个入侵目标。 由希佩尔海军上将号及4艘驱逐舰运送的1700名德国陆军山地部队在1940年4月9日凌晨登陆特隆赫姆,并在同日控制特隆赫姆。——以上内容均来源于维基百科,特隆赫姆词条。

– the Windstorm map is the same map Storm referred to as “Norwegian/Swedish map”
“暴风雪”地图就是以前Storm提到过的那张“挪威/瑞典地图”

– the guns on the Prokhorovka map (if I understand it correctly) will be German
普罗霍洛夫卡上残留的炮(此处基于SS理解正确)是德国人的炮

– the new Prokhorovka is not made for HD-client yet
新的普罗霍洛夫卡还没有被高清化

– for now, the map option where light tanks could cross the river over ice while heavies would break through the ice and drown is not planned
现在没有计划要加入可以让轻坦通过,但是重坦上去就会沉入河中并且淹死的冰面的地图选项。

– both the winter and summer versions of Himmelsdorf will be available in the game in parallel
锡城的冬天/夏天版本在游戏中会是独立的两张地图

– Storm states that despite adding several winter maps, the majority of maps will still remain summer maps
Storm表示尽管游戏中有那么几张冬天的地图,大部分地图的地形还是夏季的

– regarding more desert maps, Storm states desert maps are bleak and monotonous
关于更多沙漠图的事,Storm表示沙漠图太荒凉了,而且千篇一律

– new personal rating formula will be published “when Storm gets to it”
新的个人评分公式会在“Storm搞定的时候”再公布出来

– the only difference between summer and winter Himmelsdorf will be the visuals, gameplay will stay the same
冬季和夏季版的锡城的区别仅仅在于视觉效果,游戏性还是一样的

– Storm states it’s “not needed” to rework all the maps to look more “war-torn” like Prokhorovka (craters, explosions etc.)
Storm表示“没有必要”把所有地图都像普罗霍洛夫卡一样重制并带有“战争气息”(弹坑啊,爆炸啥的)

– dynamic seasons changes on maps (SS: like, winter/autumn/spring etc. on one map) depending on what season is there in real life are planned, but not anytime soon
现在有计划要搞地图中基于现实生活该处中的季节的动态变化(SS:就是一个地图会有冬天/秋天/春天不同的景观),但是最近一段时间不会有就对了

– various daytimes on maps (SS: morning, noon, evening etc.) are also planned, in middle future
地图上不同的时间段(SS:早上,中午,晚上之类的)也在计划列表之内,应该会在中长期之内做好

– Wargaming devs like the “haze” on maps (SS: as in, “morning mist”), it is there to actually make the transition towards “thick” mist on the map edge look more natural
WG开发团队挺喜欢地图上的“迷雾”(SS:也就是说,“朝雾”)它的存在意义是与地图边缘之外的“厚的”迷雾进行过渡,让它们显得更自然一些。

– Storm agrees that on the maps leaked, the (Erlenberg) ford looks weird (unrealistic), but adds that this is a gameplay decision to add it
Storm确认说在泄露出的地图上,(埃勒斯堡)的浅滩看起来的确有点怪(不真实),但是他后来表示这是基于游戏性而做出的决定

– there will not be more details added to the Himmelsdorf inner yards that only arty can see in arty view
不会给锡城只有通过火炮视角才能看到的被建筑物围住的部分加入更多的细节刻画了

– changes to light tanks? “When it’s done it’s done”
轻坦们的变动?“When it’s done it’s done”

– according to SerB, there is a connection between tank weight and its ability to bring down trees as follows: “a tank weighing N tons can bring down a tree of N centimeter trunk diameter”
SerB表示坦克的重量和它们撞树的能力间有以下这个关系:“一辆重量为N吨的坦克能撞倒一棵树干直径为N厘米的树”

– more realistic tank performance in historical battles? SerB: “Want realism? Join the army.”
历史战中会不会有更加真实的坦克表现?SerB:“要真实?参军去。”

– Q: “I have a problem…” A: “Write in the “Problems” section of forums”
问:“我有个问题……”答:“去论坛的“问题”板块发帖”

– there is no universal conversion formula for the penetration conversion between “German” and “Soviet” penetration system (SS: while the “Soviet” system is used in general, sometimes the numbers are intentionally changed, so the fact a gun has a different penetration in real life matters very little to developers)
在“德国”和“苏联”的穿深系统之间没有通用的转换公式(SS:鉴于游戏中大量使用的是“苏联”的穿深系统,有些数字是已经被刻意改动过的了,开发团队对于一杆炮在游戏内的穿深和现实生活中的穿深有不同这一点表示不怎么在乎)
译注:拿SS博客评论区的东西举个栗子,以下为SS的评论原文:

According to German penetration tables, Russian PaK 36(r) has 130mm penetration. Soviets list it at 96mm penetration. That however does not mean that RU number = GER number * 1,354 (130/96) – the correlation is not linear. Furthermore, some guns in game are intentionally unhistorically buffed or underpowered (90mm US guns, T-25′s A18), so it doesn’t matter anyway what penetration the gun had in real life, because WG will do whatever they want.
根据德国人的穿深表格来看,毛子的PaK 36(r)炮的穿深是130mm。苏联的表格上写的是96mm的穿深。但是这并不意味着毛子的数据*1.354=德国人的数据 —这两者之间的关系并不是线性的。进一步来讲,部分游戏内的主炮是刻意做的比历史上的炮要厉害或者要弱的(90mm的美国主炮,T-25的A18炮等等)。所以现实生活中这杆炮的穿深是多少并不重要,因为WG还是会埋头去做自己要做的事情。

– SerB states that while it’s theoretically possible to make tree trunks into solid objects (the was ripped off turrets will be), it’s not needed – it would only create a mess of fallen solid trees, that would block players
SerB表示理论上是可以把被撞倒的树干部分做成有实体的物体的(类似于即将出现的由于弹药架爆炸被炸飞的炮塔一样),但是是没有必要这么做的—它只会造成大量倒下的树木阻挡玩家前进的混乱状况

– US light line might be reworked more like sooner than later…
美国轻坦线的重制应该快了……快了吧……

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