【Developer Q&A 】2014/01/11

Source:http://ftr.wot-news.com/2014/01/11/11-1-2014/
来源↗

Overlord is asking: what do you think of the Missions system in WoT? You can answer him under his post.
Overlord在问:你们对WOT的任务系统怎么看?你可以在他的帖子下回答他。

– the reason the U-8TS gun (that the tier 10 Soviet meds have) has various characteristics on various tanks is caused by different turrets, different ergonomics and different equipment, it’s completely realistic for one gun to give different performance on different tanks
U-8TS这杆炮(苏联10级中坦的炮)在不同坦克上的属性都有不同的原因是炮塔不同,人体工程学也有不同,以及装备的不同。一杆炮装在不同坦克上所发挥的效果出现差异是完全符合现实的。

– apparently implementing the amount of crew XP recieved in post-battle statisics doesn’t have high priority
加入可以让你在战后看到这一场乘员一共拿了多少经验的机制的优先级不是很高

– apprently both the T110E3 and T110E4 will be nerfed (SS: if I understand it correctly), currently T110E3 has a bit better winrate than T110E4
(本条基于SS理解正确)T110E3和T110E4都要砍,现在T110E3的胜率比T110E4要高一点

– it seems that SerB is not exactly agreeing with the implementation of the option to disable the battle chat
SerB并不完全同意把禁用战斗聊天的选项引入游戏这一事实

– the fact that the 155mm T7 (US gun) has better penetration in game than the 120mm T53 is not historical (SS: it was vice versa, in fact the 155mm could only fire HE shells IIRC), it is a game balance decision
155mm T7(美国的炮)比游戏内的120mm T53的炮穿深更好这事是非史实的(SS:恰恰相反,如果我没记错的话,实际上155mm只能发射HE弹),这么做是出于对游戏的平衡性的考虑

– it’s not yet sure that there will be improved destruction model of trees (SS: breaking, splintering), but it’s possible
现在并不确定树木的摧毁模型会不会被改进(被撞断,裂开之类的)但是有可能会这么做

– it’s possible that the models of grass and bushes will also be improved so that they get crushed once the tanks roll over them
草丛和灌木丛的模型也有可能会被改进,以后他们就会在坦克开过时直接碎开

– apparently, different types of shells will destroy buildings differently
不同的炮弹会以不同的形式拆掉房子

– the time before the “tracks” your tank leaves on the ground disappear will be seriously increased, but they will still disappear (won’t stay forever)
坦克在地上留下的“履带”痕迹的消失之前的存在时间会被大幅度提高,然而它们最终还会消失(不会永久的停留在那)

– it’s possible there will be some significant optimization in the game for those, who play on maximum settings
未来有可能会对那些特效全开的玩家进行一次显著的优化

– IS-3 hull will be remodelled
IS-3的车身会被重新建模

– for now, all the patches (updates) will be downloaded altogether: at least in the beginning there will not be separate “HD” patches and separate “normal” patches
现在,所有的补丁都是一起下载的:至少一开始并不会有单独分开的“高清”补丁和独立的“常规版”补丁

– according to Storm, disabling the camera “waving” in sniper mode (“dynamic camera”) does not give you any significant combat advantage
Storm表示禁用狙击模式下摄像机的“抖动”(打开“动态摄像机”的那个选项)并不会为你带来很显著的在战斗中的优势

– Storm (and other developers) believes that the D-25, D-10, S-70, M-62 and M-64 Soviet guns are implemented correctly (penetration-wise): he argues that there are many various penetration tables for those guns and some differ significantly from each other
Storm(以及其他开发团队的成员)相信D-25,D-10,S-70,M-62以及M-64苏联主炮都被正确地加入了游戏(从穿深角度来讲):他争辩说这些主炮都有很多穿深指示表格,但是部分表格的数据之间的差异又特别大

– Veider on hardware (graphic card) upgrade: “I also started on 7600GT, then 9800, then GTS250, GTX460, GTX550, GTX580, now I have GT770. If you like to play, you have to like also switching graphic cards :)”
Veider对于硬件(显卡)升级的说法:“我一开始用的也是7600GT,后来是9800,之后是GTS250,GTX460,GTX580,我现在用的是GTX770。如果你想要玩游戏的话,记得要一直换显卡啊o(* ̄▽ ̄*)ゞ ”

– Veider does not know exactly whether GTX770 will be able to run the HD client on top settings: “I hope it will”
Veideri并不确定GTX770是否能把高清客户端以最高特效带起来:“我希望可以就是了”

– apparently the developers tested allowing players to create their own maps, the results of this were unplayable
开发团队曾经测试过让玩家自制地图,结果非常的糟糕,根本没法玩。

– apparently the premium tanks, that are not in the ingame shop anymore (KV-5, Type 59) do not display correctly on your Depot screen, it’s a bug and it will be fixed in 8.11
那些不存在于游戏内的商店的金币车们(KV-5,59式等等)在仓库界面不会正确显示的原因是由于Bug造成的,它会在8.11就进行修复

– according to Overlord, WoTB will enter open beta stage soon
Overlord表示WOT手机版即将进入公开测试阶段 

Overlord also talks about an interesting concept, “personalised missions” – to quote him:
Overlord同时提到了一个有趣的概念,“个性化任务”—以下为原文 

A system that would track player’s progress throughout the game (tanks researched and purchased, crew skills, etc) and offer unique missions based on that progress? In such a system, each player would always have a goal (or a few) to complete.
一个可以追踪玩家游戏进度(点亮和买出的坦克,乘员技能之类的)以及基于此给玩家提供独一无二的任务?在这个系统中,每个玩家应该总有一个(或者一些)需要完成的目标

and here is an example from Overlord:
以下是他给出的一个栗子: 

Supposing, you are going US medium line (at M4A3E8), missions could be:

– upgade to top gun (in 2h)
– unlock T20 (in 2d)
– upgade crew to 100%
– reach 55% W/R (100 battles min)

比方说,你在玩美国的中坦线(现在出到了M4A3E8)
任务将会是这样的:
升级到顶级炮(2小时之内)
解锁/点亮T20(2天之内)
把乘员技能练到100%
把胜率提升至55%(战斗场次至少需要100场) 

An interesting insight for sure!
看起来挺有意思的!

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