Storm询问玩家对于WOT的意见

Source:http://ftr.wot-news.com/2014/02/05/storm-asks-for-player-opinions-on-wot/
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Source: http://world-of-kwg.livejournal.com/274677.html
真·来源↗ 

Hello everyone,
大家嚎, 

Storm made a summary post, asking players, what they would like WG to address in WoT. From the discussion:
Storm发了个总结帖,帖子中在询问各位玩家他们想要WG在游戏中搞出些什么。以下是讨论区的内容:

– Wargaming knows about bots and Storm says they will fight them, but he also says there are much fewer of them than what players think, “less than 1 percent of all players” (there is an analysis running, after that botters will be banned)
WG知道挂机党的存在,Storm表示他们会继续和他们做斗争,但是他同时也说挂机党的数量比大家想的要少得多“只有不到1%的全体玩家是挂机的”(有分析正在进行当中,在那之后,挂机党们就会被Ban掉了) 继续阅读

【Developer Q&A 】2014/02/05 (内附三测改动)

Source:http://ftr.wot-news.com/2014/02/05/5-2-2014/
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Yurko2F explains how camo works:
Yurko2F解释了隐蔽究竟是如何工作的: 

“Camouflage is a coefficient. As an example, take 0.5 – that means that a tank with 400 meter viewrange will see the enemy with 0,5 camo factor at (400*0.5) = 200 meters. Movement and shooting increase this coefficient, while camo net and camo skill reduce it. Specific values won’t be disclosed, for individual tanks they can be found quite easily in training room.”
“隐蔽是个系数。举个栗子吧,就拿0.5做个比方来说—这就是说一辆视野为400m的坦克将会在 (400*0.5) = 200 米处发现一个具有0.5的隐蔽系数的敌方坦克。移动以及射击会造成该系数的上升,但伪装网和隐蔽技能会降低该系数。我们不会公布具体的数值,但是对于特定坦克来说,在训练房里自己试一试就行了。”  继续阅读

【Developer Q&A 】2014/02/04

Source:http://ftr.wot-news.com/2014/02/04/4-2-2014/
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– there is no set rule that certain damage in game has to correspond to certain caliber (SS: for example 150mm guns don’t have to deal 750 or 850 damage, the number can be completely different)
游戏中并没有相关规定表示伤害就一定要和某个口径挂钩(SS:例如150mm主炮的单发伤害不一定要是750或者850,数字可以搞成完全不同的)

– DW2 OP or UP? “If the tank stats stand out, I will fix it”
DW2太强或者太弱了?“如果坦克数据太突出(过强/过弱的话),我会搞定的” 继续阅读

【Developer Q&A 】2014/02/03

Source:http://ftr.wot-news.com/2014/02/03/3-2-2014/
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– there are no two arty lines for some nations (SS: Americans could get one) because “we don’t want it for now”
部分国家是没有两条火炮线的(SS:但是美国有可能会有两条)因为“我们暂时不想搞”

– apparently, TG (Tank Grotte) won’t be implemented anytime soon
TG(Grotte坦克)最近不会引入到游戏内的
译注:如果我没理解错,此处的Tank Grotte指的是T-22。 继续阅读

Storm询问8.11的视野问题

Source:http://ftr.wot-news.com/2014/02/02/storm-asks-about-8-11-fov/
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Source: http://world-of-kwg.livejournal.com/274359.html
真·来源↗ 

Hello everyone,
大家嚎, 

Storm recently made a post about the 8.11 FOV, asking players, how do they like it on test 2. I took two screenies to compare (although on my resolution – 1440 * 990 – it is not that much noticeable, you can see the FOV got a bit limited).
Storm最近发了关于8.11的视野的一贴,其中他在问这些玩家,他们到底喜不喜欢二测上视野的样子。我弄了两张截图来作为对比(尽管在我的分辨率上—1440*990—好像看不出来什么,但是你还是可以发觉视野被限制了一些)  继续阅读

【Developer Q&A 】2014/02/02

Source:http://ftr.wot-news.com/2014/02/02/2-2-2014/
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Hello everyone,
大家嚎 

check out new info about WoT: Blitz on Overlord’s blog! You can also check out Listy’s article about Toyota Wars.
记得去Overlord的博客上看看WOT手机版的新消息!还有Listy的一篇关于丰田战争的文章。 

– apparently, T23 premium tank will not be sold…
金币T23是不卖的………… 继续阅读

【Developer Q&A 】2014/02/01

Source:http://ftr.wot-news.com/2014/02/01/1-2-2014/
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– all shell types of the same gun do the same module damage (SS: I checked at gamemodels3d, HE shells do NOT do more module damage than AP shells)
同一杆炮的所有弹药种类所造成的模块伤害是一样的(SS:我去看过gamemodels3d的数据,HE弹并不会比AP弹造成更高的模块伤害)

– engine can be set on fire by ANY damage (SS: even that, which doesn’t turn it yellow), while fuel tanks start burning only when their HP reaches 0
引擎可以被任何的伤害打着火(SS:就算没把发动机打黄的伤害也可以),然而油箱只有在模块血量为0的时候着火
继续阅读