Source:http://ftr.wot-news.com/2014/02/04/4-2-2014/
来源↗
– there is no set rule that certain damage in game has to correspond to certain caliber (SS: for example 150mm guns don’t have to deal 750 or 850 damage, the number can be completely different)
游戏中并没有相关规定表示伤害就一定要和某个口径挂钩(SS:例如150mm主炮的单发伤害不一定要是750或者850,数字可以搞成完全不同的)
– DW2 OP or UP? “If the tank stats stand out, I will fix it”
DW2太强或者太弱了?“如果坦克数据太突出(过强/过弱的话),我会搞定的”
– British arty depression us a “balance parameter”
英国火炮的俯角是作为“平衡用参数的”
– the priority for HD tank models lies in mass-produced and “legendary” tanks
高清化坦克的优先度是以以下顺序排列的:量产数量很多的坦克,以及“传奇性”的坦克们
– for now, there will be no separate HD and regular clients, this might change later when the patches get big
现在暂时不会有分开的高清客户端和常规客户端,这在以后补丁变大之后有可能会有变动
– GPU multicore support will come at some point
某个时间点会有对多核GPU的支持的
And stuff regarding SerB’s post about RU audience. The discussion under the post is actually pretty cool and interesting, I wish I could translate it, but it would take too much time.
以及SerB的关于毛服玩家受众群体的帖子。帖子底下的讨论很有意思也很精彩,我希望我能够翻译它,但是工作量太大了。
– on RU server, only like 15 percent of players are younger than 18 according to SerB
SerB表示毛服只有15%以下的玩家年龄小于18岁
– average RU WoT player age is 32, Storms confirms by saying that this was found out via a paid survey and that real results will differ from this result only by like individual percents
毛服WOT的玩家平均年龄在32岁,Storm肯定了这个说法,表示这个数据是由付费第三方调查公司得出的,而真实数据和他们所得的数据只会相差几个百分点
– SerB points out that all the player proposals to “increase skill of the playerbase” usually boil down to “don’t let the idiots into my team”
SerB指出所有玩家建议“提高玩家群体的水平”基本都会变成“别让傻逼和我分在一队就没问题了”这样
– return of the “Stalin” inscriptions in the game had very positive impact on company profits
“斯大林”标语的回归对WG的利润产生了非常良好的影响
– on the contrary, there was no significant profit loss from EU server based on the affair
相反,欧服因为此事(斯大林标语重新上线)反而没有什么显著的利润上的下滑
– “less than 10 thousand” free IS-6′s were given out during the Christmas event
“少于一万辆”免费的IS-6在圣诞活动期间被分发给了那些达成任务目标的玩家