Here are a few of the answers Storm has given in comments under the earlier article from today (I hate backediting posts, so I’ll just make this new one):- Storm has checked the test hit rate statistics. All vehicles (except for arty) improved their hit percentage by cca 5 percent.
Storm核对了下命中率数据,所有的车体(炸逼除外)都平均
提高了5个点的命中率– devs are still thinking about removing the sniper mode reticle shake after shooting
dev任然考虑移除狙击瞄准模式下,开炮后抖动的情况 —
不会关掉那个选项啊!
– the new tank being hit sounds have cca 50/50 feedback, about half of the players like it, half don’t
新的音效(击中时的)反馈过来,好坏参半.
– the “exploit” with shooting from behind two bushes will stay too, but the fix was already developed and will soon be implemented
那个啥,在2个艹堆子后面黑枪的效果不会变,但是修改已经开发完成很快就会实施了(我感觉我要崩溃了,这前后赶脚木有半毛线关系居然还有but)
– Superpershing nerf is still not decided 砍不砍超潘要看我们心情!空了吹!
– tests stats do not confirm the opinion of some players that arty was in fact buffed, both arty hitrate and damage went apparently down
测试服的数据显示,更新后的炸逼并没有某些玩家说的实际上buff了! 而是数据显示,炸逼的命中率和伤害都明显的下降了
– the new sounds of engines, shots etc. won’t come soon, but WG is working on it
新的花冻鸡,开炮音效还早着呢,!不过我们慢慢搞就是了
– it’s not easy for the developers to change the date of test server patches, as the test server patch publishing has huge inertia
对于dev来说, 更改测试服patch的变更日期是很难的! 因为测试服的patch发布是很早前就订下来的
– the changes in some vehicles’ camo factor are connected with unification of the camo factor counting metod on all the vehicles, based on their size – earlier, some vehicles had illogical camo factor, not corresponding to their size
一些车辆的伪装系数的变更是和所有车辆上的伪装系数计算方式统一的! 主要是按照大小–早期,一些车辆明明高富帅却有着不可思议的伪装系数!
– devs are discussing the implementation of another spall liner function: increase the saving throw of crewmembers and internal modules from arty HE shells by 20-30 percent
dev正在考虑给内裤增加额外的用途: 对炸逼he的炮弹,增加20%~30%对成员和零件的保护
– the game crashes in research tree have been fixed in 0.8.6
086将会修复游戏内看科技树会游戏崩溃的bug
– according to Storm, the French premium arty wasn’t nerfed
据Storm说, 高卢的金币炸逼不会额外nerf! –炒鸡攒啊