【Developer Q&A 】2013/09/02

Source: http://ftr.wot-news.com/2013/09/02/2-9-2013-2/
来源↗

Today was a bit technical, so I hope I got everything right
今天的东西都是科普向的,我希望我都翻译对了…… 

– SerB is not afraid of WoWp stealing players from WoT, he thinks the migration will be normal
SerB并不担心战机世界的推出会降低WoT的用户数量,他觉得用户数量的转移是正常的

– SerB describing the difference between US and Soviet penetration methodology: “The difference is in the amount of shell fragments, that make it past the armor. In the common American and German system it is based on “primary penetration” (20 percent of fragments make it behind the armor), while the Soviet data are based on the “guaranteed penetration” (80 percent). We compared the data of German and American 75mm guns tested in USSR and with German 50mm, 88mm and British 57mm. There is a 1,17 times difference on average”
SerB是这么描述美国与苏联之间的穿深计算方法的:“区别就在于能够穿透装甲的弹片的数量。美国和德国的系统是基于“主要穿深”(有20%的弹片穿透了装甲),而苏联的数据是基于“确保穿深”(80%的弹片穿透了装甲)。我们对比了以下一些炮的数据:德国和美国的75mm炮,德国的50mm,88mm以及英国的57mm,在两种计算方法中大约平均有1.17倍的差距”

– SerB states that this table is not accurate, he considers the Soviet gun tests table accurate
SerB说这个表格是不准确的,他认为苏联炮的测试表格是准确的。
继续阅读

【Developer Q&A 】2013/09/01

Source:http://ftr.wot-news.com/2013/09/01/1-9-2013/

– as was mentioned before, currently, WoWp average battle time is roughly 4 minutes (which is about half of that of WoT). SerB states that the XP income will be set so that tier 10 can be reached roughly within the same amount of battles as in WoT
前几天也提到过,现在飞机世界的平均战斗时间在4分钟左右(大概是WOT的一半)。SerB表示飞机世界的经验值收入也会调整到一定的程度,以保证在游戏场次与WOT相同的情况下也能拿到10级的飞机

– Taiwanese TD’s in Chinese tree? “Unfortunately, we haven’t found any yet”
中国线里会不会有湾娘的TD?“很不幸,我们没找到任何可以用的东西”

– if you unlock Object 140 in 8.8, you will still have it unlocked when Object 430 comes (SS: but you won’t have 430 unlocked automatically as well)
如果你在8.8中把140工程点亮了,在以后推出430工程以后,它还是会保持被亮的状态(SS:不过430工程不会自动解锁)
继续阅读

【Developer Q&A 】2013/08/24

Source: http://ftr.wot-news.com/2013/08/24/24-8-2013/#more-2172

– according to developer Marsching, the situation when one team has one tier 10 heavy as top, while the other team has only tier 8, is okay
根据开发者Marsching的说法,一队有一辆10级重坦作为班长而对面全是8级车的情况没什么问题

– there existed a T-34/57 with a model 1943 turret, but it never participated in fighting and therefore it won’t be implemented into historical battles
的确有一辆装了1943年版炮塔的T-34/57,不过它从没进入过实战,所以也就不会被引入到历史战中
继续阅读

【Developer Q&A 】2013/08/23

Source :http://ftr.wot-news.com/2013/08/23/23-8-2013/
来源↗

– according to SerB, both LTP and T-127 are doing fine
SerB说LTP和T-127的表现还凑合

– rangefinder won’t be implemented into the snipermode UI
测距器不会被引入到原版的开镜模式中

– Object 430 won’t have a smoothbore gun
430工程用的不会是滑膛炮
继续阅读

【Developer Q&A 】2013/08/22

Source:http://ftr.wot-news.com/2013/08/22/22-8-2013/
来源↗

– SerB is levelling up the British arty branch, but hasn’t reached FV304 yet
SerB跳了女王火炮线的坑, 不过还没坑到FV304

– new modes for random battles confirmed (no details yet)
随机战场中将加入一种新的模式,不过没有更多的细节信息放出
继续阅读

8.8更新花边——被遗忘的部分

Source:wot-news.com

– reworked the way determining the ramming culprit (initiator) works: now the one, whose tank is moving faster will be considered the culprit (SS: this is mostly for determining team damage from rams)
重制了撞击发起者的判定:现在移动更快的那辆坦克会被算成发起者(SS:这是用来判定撞击造成的队友伤害的)

– added automatic relogin to another server, if platoon/company invite came from it
现在如果收到从另一个服务器发来的组队或者联队邀请,会自动帮你切换服务器
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Storm的问答时间——

Source: http://world-of-kwg.livejournal.com/234997.html
来源↗

– in 8.8, the reload timer in seconds will not be added, problems were discovered with its implementation
8.8中,装填剩余时间指示器(默认的瞄准UI)不会被引入,因为在加入游戏的过程中发现了一些问题 

– WG will implement a ping meter for various servers of each cluster into the hangar
WG会在车库中给每个服务器加入一个Ping指示器
继续阅读