【Developer Q&A 】2014/12/28

Source:http://ftr.wot-news.com/2014/12/28/28-12-2014/
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Not much today as is usual these days. But you can win stuff in Listy’s WG-sponsored competition, check it out!
今天也和最近这几天差不多,没什么东西。但是Listy有个WG赞助的活动,各位有兴趣可以看一下。 

– for now, the XP for “tanking” will not be implemented
现在不会实装“抗伤害”的奖励经验 继续阅读

超测服泄露:T-54“初号机”被砍

Source:http://ftr.wot-news.com/2014/12/28/straight-outta-supertest-t-54-proto-nerf/
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Source: FTA VK community
真·来源↗ 

Hello everyone,
大家嚎, 

T-54 First Prototype (furthermore referred to as T-54 Proto) was changed on supertest as such (data for 100 percent crew):
T-54初号机(之后简称为T-54初)在超测服上改动如下(数据包含了100%乘员加成):  继续阅读

关于阿基里斯和M10的装甲

Source:http://ftr.wot-news.com/2014/12/27/of-achilles-and-m10-armor/
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Hello everyone,
大家嚎, 

some of you guys (thanks to Listy for this particular thing) might have noticed one thing about the new 9.5 branch. We basically have to relatively identical vehicles in the game – the M10 US TD and the Achillers, which are mostly identical (Achilles is simply a re-armed M10), yet they – in the game – have quite a different armor. Check it out – the M10:
有些人(感谢Listy指出了这一点)也许已经注意到了9.5的新线的一个问题。游戏中现在有着很多相同的车—美国的M10 TD和阿基里斯,基本上就是一样的玩意(阿基里斯其实就是个换了炮的M10),然而他们—在游戏中—装甲防护上有着一些区别。如下,M10: 继续阅读

超测服泄露:T-54“初号机”

Source:http://ftr.wot-news.com/2014/12/26/straight-outta-supertest-t-54-first-prototype/
来源↗

Source: VK Wotleaks community
真·来源↗ 

Hello everyone,
大家嚎, 

this is the upcoming tier 8 Soviet premium medium tank – intended for normal purchase, not an event tank or anything.
这辆是马上要出的8级苏联金币中坦——就是拿出来卖的,不是活动奖励坦克啥的。 继续阅读

【Developer Q&A 】2014/12/26

Source:http://ftr.wot-news.com/2014/12/26/26-12-2014/
来源↗

Not much today. But the supertesters will recieve new tier 8 Soviet MT premium (T-54 First Model aka T-54 Model 1945), so it’s not all that bad.
今天没啥消息。但是超测玩家今天会收到新的8级苏联金币中坦(T-54初版,也就是T-54 M.1945),所以其实还好 

– a shell always counts as a “point” – some player insists that when touching the ground, a shell turns into an “object” because it “touches” the ground, but this is not true (SS: there is one situation where it’s completely possible to fire and have the shell explode on the ground instead – when you have low terrain settings, some pieces of terrain are simply not displayed, which leads to strange shell explosions. Developers suggest not using lowest terrain settings unless absolutely necessery)
炮弹总是算作一个“点”—部分玩家坚持说当炮弹与地面接触时,炮弹会变成一个“物体”—因为它和地面接触了。但是这并不是真的(SS:有一种情况就是你发射了炮弹,炮弹在地上爆炸了—当地形设置是低的时候,部分地形是不会显示的,也就会导致很奇怪的炮弹爆炸的情况。开发团队建议在不是极端必要的情况下就不要用最低的地形设置了) 继续阅读

【Developer Q&A 】2014/12/25

Source:http://ftr.wot-news.com/2014/12/25/25-12-2014/
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– Storm is not that keen on large maps (1500*1500+). He states that it was tested and slow tanks would be even worse than they are now and they would just camp the bases. In general, focus would shift from shooting to moving and that becomes boring really quick
Storm对大地图并不是那么感兴趣(1500*1500以上)。他表示他们测试过大地图,那些慢车的表现比现在还差,他们就直接蹲家里了。整个游戏的大方向会从射击变成到处转悠,而这样做很快就会变得无聊。

– Storm confirms that XP bonus for blocking damage with your armor (“tanking”) will come
Storm肯定说通过装甲来吸收伤害(“抗”)的经验奖励会有的 继续阅读