Source:http://ftr.wot-news.com/2014/12/26/26-12-2014/
来源↗
Not much today. But the supertesters will recieve new tier 8 Soviet MT premium (T-54 First Model aka T-54 Model 1945), so it’s not all that bad.
今天没啥消息。但是超测玩家今天会收到新的8级苏联金币中坦(T-54初版,也就是T-54 M.1945),所以其实还好
– a shell always counts as a “point” – some player insists that when touching the ground, a shell turns into an “object” because it “touches” the ground, but this is not true (SS: there is one situation where it’s completely possible to fire and have the shell explode on the ground instead – when you have low terrain settings, some pieces of terrain are simply not displayed, which leads to strange shell explosions. Developers suggest not using lowest terrain settings unless absolutely necessery)
炮弹总是算作一个“点”—部分玩家坚持说当炮弹与地面接触时,炮弹会变成一个“物体”—因为它和地面接触了。但是这并不是真的(SS:有一种情况就是你发射了炮弹,炮弹在地上爆炸了—当地形设置是低的时候,部分地形是不会显示的,也就会导致很奇怪的炮弹爆炸的情况。开发团队建议在不是极端必要的情况下就不要用最低的地形设置了)
– module weight is a balance parameter (SS: here, the dev completely avoided or misunderstood the question, so – just letting you know, no point in dwelling on why engine X weighs half as much as engine Y or something)
模块重量是个平衡用的参数(SS:这里开发团队彻底回避了,或者说是错误的理解了问题,所以各位以后就不要在意为什么X发动机的重量只有Y发动机的一半这种细节了)
– developers are still experimenting with tank viewrange nerf
开发团队依然在对视野削弱进行实验
– in 9.6, old light tanks will very likely be rebalanced (buffed), specifically their firepower apparently (SS: it’s not clear, but I think they mean accuracy on the move)
9.6中,旧的轻坦们很有可能会被重新平衡(buff),尤其是火力(SS:这里不太清楚,但是我觉得他们的意思是移动中的精准度)
– Blitz replays will be incompatible with PC version (SS: duhhh… yes, people ask such stuff)
闪电战的录像文件在PC上是不能看的(SS:没错…恩,有人的确在问这种事情)
土坡开炮锄大地的真相?