【Developer Q&A 】2013/10/29

Source:http://ftr.wot-news.com/2013/10/29/29-10-2013/
来源↗

 

There will be a new feature – recruiting interface for clans. If WG EU doesn’t make an English version, I’ll just translate it myself and post it here.
会有新的机制—军团招人的界面。如果WG欧洲分部不弄一个英文版的话,我就自己翻译然后贴在这了。 

– apparently, client and server shell trajectories can actually differ from one another, but just for a tiny bit
客户端和服务器端的弹道可能会有不同,但是只有一点

– it’s completely possible for the server aim circle to aim with different speed as the client aim circle, it’s usually the fault of poor internet and packet loss
服务器准星和本地准星瞄准速度不一致时完全可能的,通常这种情况是因为网络太烂或者是丢包造成的
继续阅读

8.9 官方车辆改动说明

Source:http://ftr.wot-news.com/2013/10/28/8-9-official-vehicle-changes/
来源↗

给出对照表,并翻译部分车辆被改动的理由。

常用名词对照:
Penetration→穿深
Hull→车体
Turre
t→炮塔
Traverse→车身转速
Angle→角度
suspension→悬挂,履带
Aim Spread→瞄准扩圈惩罚
Elevation→仰角
Depression→俯角
Aim time→瞄准时间
Terrain resistance→地形阻力系数
Horse power→马力,发动机的
Reload time→装填时间
collision model→碰撞模型

In connection with the introduction of the new German TD branch, the Panzerjäger I and Marder II vehicles were rebalanced:
由于德系新TD线的原因,一号突击炮和黄鼠狼II被重新平衡了:
继续阅读

【Developer Q&A 】2013/10/28

Source:http://ftr.wot-news.com/2013/10/28/28-10-2013/
来源↗

– according to SerB less than 30 percent of all players are in any clans
SerB表示不到30%的全部玩家在参加了军团

– there is some development of the visibility system being conducted. A player suggested the visibility system to encompass the view vectors of various crewmen (for example: the driver can see only forward), but Storm wrote such a thing (limited fields of view by crewmen) won’t be implemented. SerB adds that he’d actually like to have that, but he’s afraid that if they do that, there will be much confusion amongst the players regarding the visibility system
现在可见度系统的工作正在进行中。有一名玩家建议这个系统包含不同组员的视角(举个栗子:驾驶员只能看到正前方),但是Storm表示这样的东西(由组员位置而决定的视角)不会被加入游戏。SerB补充说他其实很想把这个做出来,但是他表示如果真的搞出来了,那么玩家就会对这个系统产生一定的迷惑。

– BT-5 will most likely appear as an alternative hull
BT-5有可能会作为可选车身出现
继续阅读

Japanese tier 10 STB-1 – armor schematics

Source: Daigensui

Interested in how armored the STB-1 will be? Here are the schematics.

Preliminary stats (not necesserily the ones that will appear ingame, but not far):

Weight: 38 tons  38噸
Speed: cca 53km/h+  53的速度
Crew: 4 (commander, loader, gunner, driver)  4個成員(車長, 炮手,駕駛員, 裝填手)
Gun: 105mm L7A1 (-6/+9 depression/elevation, penetration cca 257mm, 330mm with HEAT gold ammo) 炮管為: 105 mm L7A1 (-6/+9的俯角仰角,  穿深 257, heat 為 330穿)
Engine: Mitsubishi 10ZF21WT, 750hp diesel  花凍雞: 三菱 10zf21wt. 750hp 柴油機

继续阅读

【Developer Q&A 】2013/10/27

Source:http://ftr.wot-news.com/2013/10/27/27-10-2013/
来源↗

– having occasional FPS drops to 2-7 FPS? “Vacuum clean the computer”
帧数会突然降到2~7帧?“拿吸尘器清理电脑去”

– the reason for module saving throws is lower tier tanks having a fighting chance against hightier ones
之所以每个模块都有豁免的机会是为了让低级车在面对高级车的时候也有机会杀死它们

– when the KV-1S is split into two tanks, the statistics will probably stick with the tier 6 tank, because most of the battles were played with the big guns anyway
当KV-1S被分成两辆车时,数据应该会留在6级车上,因为大部分的战斗肯定都是拿122管子玩的

– the aimtime in WoT is there to simulate accurate aiming by the crew
WOT里的瞄准时间是用来模拟组员真实的瞄准时间的 

A bit of info about CW from Overlord, quite interesting:
Overlord带来的一些领土战的信息,挺有意思的: 

“Regarding the Clan Wars, there are big plans for that mode to make it more accessible for players, which includes separation of CW into regular global map and another submode which is going to be less exhaustive in terms of time and effort – at the same time providing a new type of gameplay (garage battles). Plus, the game still needs a more accessible end-game mode than Clan Wars, possible with PvE element – survival, moba, coop, or smth similar. Don’t see a problem with T10 being awarded in CWs as long as they don’t offer better performance comparing to regular vehicles.”
“领土战啊,现在有计划可以让更多的玩家参与其中,其中包括了将领土战分离成一般的全球地图以及另一个副模式,让你投入更少的时间和精力—并同时提供一种新的游戏方式(车库战)。另外,游戏依然需要一些在领土战之外的高端玩法,也许是PVE之类的东西吧—生存模式,MOBA(类DOTA),合作模式,或者是差不多的东西。只要领土战奖励的10级车不比其他的常规车辆强,那么拿来作为领土战的奖励就没什么问题” 

and
还有 

“7/42 appeared to be the most succseful form of competitive play which doesn’t mean we are not going to try T10 in esport in future. And again see above for end-game.”
“7/42在竞争性方面看起来是最成功的一种方式,但是这不意味着我们不会把10级车加入到电竞当中。还有,参阅上方关于高端玩法的一些内容。” 

【Developer Q&A 】2013/10/26

Source:http://ftr.wot-news.com/2013/10/26/26-10-2013/
来源↗
– SerB on why WG won Golden Joystick despite the overwhelmingly negative response on RU forums: “It’s simply because the whiners are always more active”

SerB对于为什么WG在论坛上有大量负面评论的情况下还能拿到金摇杆奖的评论:“因为那些抱怨的玩家总是更加的活跃”

– Slava Makarov (main WoT producer) states he didn’t know in advance WoT would win
Slava Makarov(WOT的主开发人员)表示提前不知道WOT会获得金摇杆奖

– historical battles will have gold ammo (and it won’t be limited apparently)
历史战可以用金币弹(显然也不会被限制使用)
继续阅读