大家恏,我是时代速写. 上次聊到炸逼的心理学,口味比较辛辣重口~这次准备了新的食材,咱们继续这种无节操风格~\(≧▽≦)/~。
镇贴图 鸟瞰众生的炸逼——炸逼心中自己高大的形象
————————————————炸逼的心理学——刺刀————————————
常言说得好,不会玩刺刀的炸逼不是好骚年,不管是敌方大君压紧还是肉真袒露,都能扮猪食虎反戈一击,从而展现你临危不惧独领风骚的一面,实乃出风头耍酷的必备技能!
大家恏,我是时代速写. 上次聊到炸逼的心理学,口味比较辛辣重口~这次准备了新的食材,咱们继续这种无节操风格~\(≧▽≦)/~。
镇贴图 鸟瞰众生的炸逼——炸逼心中自己高大的形象
常言说得好,不会玩刺刀的炸逼不是好骚年,不管是敌方大君压紧还是肉真袒露,都能扮猪食虎反戈一击,从而展现你临危不惧独领风骚的一面,实乃出风头耍酷的必备技能!
Source:http://ftr.wot-news.com/2013/12/30/not-only-cw-qa-with-fluke/#more-6932
来源↗
Source: http://world-of-ru.livejournal.com/2909500.html
真·来源↗
Hello everyone,
大家嚎,
recently (today?) there was a stream with Dimitri “Fluke” Grigorov, a CW specialist developer. Maiorboltach (RU LJ community) was kind enough to provide us with a summary of what he said.
最近(是今天不?)又有一个与Dimitri “Fluke” Grigorov的直播节目,一位专门开发领土战的开发者。Maiorboltach(毛服RJ论坛)再一次地给我们提供了他所说过的东西的总结
SS: Please note that I never really dealt with CW stuff (I try to avoid is as much as I can), so it’s possible I might misinterpret some of the stuff Fluke said (or Maiorboltach wrote) – at least the risk is higher than usual. I will do my best.
SS:请注意我真的从来没玩过领土战(我一直躲得远远的),所以我有可能会对Fluke所说的东西产生一些误解(或者是对Maiorbpltach写的东西)—至少我认为这次翻译出错的可能性比以往高。我会尽力做好的。 继续阅读
Source:http://ftr.wot-news.com/2013/12/30/30-12-2013/
来源↗
There is some confusion about the Italian branch/tree now.
现在对于意大利线/树有了一些小问题
– Q: “You said that you will implement a separate Italian branch?” A: “As usual, we didn’t give that answer – I haven’t found the word ‘separate’ anywhere”
问:“你说过你会把意大利线作为一条独立的线加入游戏?”答:“老样子,我们并没说过这话—我哪都没找到‘独立’这个词啊”
继续阅读
Source:http://ftr.wot-news.com/2013/12/30/storm-on-graphic-issues/
来源↗
Source: http://world-of-kwg.livejournal.com/267947.html
来源↗
Hello everyone,
大家嚎,
Storm recently made a post, wishing everyone all the best in the upcoming new year and is asking, if there is something the players don’t like about current graphics, whether it makes eyes hurt and why and if there is anything new the players would like to see, graphics-wise.
Storm近日发了一帖,祝大家新年快乐并且在询问各位玩家对于现在的图像效果有什么不满的地方,无论是特别扎眼还是怎样,以及在图像方面上大家想看到什么样的新东西。
Storm adds that they know about current performance issues in WoT and are working on fixing it. Currently, developers are working on full multicore support for the render – Storm states that there is a lot of work left to be done, in fact it is a complete render system overhaul, there will be a lot of more optimizations.
Storm后来表示他们知道现在WOT的表现有些问题,也正在着手搞定这个问题。现在开发团队们正在制作可以完全支持多核处理器的渲染效果—Storm表示现在还剩下许多需要搞定的问题, 其实他们对渲染系统进行了大改,未来会有很多优化调整的。
From the discussion:
以及讨论区的东西: 继续阅读
我就不多说了吧, 反正放大倍数是: 2 4 6 8 10 12 16 20 24 30
不喜欢的话自己改gui下的ZoomX.xml把,改发我就不说了,你应该知道的哦
点我下载┏ (゜ω゜)=☞
开镜去边框的插件Scope Shadow Removal
继续阅读
Source:http://ftr.wot-news.com/2013/12/29/wg-stream-qa/
来源↗
Source: http://world-of-ru.livejournal.com/2905500.html
真·来源↗
Hello everyone,
大家嚎,
Russians had today a stream with some community members and leadership, including Evilly and some developers. Here is the info, as summed up by Maiorboltach (RU server).
毛子们今天与部分游戏社群的人进行了一次直播讨论,其中包括Evilly以及部分开发团队人员。以下是信息,由毛服LJ用户Maiorblotach总结 继续阅读
Source:http://ftr.wot-news.com/2013/12/29/29-12-2013/
来源↗
Not much today. Players were “whining” more than usual and SerB was just skipping the questions
今天没什么东西,玩家们“喷”的比以前更起劲了,SerB也在跳过若干问题
– Q: “What’s the point of waiting for the start of the battle for 2 minutes?” A: “a) putting a team together b) loading of the map for those, who have worse computer than you”
问:“在战斗前等大约2分钟究竟是为了什么?”答:“a)凑满两个队伍 b)让那些电脑没你好的人载入地图”
继续阅读