与Fluke的(不仅仅关于)领土战的QA

Source:http://ftr.wot-news.com/2013/12/30/not-only-cw-qa-with-fluke/#more-6932
来源↗

Source: http://world-of-ru.livejournal.com/2909500.html
真·来源↗ 

Hello everyone,
大家嚎, 

recently (today?) there was a stream with Dimitri “Fluke” Grigorov, a CW specialist developer. Maiorboltach (RU LJ community) was kind enough to provide us with a summary of what he said.
最近(是今天不?)又有一个与Dimitri “Fluke” Grigorov的直播节目,一位专门开发领土战的开发者。Maiorboltach(毛服RJ论坛)再一次地给我们提供了他所说过的东西的总结 

SS: Please note that I never really dealt with CW stuff (I try to avoid is as much as I can), so it’s possible I might misinterpret some of the stuff Fluke said (or Maiorboltach wrote) – at least the risk is higher than usual. I will do my best.
SS:请注意我真的从来没玩过领土战(我一直躲得远远的),所以我有可能会对Fluke所说的东西产生一些误解(或者是对Maiorbpltach写的东西)—至少我认为这次翻译出错的可能性比以往高。我会尽力做好的。 

– the idea behind the CW campaigns is that the old CW were unattractive and boring and to push more players into playing in clans
领土战锦标赛的出现的背后的原因是因为旧的领土战不怎么能吸引玩家而且很无聊,以及他们想让更多玩家参与到军团之中

– developers were not happy with the first CW campaign: it turned out that only very powerful clans with strong diplomacy could achieve the M60
开发团队对于第一次领土战锦标赛并不是很满意:他们最后发现只要外交手段强硬的军团都能弄到M60

– after that the entire concept was reworked, hence the Fame points and the second campaign turned out to have quite a broad audience
在那之后整个概念就被推翻重做了,现在的“名声点数”和第二次锦标赛所带来的后果是有更多的人参与了进来

– the goal for second campaign was to award 10 percent of all campaign players with the reward vehicle – and the number of awarded players was based on this estimate. Developers consider the amount of rewarded players to be quite high, “even a lazy person could obtain it”
第二次领土战锦标赛的目标是给所有参加者的10%的玩家数量发放奖励车辆—总共拿到奖励的玩家数量是基于这个估计值来的。开发团队认为拿到奖励的玩家数量还是挺高的,“就算是懒人都能弄到这车”

– twinks getting the reward tanks is fine according to developers
开发团队对于在很短的时间内就能拿到奖励车表示没什么问题

– there were some compensations for screwed up fame point assignments given out “ad hoc”, developers didn’t like much
如果你搞砸了某一次的“名声点数”的任务,会有一定的补偿,会发放“点对点”,开发团队不怎么喜欢这个。(译注:我没看懂……)

– part of the CW tasks was transferred to WG API in order to increase the system stability
部分领土战的任务被转移到了WG的API的原因是为了提高系统稳定性

– the CW developer department already tested a new “heat map” system to discover (and punish) rigged CW battles
领土战开发部门已经在测试一个新的“热点地图”系统来寻找(并且惩罚)那些内定的(商量好结果的)领土战

– the most epic rigged CW battle was the destruction of a team full of tier 10s by a KV-2, that made 12k damage
史上最屌的一次内定的领土战是一堆10级车被一辆KV-2搞死了,KV-2打出了12000的伤害

– “further rework of the world won’t happen” (SS: sorry, no idea what that means)
“世界(地图吧?——译注)在未来不会重制”(SS:抱歉我没看懂)

– third campaign will be shorter than the second one, it will take around a month
第三次锦标赛会比第二次短一些,它大概需要一个月左右的时间

– the “four tiers” principle won’t be abandoned, Fluke will try to have one more tier added to CW, either 7 or 9 (as those are not used anywhere)
“四等级制”不会被弃用,Fluke会试图把另外一个等级的车塞进领土战,不是7级就是⑨级(因为这些车一直没有出现过)

– judging from Fluke’s snide comment, apparently there were some retards, who used ingame chat to actually sell accounts and buy spots in CW clans, which got discovered
从Fluke的隐晦的评论中可以看出,有一群傻逼在利用游戏内的聊天框买卖账号并且买卖领土战的地图,而且还被官方发现了

– the “alliance” function won’t be implemented in time for 3rd campaign because of the “diplomacy over Skype”
“联盟”机制不会在第三次锦标赛时加入游戏,因为很多人在“通过Skype进行外交”

– Fluke doesn’t see any problem with “diplomacy over Skype”
Fluke对于这种“Skype外交”表示没什么问题

– there will be a second chance to get the M60 in the future, RU server has too few
以后还会有拿到M60的机会的,毛服现在M60保有量太少了

– 3rd campaign will be based 99,9 percent on 2nd campaign, 0 battle accounts will not be able to get the reward tanks, the effect of the Fame Points will be increased by the influence of diplomacy (SS: sorry, this is literal translation – don’t know the meaning)
第三次锦标赛会99.9%地基于第二次锦标赛,0战斗场次的账号是拿不到奖励坦克的,“名声点数”的作用会被外交手段所影响(SS:抱歉这是意译—我不知道这是什么意思)

– WG doesn’t like that “single clans” were ruling the 2nd campaign
WG不太喜欢“一个军团”统治整个第二次锦标赛这个结果

– clan system messages are the first signs of the new upcoming Chat 2.0 function, there will be an option of disabling those
军团系统信息是第一个即将到来的聊天2.0系统的征兆,当然会有可以禁用它们的选项的

– there will definitely be an “era of revolutions” (SS: again, no idea what that means, could also be translated as “age of revolution” or “time of revolution”) in 3rd campaign
绝对会有“革命年代”(SS:我还是不知道这到底是什么意思,它还可以被翻译为“革命岁月”或者“革命时间”)出现在第三次锦标赛中的

– apparently the amount of rewarded players will be the same as in 2nd campaign
拿到奖励坦克的玩家数量会和第二次锦标赛保持一致

– there will be few ribbons and medals in 3rd campaign, but there will be gold given out for campaign achievements
第三次锦标赛里的缎带和奖章会少一些,但是依然会对拿到锦标赛成就的军团发放金币

– the bug, where you couldn’t re-enter a CW battle after a crash in 2nd Campaign was fixed
第二次锦标赛中的如果崩溃了就不能重新进入领土战的BUG已经被修复了

– 20 people are working on CW mechanism
有20个人在搞领土战的各类机制

– on average, a CW developer working on 2nd campaign worked 14 hours a day
每一个为第二次锦标出力的领土战开发团队乘员每天平均工作14个小时

– there will be special tanks obtainable in random battles in 2014, but these will be worse than clan tanks
2014年会有可以通过随机战斗拿到的特殊的坦克,但是这些车辆会比领土战的坦克要差一些

– CW map will remain outside of the client
领土战的地图依然还是会独立于客户端之外

– in 2014, many new features will come, such as reworked the clan interface (history of clan, choice of tanks) and rank system rework in the beginning of 2014, CW 2.0 (separate CMS with modules, entering campaign with one button, list of running CW events, optimization, map customization – customizable regions regions) will come by the end of summer 2014, the amount of combat missions will be increased several times, client-side clan functions: summer 2014
2014年会有许多新的机制,例如军团界面的重制(军团历史,坦克选择等等)以及在2014年开头时会重制的排名系统,领土战2.0(独立的有模板的军团信息,一键加入锦标赛,正在进行的领土战活动列表,优化,自定义地图—可自定义的领土们)会在2014年夏天结束的时候出现,战斗任务的数量会上升好几倍,客户端内置的军团功能也要等2014年夏天才有

– 3rd Campaign will come in spring, maybe March
第三次锦标赛会在春天的时候开始,有可能是三月份的时候

– there will be separate missions in 2014 for random, team battles, companies and clanwars, they will be separated in the mission window
2014年随机战斗,7/42,联队以及军团战的任务会分开,他们在任务窗口中也会分开显示

– there will apparently be NPC’s (bots) in historical battles, but not at release
历史战中会有NPC(电脑控制的机器人),但是不会在历史战刚放出的时候

– the mechanism of the command tank was scrapped, there will be some modules increasing the tank command ability in battle, or maybe equipment
指挥坦克的机制被废掉了,会有可以增加坦克在战斗中的指挥能力的模块,或者是装备之类

– players didn’t like the CW mechanism “diversion”, it’s going to be removed and reworked
玩家们不太喜欢领土战的“转移”机制,它会被重制,或者甚至直接移除

– there is no decision yet on what the T95E6 will be given out for: “SerB has his own plans with it”
现在还没决定T95E6到底会怎样给出:“SerB自己有自己的方案”

– clientside clan UI will allow easy clan vs clan battle (in company mode)
客户端的领土UI会允许简单的军团vs军团战斗(会以联队战的形式出现)

– mapmaking division of WG has a new chief, he’s been a game developer since 2002
WG的地图制作部门有了个新的老大,他从2002年开始就是游戏开发人员了 

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