Storm对于图像问题的说法

Source:http://ftr.wot-news.com/2013/12/30/storm-on-graphic-issues/
来源↗

Source: http://world-of-kwg.livejournal.com/267947.html
来源↗ 

Hello everyone,
大家嚎, 

Storm recently made a post, wishing everyone all the best in the upcoming new year and is asking, if there is something the players don’t like about current graphics, whether it makes eyes hurt and why and if there is anything new the players would like to see, graphics-wise.
Storm近日发了一帖,祝大家新年快乐并且在询问各位玩家对于现在的图像效果有什么不满的地方,无论是特别扎眼还是怎样,以及在图像方面上大家想看到什么样的新东西。 

Storm adds that they know about current performance issues in WoT and are working on fixing it. Currently, developers are working on full multicore support for the render – Storm states that there is a lot of work left to be done, in fact it is a complete render system overhaul, there will be a lot of more optimizations.
Storm后来表示他们知道现在WOT的表现有些问题,也正在着手搞定这个问题。现在开发团队们正在制作可以完全支持多核处理器的渲染效果—Storm表示现在还剩下许多需要搞定的问题, 其实他们对渲染系统进行了大改,未来会有很多优化调整的。

From the discussion:
以及讨论区的东西: 

– there is currently a bug where the replays are not saved properly (only the last one is saved), it will be fixed
现在有一个会导致录像文件在存储时出现问题的BUG(只能保存最后一个),它会被修复的

– there will be no such thing as one “HD client” patch, textures and models will be improved throughout the entire next year
不会有一个类似于“高清化客户端”的补丁的,贴图以及模型会在接下来的一年内慢慢地导入游戏内

– there is enough content scheduled to come out, so much that WG has a problem finding suitable candidates for outsourcing to do it fast, even if the price offered is high
现在计划要推出的东西太多,以至于WG现在已经把价码加到很高也找不到合适的外包工作室来在规定时间内把所需要的内容做好

– the first vehicles to be reworked into HD will be the “legendary” mass produced vehicles like Tiger (SS: eg. not a single nation)
第一批进行高清化的车辆会是“传说中的”量产坦克们,像虎式什么的(SS:换句话说不是某个国家全部高清化) 

– there will be map overhauls in order to make the maps look more “atmospheric”: currently, developers are working on the Prokhorovka map, there will be destroyed tanks, AA guns, field guns, fires, smoke and air combat in the sky (this is not just for historical battles, but for random too)
以后会有让地图“更有气氛”的调整,现在开发团队正在对普罗霍罗夫卡动手,以后地图上会有被摧毁的坦克,防空机枪,野战炮,火焰,烟雾以及天上的空战(历史战和随机战斗都会有)

– apparently the “old” Prokhorovka map will remain as a map and this “new” Prokhorovka will be in the game as a separate map
“旧的”普罗霍洛夫卡会依然作为地图出现,而“新的”普罗霍洛夫卡在游戏中会作为一张独立地图出现

– Storm states that it’s very complicated to create deformable terrain in WoT, because it would have to be done serverside, so terrain like in Spin Tyres will not come
Storm表示在WOT中制作可变形的地形太难了,因为这牵涉到一些服务器端的东西,所以类似于“旋转轮胎”中的地形是不会有的
(译注:旋转轮胎,一款卡车模拟游戏,你要做的就是在最破的路上开车)

– currently, an “improved tank movement model” is being developed, that will take torque and shifting gears and slippery terrain into account (so the tank movement is more realistic). WG develops this so that they actually went to military testing ground, borrowed a T-72 and BMP and tested it. Even the physics programmers were driving it, so they know what they are doing. This will come soon, prototype model is already working.
现在有一个“改良过的坦克移动模型”正在开发中,这个模型会把扭矩,换挡以及地形的打滑要素计算在坦克的移动之内(坦克移动会更加真实一些)。WG开发这个的时候真的跑去了军事演习基地,借了一辆T-72,BMP(译注:毛子的步兵战车)。连物理程序猿都上去开了下这个坦克,所以他们会对自己正在搞的东西有更深层的理解。这个模型会出现的,模型原型已经在运作了

– the boxes and other stuff on the tank will also move with the tank movement (“bounce”) and also the tank getting dirty from mud by driving through it
坦克上的盒子以及其他的东西会随着坦克的移动而移动(“到处乱跳”),并且坦克在试过泥区的时候也会变脏

– the realistic movement mentioned above will be calculated by the server, eg. no extra computer load
上述的真实车辆移动是在服务器端计算的,换句话说这个机制不会给电脑带来更重的负担

– explosions will be made the way they are in WoWp
爆炸效果会像战机世界中的爆炸靠拢

– the “hexagonal wheels” and other “rough angles” will be fixed in the HD models
“六边形的车轮”以及其他“棱角”在高清客户端中都会得到修复

– there will be new (better) anti-aliasing
会有新的(更好的)抗锯齿效果的

– there will be new grass render (“SpeedTree”), it’s being worked on – hopefully fixing the situation where the grass disappears after 50 meters
会有新的草地渲染(“SpeedTree,一款给游戏制作树木和草地的软件——译注”),现在正在搞这事—希望这样能够修复草地在50米之外就消失了的问题

– Storm states that the piece of information that without mist, FPS is higher than with it is obsolete
Storm表示说游戏在没有雾的情况下的帧数比有雾的情况下要高的说法已经过时了

– there was a longer discussion about the “mist” in WoT, Storm concluded with saying that there might be too much of it in WoT and that he will pass it on to the specialists
关于WOT中的“雾”,他们进行了一次更深入的讨论,Storm总结说也许WOT中的雾的确是有点多,他会把这个结论交给专家们判断的

– apparently, “microfreezes” in WoT can be solved by updating graphic card drivers according to Storm
Storm说WOT中的“小卡顿”可以通过升级显卡驱动来解决

– Storm states that increased load on the graphic card and CPU when in bushes is normal, because several transparent layers take a lot co calculate
Storm表示在草丛中,显卡和CPU的负载上升了这一事是正常的,因为几层透明的图层的确需要很多资源来进行计算

– the old render won’t be removed for now
现在暂时不会移除老的渲染效果

– Storm confirms there will be dynamic dirt covering the tanks
Storm确认了以后坦克上会被动态的灰尘所覆盖(被扬起的灰尘——译注)

– multicore support will not come anytime soon (Storm doesnt mention any ETA)
多核处理器的支持暂时不会有的(Storm没有提到一个大约的时间)

– apparently, WG is also working on the gun blast and shell impact becoming a light source
WG在试图把枪的冲击和弹药的冲击变为一个光源

– there will also be various levels of wind, swaying the trees
以后会晃动树木的风的大小也会有变化

– regarding the brightness of maps (the way it is in War Thunder), they tried to do that on the Highway map and the forums were full of whine like “MY EYES TOO BRIGHT!!”
说到地图的亮度(战争雷霆中的亮度),他们先拿高速公路下手开刀试了一下,论坛上没过多久就都是类似于:“我操我的狗眼瞎掉了啊啊啊啊这样的声音

– Storm agrees that desert maps are too bright and Murovanka too dark, he states they’ll think about it
Storm的确认为沙漠图太亮,而穆勒万卡又太黑,他表示他们会思考一下这个问题

– internal space of the tank will definitely not be modelled, Storm states that it would double the size of the client and it would take like two years to only model the cockpits
坦克内部不会被建模的,Storm表示说这样会使客户端的容量翻倍,并且只把驾驶室建模出来大概也得需要两年左右

– it’s possible WG will add a “gun POV” like in Xbox WoT
WG有可能会像XBOX版中的WOT一样加入一个“炮管视角”(开镜下能看到自己的炮管——译注)

– there will be “very few new tanks” in 2014
2014年“新坦克真的很少”

– Storm states that regarding alleged incorrect work of the MM mechanism, he still has too little data
Storm表示说这几天一直在说分房不正常的问题,他现在手里的资料也不是很足

– the developers were considering putting the camera POV lower, so the tank doesn’t look like a toy as much, but then decided it would make the game less playable
开发团队曾经考虑过要把坦克上方的摄像机高度条调低一点,这样坦克看起来就不像是一个玩具了,但是他们后来发现这么做的话游戏就玩不了了

– DX11 support will not come anytime soon
对于DX11的支持一段时间内不会有的

– it’s not possible to increase the skybox texture resolution four times
想把天空的贴图质量增强4倍是不可能的 

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