【Developer Q&A 】2014/03/08

Source:http://ftr.wot-news.com/2014/03/08/8-3-2014/
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Pretty much nothing today
今天也没什么 

– there will be two types of shooting sounds, from outside of tank (for arcade mode) and from inside (sniper mode)
会有两种开炮的声音,一种是从坦克外开炮的(外瞄模式)以及里面的(内瞄模式)

– the screeching and clanking of tracks and gear switching sounds will be implemented (and soon)
履带的叮叮当当的响声和坦克换挡的声音最近就会被加入游戏的(而且很快就会) 

Storm询问关于坦克开炮的声音

Source:http://ftr.wot-news.com/2014/03/07/storm-asks-about-sounds-of-shooting-in-wot/
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Source: http://world-of-kwg.livejournal.com/278492.html
真·来源↗ 

Hello everyone,
大家嚎, 

Storm recently asked about the sounds of guns shooting in World of Tanks. He stated that currently, Wargaming is working on new sounds, including the sounds of shooting the guns.
Stork最近在问WOT中坦克开火的声音,他表示现在WG正在搞新的音效,包括开火的音效。  继续阅读

与V.Kislyi的访谈

Source:http://ftr.wot-news.com/2014/03/07/interview-with-v-kislyi/
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Source: http://world-of-ru.livejournal.com/3089554.html
真·来源↗ 

Hello everyone,
大家嚎, 

recently, Big Boss Kislyi was interviewed on some Russian podcast show and LJ user roppka_banuk was kind enough to provide a transcription of some of the more interesting stuff he said (I am not going to listen to Russian podcasts, sorry, I am not THAT dedicated I am afraid. Unless it’s something specifically relevant). Most of it is just empty PR though
最近WG的头头Kislyi被一个毛子的播客秀给采访了,LJ用户 roppka_banuk慷慨地提供了一份总结稿(我并没有那么专注于FTR博客的事业,抱歉,除非是很重要的事情,我一般不会去听的)当然大部分内容都是泛泛而谈的公众关系内容 继续阅读

【Developer Q&A 】2014/03/07

Source:http://ftr.wot-news.com/2014/03/07/7-3-2014/
来源↗

– crews in historical battles will be just like in random mode (SS: as in, it’s possible to use your 6 perk crew in historical battles)
历史战中的乘员和随机战斗还是一样的(SS:也就是说,你能在历史战中使用你的6技能乘员)

– (related to the question above) Q: “That’s unfair!” A: “In the beginning, in the name of Justice, we will make Soviets win in 100 percent of battles and if the battle is without Soviets – 100 percent draw!”
(关于上面的问题)问:“这不公平!”答:“在一开始呢,我们会以正义的名义让苏联方每次都能获得胜利,如果这场战斗没有苏联的话—永远都是平局!” 继续阅读

【Developer Q&A 】2014/03/06

Source:http://ftr.wot-news.com/2014/03/06/6-3-2014/
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– wheeled vehicles will not be implemented (SS: in connection with the new truck motion from the physics video)
轮式车辆不会被加入游戏的(SS:和那个物理视频中出现的新的卡车的动态模型有关)

– when “hiding” behind rubble from destroyed buildings, your silhouette will be visible normally
当“躲在”倒塌的房子的碎片后时,你的轮廓还是和平常一样是可见的
继续阅读

【Developer Q&A 】2014/03/05

Source:http://ftr.wot-news.com/2014/03/05/5-3-2014/
来源↗

视频制作中…… 

Storm explains some points about the new motion mechanism (connected to the developer video released today)
Storm解释了一些关于新的动态机制的东西(与今天的放出的开发团队视频有联系) 

– apparently, torque (in connection to tank friction, eg. the ability of the tank to “grab” on sloped surfaces without slipping) will not be implemented
扭力(与坦克的摩擦力有关,举个栗子,就是坦克能在斜面上在不打滑的情况下“抓住”地面的能力)不会被加入到游戏中 继续阅读