【Developer Q&A 】2014/03/05

Source:http://ftr.wot-news.com/2014/03/05/5-3-2014/
来源↗

视频制作中…… 

Storm explains some points about the new motion mechanism (connected to the developer video released today)
Storm解释了一些关于新的动态机制的东西(与今天的放出的开发团队视频有联系) 

– apparently, torque (in connection to tank friction, eg. the ability of the tank to “grab” on sloped surfaces without slipping) will not be implemented
扭力(与坦克的摩擦力有关,举个栗子,就是坦克能在斜面上在不打滑的情况下“抓住”地面的能力)不会被加入到游戏中

– crew skill will influence the new tank motion physics just like it does now
乘员技能会像现在一样对新的坦克动态模型产生影响

– the issue with the T-26 suspension was its model being very complicated
T-26悬挂的问题是它的模型过于复杂

– the “friction” (whether a tank slips or not) is calculated on the points under roadwheels, not for the entire surface of the track
“摩擦力”(坦克是否打滑)是用坦克负重轮底下的几个点计算的, 而不是履带的整个表面

– the suspension stiffness will be calculated, based on how much the (virtual) spring coils in suspension are compressed (in maximum compression state, the suspension will be practically stiff – solid)
悬挂的硬度也会被计算在内,计算是基于(在视觉上)悬挂内的弹簧被挤压了多少(在被挤压到最大的情况下,悬挂会很僵硬—也就是很硬)

– the fact that many tanks have it so that the turret lies on the bearings (turret ring) by its own weight will be taken in account when calculating the turret flying off, it however will not fall off on slopes for example (SS: realistically, it probably would on extreme slopes, developers decided not to do this for gameplay reasons)
许多坦克的炮塔都是由自身重量坐在轴承(炮塔座圈)上这个事实会在炮塔被炸飞时加入(物理)计算中,然而炮塔们不会在斜坡上掉下来(SS:在现实角度来讲,这些炮塔会在很陡的坡上掉下来,但是开发团队由于游戏性的原因决定不这么做了)

– the main danger in the ammo rack explosion, according to Storm, comes from the explosions of HE warheads (SS: usually, the cook-off is caused by burning propellant)
Storm表示弹药架爆炸的主要危险来自于HE弹头被引爆(SS:坦克在弹药架爆炸之后的持续燃烧一般是由火药燃烧引起的)

– catastrophic ammo rack explosion effect on turretless tanks (in another form, such as the tank being ripped apart) will not be implemented
在无炮塔坦克上弹药架爆炸的效果(以其他形式表现,例如坦克被撕成两段这样)不会被加入到游戏中

– it will be not possible to tear tanks to more pieces
不能把坦克再拆成更多块了

– the disposable parts on a tank (such as the extra fuel tanks) that will be possible to lose, will not act as a part of armor
坦克上的一次性部件(例如外加的油箱等等),也就是可以被打掉的那些,不会作为装甲的一部分进行计算

– there are no plans to make ALL objects destructible
没有要把所有物体都做成可拆的计划

– Storm confirms that there will be more parameters for tanks/surface than the usual terrain resistance
Storm肯定说未来会有除了常规的地形阻力之外的计算用的坦克/表面(地形)指数的

– captured tanks will most likely not take part in historical battles
缴获车辆很有可能不会参加历史战

– Jagdtiger 88 will not appear in historical battles
88虎不会出现在历史战中

– Storm confirms that Sherman Firefly will be a regular researchable vehicle
Storm肯定说谢尔曼萤火虫会作为一辆常规的可研发车(银币车)出现

– Storm states that the FOV change in 8.11 was a “bug fix”
Storm表示说8.11的视野改动是“Bug修复”

– the fact Winter Himmelsdorf is a winter map doesn’t influence the traction, in other words
– the slopes on the map are not more slippery than on the regular map, the change is visual
冬天的锡城作为一张冬季地图并不会影响地形的摩擦力,换句话说—地图上的斜坡们并不会比常规地图上的斜坡更滑,冬天的锡城唯一的改动就是视觉效果

– Storm states that the fact the same gun has different accuracies on different tanks is correct, as the accuracy depends on other factors too (SS: such as the mount)
Storm表示同一杆炮在不同的坦克上的精度不同是正确的,因为精准度同时还要考虑其他的参数(SS:例如底座什么的)

– Sturmtiger will most likely not come in 2014 (SS: told you)
突击虎在2014年之内估计没戏了(SS:你看,我说过吧)

– Jagdtiger 88 will not have the optional Porsche suspension
88虎不会有可选的保时捷悬挂的

– experimental and rare Soviet vehicles in historical battles (KV-2, KV-13): “if they will appear at all, they will be very rare”
实验型以及稀有的苏联坦克出现在历史战中(KV-2,KV-13):“如果它们会出现的话,那数量会非常非常少”

– apparently no Krupp and Rheinmetall medium tanks were found yet (SS: WTF? What about VK2001Rh for example?)
暂时没有找到克虏伯和莱茵金属的中坦们(SS:我操?那你看VK2001Rh是怎么回事啊?)

– currently, whether a tank slips from the slope or not (for example when climbing rocky slopes), depends on the slope angle of specific landscape polygons, on which the tank stands at that very moment. It is further influenced by terrain resistance, but this is only an additional value
现在坦克是否打滑(举个栗子,比如让车去爬一个很陡的坡)是基于坦克在某个瞬间处于特定地形的倾斜角的多边形数量而决定的。它还会被地形阻力所影响,但是这只是个附加值而已

– if a tank lands on its roof, it will be apparently impossible to continue to fight, even if it survives it, it will be impossible to shoot as well (player loses control completely)
如果坦克翻车的话,他就完全不能继续战斗了。就算坦克能从翻车中幸存下来,他也无法进行射击等等(玩家会完全失去控制)

– even moving trucks (from the video) will be considered a penetrable obstacle (just like it is now), it will be possible to destroy them by ramming (like now)
那些移动的卡车(视频中的)会作为可穿透的障碍物出现(就像现在一样),他们也可以被撞击而摧毁(像现在一样)

– developers really wanted to implement Havok in 9.0, but they unfortunately didn’t make it
开发团队真的很想在9.0就加入Havok,但是他们没能搞定

– it will be possible to use a ripped off turret as cover
可能可以把被炸飞的炮塔当做掩体来使用

– large pieces of buildings falling off will not be usable as cover
被摧毁的建筑的大块碎片不能作为掩体使用

– Storm confirms hightier premium Soviet medium tank
Storm肯定说以后会有一辆新的高级苏联金币中坦

– winter maps will not have breakable ice surfaces
冬季地图不会有可摧毁的冰面的

– drowned tanks will not be destructable (SS: they will count as just corpses), however it’s possible that tanks destroyed by killing the entire crew will be destructable
淹死的坦克不会变成可摧毁的(SS:它们就只是尸体罢了)但是灵车会做成可摧毁的

– reworked Prokhorovka will not appear in 9.0, it was delayed
重制过的普罗霍夫卡不会出现在9.0中,它被推迟了

– rubble from buildings will have no effect on shooting (SS: covering your tank in rubble will give you no protection)
建筑上掉下来的碎石对于射击没有影响(SS:把你的坦克用碎石覆盖上不会给予你额外的保护)

– Storm states that while he cannot say anything in details, the new motion physics will NOT mean a LT mobility nerf
Storm表示鉴于他不能把事说得太细,新的动态物理效果并不意味着轻坦的机动被砍了

– Storm states that in today’s physics video, the amount of movement of small parts (SS: as in, how much the IS-4 fuel tanks “wiggle”) was intentionally exaggerated for testing purposes
Storm表示在今天的物理效果视频中,小物件的移动程度(SS:也就是IS-4的油箱的晃动程度)是被夸大过的,用于测试

– it will be possible to destroy trucks as well by crushing them (instead of just pushing them) thanks to dynamic destruction model, apparently there will be a different destruction model for them as well (shooting them with AP will not turn them flat like it is now)
未来有可能用撞击的方式把卡车打坏掉(而不仅仅是把它们推来推去),感谢动态摧毁模型,它们也会有不同的摧毁模型了(向它们用AP射击并不会像现在这样让卡车直接扁在地上)

– proper multicore support will come, but later – for now, the game will use core 1, while other cores will be used by Havok
正式的多核处理器支持会有的,但是要等—现在,游戏只用了第一个核,其他的核是被Havok占用的

– Storm states that it’s possible that the “individual track link” model, mentioned in the
physics video, will (for the sake of optimization) appear only on your own tank and in hangar, developers will have to see how much resources it requires
Storm表示视频中提到的“独立的履带片”效果,也许(我擦,你们优化啊倒是)只会出现在你们自己的坦克,以及车库中。开发团队需要看一下这么做会消耗多少资源

– HD models will bring detailed tank bottom visual model
高清模型同时会带来坦克底盘的细节

– killing a teammate by having your turret land on him will not count as teamkill
由于自己的炮塔炸飞,而炮塔又落在了队友身上导致队友被击杀不会算作TK

– the suspension parameters will remain hidden
悬挂参数依然会被隐藏 

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