[超测服偷跑]——“炮塔”

Source:http://ftr.wot-news.com/2014/06/06/straight-outta-supertest-turrets/
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Source: VK Wotleaks community
真·来源↗ 

Hello everyone,
大家嚎, 

as you probably know, the new Stronkhold mode is coming. A part of it are NPC defensive buildings – turrets, controlled by bots, that protect your base from enemy assault. The turrets will allegedly be constructed as buildings in Stronkhold mode. They are allegedly going to appear as team members, so in the end, a team can have 16 or 17 players in the team like that.
也许你已经知道了,新的要塞模式即将加入游戏。作为NPC控制的防御建筑的一部分—由电脑控制的用于防守的炮塔也会加入游戏中。“炮塔”是要作为一种建筑在要塞模式中建造的。这些炮塔会作为你们的队友出现,所以最后会变成15v16,或者15v17这样。 

This is an E-100 turret, with 10k hitpoints, allegedly it’s possible there will be other tank turrets used this way as well.
这是个E-100的炮塔,血量有1W。当然了,有可能还有其他坦克的炮塔也被拿来这么用了。 

【Developer Q&A 】2014/06/06

Source:http://ftr.wot-news.com/2014/06/06/6-6-2014/
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– Storm states that the announced accuracy adjustment does not mean that the “old” accuracy that got changed practically a year ago will return
Storm表示他们说要搞的精准度调整并不意味着在一年前调整过的“旧的”精准会回归到游戏内

– the sniper mode FPS drop fix in 9.1 will work with both the old and new render
9.1中修复的切换至开镜会卡顿的问题适用于新旧两种渲染 继续阅读

【Developer Q&A 】2014/06/05

Source:http://ftr.wot-news.com/2014/06/05/5-6-2014/
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If you are interested in some E3 news, Overlord posted a bit
如果你对E3的新闻感兴趣的话,Overlord发了一点…… 

– apparently, in some cases, the SLI support is still messy even after the latest Nvidia patch
在安装了最新的Nvidia的补丁后,在某些情况下,对多卡的支持依然还是不行 继续阅读

9.1的7/42勋章

Source:http://ftr.wot-news.com/2014/06/04/9-1-team-battles-medals/
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Hello everyone,
大家嚎, 

these are the descriptions of the 9.1 awards. The problem is, in English, they are named differently (for example the Russian award “Monolith” is in English called “Rock Solid). Thus I will be using English names here:
以下是9.1中关于奖章的描述。问题在于英文的奖章名和毛文的不一样(举个栗子,毛文叫做“庞然大物”的勋章在英文中叫做“坚如磐石”)。那这里我就用英文名了。  继续阅读

【Developer Q&A 】2014/06/03

Source:http://ftr.wot-news.com/2014/06/03/3-6-2014/
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– these factors are taken into account when rebalancing a vehicle, according to Storm: “winrate, popularity on its tier, skill of players playing it (its distribution), average XP, average damage, average damage stopped by armor – many various indicators” – later, Storm however adds that a vehicle won’t be nerfed based solely on the fact that it is very popular (SS: earlier, Storm stated however that a very popular vehicle is practically always an indicator of that vehicle being imbalanced)
Storm说在平衡车辆时会考虑以下这些参数:“胜率,在同级中的人气,开这辆车的玩家的水平(它的分布)(可能指OP曲线—译注),平均经验,平均伤害,由装甲所阻挡的伤害的平均值—许多许多的参数。”后面Storm又表示说一辆车不会因为它玩的人很多就被砍(SS:早些时候Storm表示一辆人气很高的车基本就是这辆车要被重新平衡了)
继续阅读