【Developer Q&A 】2014/06/05

Source:http://ftr.wot-news.com/2014/06/05/5-6-2014/
来源↗

If you are interested in some E3 news, Overlord posted a bit
如果你对E3的新闻感兴趣的话,Overlord发了一点…… 

– apparently, in some cases, the SLI support is still messy even after the latest Nvidia patch
在安装了最新的Nvidia的补丁后,在某些情况下,对多卡的支持依然还是不行

– Storm states that buying/using Spintires engine (SS: a game with excellent physics) is not an option, since everything has to be calculated on the server and then the data have to be transferred to the clients
Storm表示购买/使用《旋转轮胎》的引擎(SS:一个物理效果非常好的游戏)并不作为一个选项出现,因为该游戏的所有东西都是在服务器端进行计算的,之后才会被发回到客户端

– Storm states that the alleged bug of lags on Windstorm map (after a player submitted his computer data, logs etc.) was not confirmed, it’s more likely some issue with reading data from the disk on that player’s side. Storm adds that Windstorm has a lot of specific buildings and new content, making the loading longer
Storm表示相传的风暴小镇Bug(有玩家在提交了他的电脑数据,log文件之后)并未能够得到确认,很有可能只是玩家那边从硬盘上读取的时候出了些问题。Storm表示风暴小镇有着许多独特的建筑以及新的内容物,所以会让载入时间变长。

– WG will work with Nvidia to fix the SLI issue
WG会与Nivdia一起搞定多卡支持的问题的

– Storm states that the optimization in the game in a patch doesn’t have to be a huge leap every time (SS: as in, WG can continue optimizing the game in small steps)
Storm表示每个补丁中对于游戏的优化并不需要每次都向前迈进一大步(SS:换句话说,WG可以对游戏进行细水长流的优化)

– Storm confirms that in 9.1, they fixed the FPS drops when switching to sniper mode while the terrain is not on highest quality setting
Storm肯定说在9.1中他们已经修复了在地形质量设置不是最高时切到开镜会卡的问题

– new vehicles in next 2 patches? “No comment”
两个补丁内有新车?“不予置评”

– apparently the bug with moving corpses (SS: I think that’s what it means – literally “dancing hulls”) in cities was partially fixed in 9.1
在市区中尸体会移动的问题(SS:好像就这意思吧—直译过来是“跳舞的尸体”)在9.1被部分修复了

– Havok will come this year
年内就有Havok

– WoT Blitz for Android will come “after iOS”
安卓版的WOT闪电战会在“IOS”之后搞

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