XVM与战绩服务器访问问题

目前收到大量反馈称博客、沙盘与战绩插件访问出现问题,且182.18.61.50服务器无回应。

XVMCN正在试图确定原因,由于关键技术人员暂时无法取得联系,对于给诸位造成的不便表示歉意。

如有使用XVM后卡在车库载入界面的情况,请暂时卸载XVM(反正现在战绩系统也挂了)并等待进一步消息。

感谢诸位对XVMCN的支持。

【WOWS Q&A】2016/12/21

Source:https://thearmoredpatrol.com/2016/12/21/wows-qa-21st-december-2016
来源↗

Thanks to Babykim, EU
感谢欧服的Babykim

The digest by getfun and z1ooo of the Q&A session with developers at WG Fest
以下是在WGFes时gefun与z1ooo和开发团队进行的QA的合集

1. The game takes the 30th place of all MMO in the world in terms of the size of the audience, and 13th place in terms of sales. Some 8mil players played the game in the past 1.5 years.
1. WOWS在世界范围内的MMO玩家人数排在了第30位,利润排在了第13位。在过去的一年半中有800万玩家玩过WOWS。

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【WOWS Q&A】2016/12/18

Source:https://thearmoredpatrol.com/2016/12/18/wows-qa-18th-december-2016/
来源↗

Thanks to Babykim, EU:
感谢欧服的Babykim

A WG producer hints heavily that RU cluster gets the Graf Spee as a compaign award.
一名WG的制作人强烈暗示说毛服会把施佩伯爵作为某个活动的奖励船提供给玩家。

From Sub_Octavian:
Sub_Octavian的消息:

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【WOWS Q&A】2016/12/09

Source:https://thearmoredpatrol.com/2016/12/09/wows-qa-9th-december-2016/
来源↗

Thanks to Babykim, EU
感谢欧服的Babykim

 

Q: Can you hand over control of a ship to the AI after a fixed period of initial inactivity, without rewarding the AFK player with silver and experience?
问:能不能做一个在战斗开始后如果一段时间内不动的话就把船交由AI控制的系统,并且不会给那些挂机的玩家奖励银币和经验?
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【WOWS Q&A】2016/12/03

Source:https://thearmoredpatrol.com/2016/12/03/wows-qa-3rd-december-2016/
来源↗

Answered by Sub_Octavian, compiled by Sonic_157
由Sub_Octavian回答,Sonic_157整合
删除了与游戏本身无关,还有那些没什么用的问题和回答

Q:Hello, do you have any data on whether or not teams with more DDs per side are more likely to win in domination mode games? Similarly, does the number of RU/USN DDs influence said win rate?
问:你好,你有没有关于哪边DD多哪边胜率就高的相关数据,还是说这只是扯淡而已?还有就是毛驱和美驱的数量对上述胜率有多大的影响?

A:At this moment we haven’t got actual date of this case, however we analyzed that effect (different nations, +1/+2 DD/CV/BB per side) in the early versions, where was battles 13 to 15 battleships and we didn’t see any influence on winrate. In 0.5.8 permississible difference of destroyers between the teams was limited by 1 and we lost interest for this case. About second question: matchmaker swaps ships to achieve closest nation-class balance possible. Probably after entering more branches we will repeat that research.
答:当前的话没有这种情况的相关数据,但是我们有在早期版本中分析相关的影响(不同国家,然后某一边有多一个/两个驱逐/航母/战舰这样的),但是在13V15的纯战列舰互博中我们也没看到胜率有关的影响。在0.5.8中我们对战斗双方驱逐舰的数量差上限做出了限制,之后我们对这种影响就不再感兴趣了。关于你的第二个问题:MM会尽可能的把两个队伍调整成国家和船型都平衡的状态。当然你之前说的那个问题,我估计我们会在推出更多的分线以后继续进行研究。

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【WOWS Q&A】2016/12/01

Source:https://thearmoredpatrol.com/2016/12/01/wows-qa-1st-december-2016/
来源↗

Thanks to Babykim, EU
感谢欧服的Babykim

Some interesting information from a stream with the developer _Vlegris
部分与_Vlegris的直播中拿来的信息

1. The Hydroacoustic Search of Bismarck is overpowered in ranked battles, but not an issue in random battles. They plan to softly nerf this feature in a distant future, possible prior to the start of the next season of ranked battles.
1. 俾斯麦的水听在天梯战斗中太OP了,但是在随机战中就没有这个问题。他们的计划是在将来稍微削弱一下这个水听,估计是在下一季的天梯战开始的时候就会动手。

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