Source:http://ftr.wot-news.com/2013/12/11/11-12-2013/
来源↗
Hello everyone,
大家嚎,
Overlord is asking for your opinion on test 8.10, he also released the WoT:Blitz American tech tree.
Overlord正在征询大家对8.10的各种意见,他同时还放出了WOT手机版的美国线的科技树。
继续阅读
Source:http://ftr.wot-news.com/2013/12/11/11-12-2013/
来源↗
Hello everyone,
大家嚎,
Overlord is asking for your opinion on test 8.10, he also released the WoT:Blitz American tech tree.
Overlord正在征询大家对8.10的各种意见,他同时还放出了WOT手机版的美国线的科技树。
继续阅读
Source:http://ftr.wot-news.com/2013/12/10/storm-on-8-10/
来源↗
Source: http://world-of-kwg.livejournal.com/262446.html
真·来源↗
Another Storm’s microdigest is here, literally posted minutes ago. Here’s what Storm says on 8.10:
另一篇Storm的总结帖来了,大概一分多钟前(原文发稿时)发的。以下是Storm对8.10的一些看法: 继续阅读
Source:http://ftr.wot-news.com/2013/12/10/10-12-2013/
来源↗
One thing to be clear: a few of you guys sent me the German portal fail on EU server, where it was written that you get 10 percent extra free XP from regular battles instead of the previous 5 percent. I know of this fail, it was fixed already. It’s 5 percent.
先说一个事:有些人给我发了一个关于欧服德文官网又玩脱了的事情,活动显示的是你的每场全局经验会变成10%,而不是原来的5%。我知道他们玩脱了,而且已经被修复了。现在就是5%。
– there will only be one map in 8.10 (the Japanese one), despite of the rumors of two maps arriving
尽管有传言说有两张新地图要出现,但是8.10只有一张新地图(那张日本地图)
继续阅读
Source:http://ftr.wot-news.com/2013/12/09/qa-stream-with-the-chieftain/
来源↗
Hello everyone,
大家嚎,
the stream with the Nicholas “Chieftain” Moran (US developer/history expert) ended literally a minute ago and I have to say, I am really sorry for not linking it on FTR, because it was funny as hell. The stream will probably be available as a video in Wargaming archives later on, I’ll link to that. Either way, Chieftain was talking about many interesting things, some of them were American-specific, some of them were universal. I was taking notes (NOT an easy thing to do, considering how fast he spoke at some points). Here’s what he said (in short notes, of course). Some of it is of more personal nature, so just dig over it 🙂
与Nicholas “Chieftain” Moran(美服开发者/历史专家)的访谈刚刚结束(原文发稿时),我必须要说,我对于没有把他链接到FTR上感到很抱歉,因为它太好玩了。直播也许会在未来作为WG的存档而以视频的形式出现在网上,到时候我会把链接发过来的。总的来说,Chieftain讲了很多有趣的事情,部分是美国限定的,另一些则是常规的事情。我在做笔记(并不是很容易,因为他在某些时候语速太快了)。以下是他所说的东西(当然是总结的形式)。其中一部分更偏向于个人经验,大家自己图个乐就行o(*≧▽≦)ツ 继续阅读
Source:http://ftr.wot-news.com/2013/12/09/9-12-2013/
来源↗
– Object 430U will not appear as the unlockable hull of Object 430 (SerB states they are quite different tanks)
430U工程不会作为430工程的可选车身出现(SerB说这两辆坦克有很大的区别)
– T-64 is quite a different tank from Object 430, Object 430 has -5/+16 depression
T-64和430工程的区别也很大,430工程的俯仰角是-5/+16°
继续阅读
来源: ┏ (゜ω゜)=☞ http://wotguru.com/how-armor-works/
翻译:Bravo、命运、逍遥龙游
校对:xml
Ever wonder why your round bounces off of a lightly armored tank even though it should have went through? I found myself wondering the same thing before I understood how World of Tanks calculates armor. This page will hopefully dispel any questions relating to how armor is calculated, zero damage hits, and all that fun stuff that angers many in World of Tanks.
有没有想过为什么你的炮弹明明在能够击穿装甲时却被那些很薄的装甲弹开? 我在理解坦克世界的装甲机制之前也想不明白这个问题。本文将通过讲解装甲计算方法,零伤害击穿及所以这种让人恼火的情况,来消除你的疑惑 。
Lets start off with effective armor and how it is calculated. Many players are able to figure out and look into the amount of armor each tank has in specific locations. Many will see that “x” tank has 150mm of armor on the front glacis so therefore if they have a gun that has 160mm-200mm penetration they would be able to damage it. What is not fully explained is that the slope(or angle) of the armor increases the effectiveness of that armor immensely. Effective armor refers to the thickness of the armor combined with the angle to figure out how much penetration is actually required to penetrate. Effective armor values are only used against HE, HESH, and HEAT shells as these shells do not “normalize” but more on that later.
先从等效装甲计算开始说起。很多玩家知道自己的坦克的具体部位的装甲厚度是多少。很多时候”x”坦克拥有150mm的车体正面倾斜装甲,会让那些扛着160-200mm穿深主炮的坦克难以击穿。这个现象的简单解释就是“倾角”(或者说角度)对装甲的防护效果有极大影响。等效装甲值指的是此厚度的装甲在以一定角度倾斜后,一枚炮弹想要穿透该装甲区域所需要的穿深。该数值仅用于计算HE,HEAT,HESH等没有转正效果的炮弹,关于”转正效果“,我们稍后再谈。
Source:http://ftr.wot-news.com/2013/12/08/8-12-2013/
来源↗
About the 8.10 FPS drops: if you have bad FPS issues on the test server, try disabling both track effect tickers. It worked for me, the track effects seem bugged.
关于8.10帧数下降的问题:如果你在测试服上有帧数下降的问题,把履带效果那两个勾都点掉试试。起码我这边勾掉以后没事了,履带效果好像出了些Bug.
– Port confirmed to be completely removed in future – Storm: “We couldn’t find an acceptable solution for balance change on this map”
钢铁丛林这张地图会被彻底移除—Storm:“我们实在找不到平衡这个地图的办法”
继续阅读