【Developer Q&A 】2013/12/10

Source:http://ftr.wot-news.com/2013/12/10/10-12-2013/
来源↗

One thing to be clear: a few of you guys sent me the German portal fail on EU server, where it was written that you get 10 percent extra free XP from regular battles instead of the previous 5 percent. I know of this fail, it was fixed already. It’s 5 percent.
先说一个事:有些人给我发了一个关于欧服德文官网又玩脱了的事情,活动显示的是你的每场全局经验会变成10%,而不是原来的5%。我知道他们玩脱了,而且已经被修复了。现在就是5%。 

– there will only be one map in 8.10 (the Japanese one), despite of the rumors of two maps arriving
尽管有传言说有两张新地图要出现,但是8.10只有一张新地图(那张日本地图)

– Storm states that when it comes to the Port map, they can’t just “add 200 meters of map length”, that would equal complete map rework
Storm表示钢铁丛林这个图他们不能直接“把地图长度扩大200m”,这样的工作量和把这个地图重制一样差不多

– Foch nerf will “come later”, it was postponed to “new year”
砍福三炮这个事“晚点再搞”,它被推迟到了“新年”

– according to Storm, it’s okay to release the test iteration with bugs, their fixing then goes much faster
Storm表示把有BUG的测试服公开出去是没问题的,这样会使他们修复BUG的速度加快

– Object 140 will not be removed from the game
140工程不会从游戏中移除 

– the fate of gold ammo has not yet been decided (SS: there was a proposal to lower its damage)
金币弹的命运现在还没有定下来(SS:有建议说要降低金币弹的伤害)

– developers will not remove (limit) the gold ammo on test server, because it’s not easy to do (would require developing mechanism for that) and because players would then whine that they want the same thing on live server
开发团队不会限制测试服上的金币弹的使用,因为这样搞起来很麻烦(需要开发特殊的机制)玩家们也会向他们抱怨说要把这套机制搞到正式的服务器上

– Veider commenting on players whining about the Maus 2 degrees turret rotation buff being too small: “When we add 2 degrees, it’s not enough, but if we remove the 2 degrees, it’s immediately ‘OMG NERF FCUK WARGAYMING ME AND MY 254 FRIENDS ARE LEAVING THE GAME’”
Veider对于玩家抱怨鼠式炮塔转速提高2°的这个Buff力度还是不够的问题:“当我们加了2°,大家都觉得不够,但是如果我们砍掉2°的话,群众的反映马上就会变成‘我操你妈的又砍了鼠式傻逼WARGAMING我和我的254个小伙伴他妈的要删号了’这样。”

– Veider (when confronted with the Maus II turret) states that if they add new turret and more DPM to Maus, there will immediately be too many Maus tanks around
Veider(当被提到鼠式II炮塔的时候)表示如果他们给鼠式加了个新炮塔以及提高鼠式的DPM,那鼠式的数量就会立刻上涨

– dynamic camera setting won’t be dependent on type of the tech (SS: player proposes: off for arty, on for everything else)
动态摄影机效果不会改成各个车型独立的设定(SS:有玩家建议说给火炮关掉,其他车型一律开着)

– Storm: “everything’s fine with optimization”
Storm:“优化啥的一切都好”

– full multicore support will come in patch 9.something next year – Storm states that previously, they weren’t completely sure whether to do it or not, but they solved some problems within the engine and decided to implement it in full
9.X的某个补丁会带来完整的多核处理器支持,大概明年的某个时间点吧—Storm以前说过,他们现在还是不确定是否要不要搞多核支持,但是他们解决了部分游戏引擎的问题,所以决定引入完整的多核支持。

– apparently there is a problem with Panzer I model (Panzer I hull is different in 8.10 than Panzerjäger I hull), it will likely be fixed
1号坦克的模型有点问题(8.10中1号坦克的车身和1号突击炮的车身不一样),这个问题应该会被修复

– Lorraine model is also slightly off in 8.10 (frontal hull textures not corresponding to the model), will be fixed
8.10里洛林40t的模型好像也有问题(车身正面贴图和模型不符),这个也会修复的

– Superpershing also has a tiny graphical model bug on lower plate armor, but it won’t be touched
超潘的正面首下装甲板也有些小的图像问题,但是它不会被修复

– M48 Patton is doing fine statistically
M48巴顿从数据上看没啥问题

– Storm states that although some maps have 50 percent of their area covered by non-accessible terrain, it does not mean they are bad maps, he cites Abbey and Lakesville as examples
Storm表示尽管部分地图的50%都是由不可通过的地形覆盖着的,但是这并不能表示这些地图就不咋地,他表示拉斯威利和小镇争夺战就是两个很好的栗子

-new Malinovka-style maps? “For now we decided to make city maps”
新的类似于马利诺夫卡的地图?“我们现在决定要搞一些市区地图了” 

– Storm states that on the new Japanese map, most people go into the city
Storm表示在那张新的日本地图上,大多数人都直接进城了

– it’s “unknown” when Japanese heavies will come
日本重坦“不知道”什么时候会来

– dynamic clouds will not come anytime soon, other graphic features have priority and such clouds would be resource-requiring
暂时不会有动态云朵效果,其它的图像机制有更高的优先度,以及会动弹的云彩还是很吃资源的

– Bigworld can model wind like in Crisis (plants, trees bowing down depending on wind intensity), this is planned to implement
Bigworld引擎可以模拟类似于孤岛危机的风的效果(植被,树木会由于风向改变而改变自己倾斜的方向),现在有计划要搞这个

– the feedback on the new Japanese map is very positive on EU and US servers
欧服和美服对于新的日本地图的反馈非常良好

– first new city map will come in 9.0
9.0会带来第一张新的市区地图

– the Chinese Wall map will not appear on RU/EU/US servers
国服限定的长城地图不会出现在毛服/欧服/美服上

– Dragon’s Ridge will not return
香格里拉不会回归的

– Leopard 1 will not get the “late” (1970′s) turret (SS: welded, boxy)
豹1不会有“晚期”(1970年的)炮塔的(SS:方方正正的,焊接的炮塔)

– the clouds will get moving shadows, while the clouds themselves will not move: it’s intentional, Storm states that it improves the map with low FPS cost, he also states that nice-looking clouds are very FPS-requiring
云彩会有会移动的影子,然而云彩本身是不会动的:这个是早就决定好了的,Storm表示这样可以在牺牲一小部分帧数的时候提高地图效果,他同时表示看起来很棒的云彩吃资源很厉害

– Object 430 will not change in test 2, other Japanese tanks will also not get changed
430工程在2测不会改,日系坦克也不会改

– battles pre-determined by the fact one team gets more “noobs” than others during MM? “Remove your XVM and everything will be alright. It’s all in your head.”
有的时候分房已经提前决定好了某个队伍的菜鸟比对面更多是吗?“把XVM卸载了,一切依然是那么美好。这都是你的主观判断罢了。”

– while IS and KV-based tanks got new tracks, two of them didn’t: KV-13 and KV-1S, this is apparently intentional
IS和KV系列都有了新的履带,但是KV-13和KV-1S没有新的履带,这个也是早就订好了的 

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