Interview with Jurij Rogach (model specialist)

Source: render.ru via wot-news

Rohach_Devcon

Hello everyone,

Jurij (Yuri) Rogach is the lead modeller for World of Tanks and recently, people from Render.ru portal managed to make an interview with him. I’ll be summing up the information contained in this interview (just like I did it with Ola before), because translating literally is too slow.

– he comes from a small town in western Belarus, has two children – he joined Wargaming in July 2009 to start working on World of Tanks as Lead Tech-artist and in 2010 he moved on the position of “3D outsourcing manager” (managing 3rd part modellers, working on tank textures etc) – the amount of employees of WG is flowing, but it’s roughly 2000 people by now – WG will be hiring new specialists, but will be moving to another office, as the current offices are too small

Regarding the process of making tank models and maps:

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Storm的直播回答

Source:http://ftr.wot-news.com/2013/11/01/storms-stream-answers/
来源↗


 Source: http://world-of-ru.livejournal.com/2775202.html
真·来源↗ 

Hello everyone,
小盆与们大家好, 

today (roughly 2 hours ago or so), there was a stream with Storm, LJ user magnus_25 made a summary of what Storm said (well, partial). Here it is:
今天(大约2小时之前——基于原文发出时),有个与Storm的直播活动,LJ的用户magnus_25写了一份Storm说过的东西的总结(嘛,部分就是了)。以下正文:
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【FTR Q&A NO.2】答案们(20问

Source:http://ftr.wot-news.com/2013/11/01/ftr-qa-2-answers/
来源↗

Hello everyone,
小喷友们大家好, 

here are the answers from the last session. As usual, I changed the wording of the original questions to make them more comprehensible – but the merit is still there I think.
这是上次你们提出的问题的答案。像以前一样,我把原来的问题其中的词换了一下, 让他们更易于理解—不过问题的原意还是在那的。
继续阅读

【Developer Q&A 】2013/11/01

Source:http://ftr.wot-news.com/2013/11/01/1-11-2013/
来源↗

In other news, the WG EU portal bug is still very much alive and people are getting news in Polish instead of English. How terrible.
其他新闻,WGEU的官网BUG依然还存在,选择英语的玩家依然会看到波兰语的新闻 

– the WT E-100 has a nominal turret back armor of 8mm in its stats, but that doesn’t refer to the back of the turret, but to its roof
WT E-100的纸面数据表示它的炮塔后方装甲是8mm厚,但是那其实不是炮塔后方,而是顶上

– Storm states it doesn’t matter whether you call this patch 0.8.9 or 8.9 (“whatever you like more”), but WG utilizes the 8.9 version more
Storm表示你叫这个补丁0.8.9或者8.9都可以(“随你喜欢吧”),但是WG自己用8.9这个代号多一点
继续阅读

【Developer Q&A 】2013/10/31

Source:http://ftr.wot-news.com/2013/10/31/31-10-2013/
来源↗

Looks like despite the previous announcement, the EU language fail (English portal in Polish and vice versa with a random sprinkle of German) is alive and well. Good job, EU guys 🙂
WGEU又玩脱了,这次是他们的官网的语言选择问题(你选择英语,呈现的是波兰语的界面,如果选择波兰语呢,你会看到一小撮一小撮的德语)依然存在。欧服的客服,GJ啊!

Apparently, WG Minsk loves to celebrate Halloween
WG明斯克在庆祝万圣节,照片↗ 

Also, World of Tanks: Blitz might apparently have infantry.
WOT手机版也许会加入步兵↗
继续阅读

Why was 3-caliber rule removed for HEAT?为啥Heat的3倍口径碾压被移除了

Hello everyone,
小朋友们大家好, 

just a quick “guide” – or more like explanation why there was a removal of the 3-caliber rule for HEAT shells in 8.9. What do patchnotes tell us?
这篇东西类似于“指南”—或者说更像是解释一下为什么在8.9中,HEAT的三倍口径碾压机制被移除了。补丁信息告诉了我们些什么? 

– Removed the rule for HEAT shells that excludes ricochet if the shell’s calibre exceeds the armour thickness by 3 or more times.
移除了HEAT的三倍口径碾压机制,也就是弹药口径是装甲3倍以上,必定不会跳蛋的机制

– Deflection angle for HEAT shells changed from 80 to 85 degrees.
HEAT的偏转角从80°上升到了85° 

继续阅读

【Developer Q&A 】2013/10/30以及狮式改动(Buff)方案

Source:http://ftr.wot-news.com/2013/10/30/30-10-2013/
and http://ftr.wot-news.com/2013/10/30/lowe-rebalance-in-following-patches-bugfix/
来源↗

– regarding the spaced armor being ripped off by shell impacts: it doesn’t concern only Havoc, it concerns also the game mechanism in general
说到间隙装甲被炮弹击中并被打飞的事情:这不仅关系到Havok,从一般角度来讲还关系到游戏的机制

– not all tanks will get optional spaced armor (SS: as a hull upgrade or a module, not sure), only those that had them in real life, that doesn’t however mean they had to have them fitted in a factory (apparently, vehicles that were field conversions in real life have a chance of appearing too), paper vehicles will get additional optional spaced armor only if necessery
不是所有的车都会获得可选的间隙装甲的(SS:要么作为车身选项,要么作为模块出现,现在还不太确定)。但是只有在现实生活中出现的车辆会获得间隙装甲,并不根据工厂制造出来的坦克上是否有间隙装甲而决定的(在现实生活中出现的战地版也有机会出现),图纸车只有在必要的情况下才会获得间隙装甲

– T-35 will apparently not appear before the multiturret mechanism is implemented (“that would be pointless”)
T-35在多炮塔机制搞定之前估计是不会有了(“那毫无意义”)
继续阅读