Source:http://ftr.wot-news.com/2013/10/30/30-10-2013/
and http://ftr.wot-news.com/2013/10/30/lowe-rebalance-in-following-patches-bugfix/
来源↗
– regarding the spaced armor being ripped off by shell impacts: it doesn’t concern only Havoc, it concerns also the game mechanism in general
说到间隙装甲被炮弹击中并被打飞的事情:这不仅关系到Havok,从一般角度来讲还关系到游戏的机制
– not all tanks will get optional spaced armor (SS: as a hull upgrade or a module, not sure), only those that had them in real life, that doesn’t however mean they had to have them fitted in a factory (apparently, vehicles that were field conversions in real life have a chance of appearing too), paper vehicles will get additional optional spaced armor only if necessery
不是所有的车都会获得可选的间隙装甲的(SS:要么作为车身选项,要么作为模块出现,现在还不太确定)。但是只有在现实生活中出现的车辆会获得间隙装甲,并不根据工厂制造出来的坦克上是否有间隙装甲而决定的(在现实生活中出现的战地版也有机会出现),图纸车只有在必要的情况下才会获得间隙装甲
– T-35 will apparently not appear before the multiturret mechanism is implemented (“that would be pointless”)
T-35在多炮塔机制搞定之前估计是不会有了(“那毫无意义”)
– apparently, more vehicle info (like the exact type of enemy vehicle) won’t be added to minimap, according to SerB the minimap would be unreadable that way (SerB states this won’t be implemented even as optional, because instead of implementing it the developers prefer to implement stuff useful to casual players)
小地图上不会增加更多的车辆信息了(例如敌人的车辆型号),SerB表示那样做的话小地图就看不清了(SerB表示这甚至不会作为选项加入游戏,因为开发团队宁愿往游戏里加入一些对一般向玩家更有用的东西)
– when a bunch of allied tanks hit the enemy tank at the same time, the damage “adds” and only one amount of hitpoints gets deducted (SS: as in, one tank hits for 150 and the other for 140 at the same time – both see that the enemy vehicle loses 290 hitpoints), it is possible to separate it, but it won’t be done in order not to spam the player with too much info
当一群友方坦克同时攻击一辆敌方坦克时,伤害会“累加”并只显示一次,也只会扣一次HP(SS:也就是说,一辆坦克造成150的伤害,另一辆在同一时间对、同一目标造成了140的伤害—这两个人都看到敌方坦克损失了290点HP),想把它分开也是可以做到的,但是为了防止玩家被大量的信息淹没,它会保持原样。
– camera viewpoint (from where what you see is calculated) is located in the geometrical center of the tank
摄像机的视角(也就是你所看到的一切的计算位置)是在坦克的几何中心上
– the abovementioned center changes its position only when the tank is moving (SS: in other words, it doesn’t matter where you turn the turret, it will still be the same)
上述的中心只会在坦克移动的时候才会改变(SS:也就是说,你怎么转炮塔,摄像机的视角是不会变的)
– a special visibility check (whether you are visible or not) takes place when the tank stops and when it starts moving
在坦克停下和发动之后会进行一次特殊的点亮检测(判定你是否被亮)
– installing a wet ammo rack apparently doesn’t increase your ramming damage (SS: it’s not as stupid question as it sounds: wet ammo rack has a certain weight, that adds to the mass of the vehicle, increasing the damage done by the vehicle based on its weight by cca 1 percent, however, this increased mass also causes the vehicle to go slower, so all in all it’s the same)
用了水套这个装备并不会增加你的撞击伤害(SS:这个问题其实不像它看上去的那么蠢:水套有一定的重量,这个重量会算在坦克上,也就会增加车辆依据自身重量而计算的撞击伤害大约一个百分点,然而增加的重量也会让坦克开的更慢,总而言之,(撞击伤害)还是一样的)
– visual camo works only on maps of that respective type (summer camo on summer maps etc.) – however: it is NOT true that if you buy only one (for example only summer camo), it will not work at all (there was such a rumor)
视觉涂装(金币涂装)只会在特定的地图种类上生效(夏季迷彩只在夏季地图上生效等等)—就算你只买了其中一种迷彩(比如夏季迷彩),它在相应的地图也是会生效的(辟谣,有传言说你只买一种涂装,涂装不生效)
Source: http://world-of-kwg.livejournal.com/255593.html
真·来源↗
Storm wrote another post on the developer blog. In one of the following patches, Lowe will be changed for historical reasons (based on data from H.Doyle – WG wrote him a letter) so:
Storm在他的博客上另开了一贴。他表示在接下来的某个补丁中,狮式会由于历史原因而得到改动(基于H.Doyle的数据—WG给他写了封信)
改动如下:
Weight will be reduced from 92,55 to 90 tons
重量从92.55吨下调到90吨
Depression and elevation will change from -6/+17 to -8/+38 (-5/+38 when the gun is facing back)
俯角及仰角从-6/+17调整到-8/+38(在炮管向后瞄的时候的角度是-5/+38)
Ammo capacity will increase from 40 to 80 shells
载弹量从40发提高到80发
Upper part of the side armor will increase from 80mm to 100mm
侧面装甲的上半部分会从80mm增加到100mm
Furthermore, tomorrow an urgent hotfix will came out, fixing following bugs:
明天还会有一个紧急的Hotfix推出,修复以下Bug:
– crashes and freezes in the Missions window
在任务面板出现的死机以及游戏崩溃
– crashes and freezes in 7/42 battles
7/42战斗中出现的死机以及游戏崩溃
From the discussion to this post, Storm answers:
以及Storm回答了针对这个帖子所产生的讨论的问题:
– Lowe won’t get any more expensive
狮式不会变的更贵
– there were no penetration system changes in 0.8.9
0.8.9没有穿深机制的改动
– the bug where the shells fly thru a tank is not fixed yet on the main server
鬼弹(详见昨天的QA)这个Bug在正式服务器上还没有被修复
– the developers know about a bug with disappearing medals/mastery badges/combat results, they are working on a fix
开发团队发现了一个会让奖章/M章/战斗记录消失的Bug,他们正在努力修复
– there will be no Lowe nerfs to compensate the abovementioned buffs
狮式在获得上述Buff的同时不会被砍
– Jagdtiger 88 won’t rebalanced for now (LFP from 120 to 100mm), it’s not even planned
猎虎88现在不会重新平衡(正面首下从120mm砍到100mm),甚至连这个计划都没有
– the “-8″ depression for Lowe applies when the gun is facing forward and to the sides
狮式的-8°俯角仅限于炮管指向正面以及侧面的时候
– SU-26 ROF won’t be buffed apparently
SU-26的射速不会增加
– VK7201 and E-100 guns won’t be buffed in penetration it seems
VK7201和E-100的炮在穿深方面看起来不会Buff
– there are some UI bugs when showing average crew XP and average XP gained, the XP gains themselves are not affected
在显示平均组员XP和平均战斗XP时好像会出现一些UI的BUG,但是获得的XP本身没有收到影响
– Storm states that vehicles are made historical wherever WG can
Storm表示WG在尽可能多的地方让车辆符合历史
– Lowe turret sides thickness won’t be buffed
狮式的炮塔侧面装甲厚度不会被Buff
– KV-5 won’t be buffed like this
KV-5不会像这样Buff一波的