[CBI]如何击穿你的对手–坦克世界击穿的基础讲座之一

如何击穿你的对手坦克世界击穿的基础讲座之一

击穿,在整个WOT中起着至关重要的作用。除开HE和碎甲弹(HESH)以外,其他炮弹只有在击穿的情况下才能带来伤害。但是在实际游戏过程中,对于初学者最大的问题在于,明明在坦克属性面板上标明的击穿深度已经大于坦克的装甲厚度,但是仍然会出现未击穿或者跳蛋的现象让新人感到不得其解。这个问题,就是本文存在的目的。

我们会在普及内容的过程牵涉到以下几个名词的含义:浮动穿深、入射角、炮弹转正、跳蛋、装甲等效厚度。

这里请出我们这次讲堂的模特,在国服最为万恶最为常见的中国59式坦克。


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8.10模型改动+T-44-85的改动

Source:http://ftr.wot-news.com/2013/12/13/model-changes-in-0-8-10-test-2/
以及
http://ftr.wot-news.com/2013/12/13/t-44-85-changes-in-8-10/ 

Hello everyone,
大家嚎 

there were some additional changes in 0.8.10 T2. Formally, there were no changes of the vehicles from T1 apart from the STB-1 nerf as far as I can see. The only other thing I noticed was the fact Panther I got renamed to Panther.
以下是8.10测试服第二轮的一些其他的改动,总的来说,和第一轮没什么变化,除了STB-1被砍了一下。另外一件我注意到的事是”豹”I坦克被重新命名为豹式坦克了。
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How Armor Works——论装甲

来源: ┏ (゜ω゜)=☞ http://wotguru.com/how-armor-works/

翻译:Bravo、命运、逍遥龙游
校对:xml

Ever wonder why your round bounces off of a lightly armored tank even though it should have went through? I found myself wondering the same thing before I understood how World of Tanks calculates armor.  This page will hopefully dispel any questions relating to how armor is calculated, zero damage hits, and all that fun stuff that angers many in World of Tanks.
有没有想过为什么你的炮弹明明在能够击穿装甲时却被那些很薄的装甲弹开? 我在理解坦克世界的装甲机制之前也想不明白这个问题。本文将通过讲解装甲计算方法,零伤害击穿及所以这种让人恼火的情况,来消除你的疑惑 。

Effective Armor
等效装甲

Lets start off with effective armor and how it is calculated.  Many players are able to figure out and look into the amount of armor each tank has in specific locations.  Many will see that “x” tank has 150mm of armor on the front glacis so therefore if they have a gun that has 160mm-200mm penetration they would be able to damage it.  What is not fully explained is that the slope(or angle) of the armor increases the effectiveness of that armor immensely.  Effective armor refers to the thickness of the armor combined with the angle to figure out how much penetration is actually required to penetrate.  Effective armor values are only used against HE, HESH, and HEAT shells as these shells do not “normalize” but more on that later.
先从等效装甲计算开始说起。很多玩家知道自己的坦克的具体部位的装甲厚度是多少。很多时候”x”坦克拥有150mm的车体正面倾斜装甲,会让那些扛着160-200mm穿深主炮的坦克难以击穿。这个现象的简单解释就是“倾角”(或者说角度)对装甲的防护效果有极大影响。等效装甲值指的是此厚度的装甲在以一定角度倾斜后,一枚炮弹想要穿透该装甲区域所需要的穿深。该数值仅用于计算HE,HEAT,HESH等没有转正效果的炮弹,关于”转正效果“,我们稍后再谈。

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8.10测试服:坦克外观改动

Source:http://ftr.wot-news.com/2013/12/06/test-8-10-visual-and-armor-model-changes/
来源↗

Hello everyone,
大家嚎, 

this is NOT a full list of visual and armor model changes (that will come later), these are only the changes, that were mentioned in the test patch notes. Here goes.
并不是所有的装甲模型以及装甲改动(完整版稍后再搞),这些只是在补丁信息中提到过的改动。 

Warning: this post is very picture heavy
警告:多图杀猫
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8.10测试服:车辆改动列表

Source:http://ftr.wot-news.com/2013/12/06/test-8-10-list-of-vehicle-changes/
来源↗

Hello everyone,
大家嚎, 

I am NOT sure this list is full (or rather, I am sure it is not), but I will keep checking.
不确定这个列表是车辆改动的完整版(或者说,我觉得它肯定不是完整版),但是我会一直盯着的
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日系超级重坦

请尊重劳动成果,转载请注明出处及作者。
Source:http://ftr.wot-news.com/2013/11/19/superheavy-japanese-tanks/
来源↗

Probably the most famous Japanese heavy tank is the O-I, a 120 ton multi-turreted gargantuan monstrosity. There is something appealing to it to say the least. But maybe it was actually 140 tons. There reflects the difficulty about this tank.
日系最出名的重坦大概就是O-I了,一个120吨多炮塔的钢铁怪兽。 总的来说,它还是挺有意思的。但是也许它真实的重量是140吨。重量上的差异反映了这个坦克所遭遇的重重困难。

To get started, I find it might be helpful to draw out the full extent of Japanese heavies. It could help put things in perspective. So real quickly, here is a list of all Japanese heavy tanks possible for WoT with a few handy facts for each. All are multi turreted except for the noted Heavy X which I do not know anything about. Armor is listed in a front/side/rear format if the numbers are available. Otherwise just the maximum armor is given. The 100 ton and the O-I will be discussed afterwards.
首先,我发现把日系整条重坦线都搞出来有助于大家对重坦的理解。 这样从宏观角度看起来就会有些帮助。所以以下是所有可以塞进WOT的日系重坦,顺便带了一些它们的数据。所有坦克都是多炮塔车辆,除了那辆我一无所知的X重坦。装甲是以正/侧/后的形式列出的(单位均为毫米——译注),当然是在能找到数据的前提下。否则只会列出最厚装甲数据。那辆百吨和O-I坦克稍后再讨论。
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WoT 9.0: an early look – 0.9.0前瞻

来源: http://www.worldoftanks-wot.com/updates/wot-9-0/

It has been mentioned multiple times by the developers that WoT 9.0 will be released at the end of this year, around New Year, but no official release date has been set as it normally isn’t until the last moment. This will probably change as the current release date of 8.10 is just too close to make this release date real The 0.9.0 version is going to be a big one, bringing Havok phisycs and multi-core support to WoT, but only for Havok running on a separate core at this point. WarGaming is also working on bigger teams (up to 30 on 30) and bigger maps, where the bigger maps could come in 9.0, but nothing has been confirmed though, as this is still much a work in progress, with a high probability of a version 8.10 coming before (24.10 Q&A FTR) . The information is conflicting right now to say the least, as the developers aren’t consistent at all when talking about version 9.0. Sometimes they refer to it as the next patch, sometimes they mention another update coming before that.
之前dev提及过很多次关于0.9.0会在2013年底前后放出的事了(事后确认就是个大忽悠),但是谁不可能在官方正式发布日前有任何可靠的消息,都只能是个传说.

不过可以知道的是,0.9.0将是个很大改动的版本,新的Havok本地物理引擎(手游上的ModenCombat系列这样的),CPU多核支持等. 不过Havok只运行在单独的一个CPU内核上.wg还在尝试30人对30人作战的模式(之前的提到过的大地图,增加炮的散布变相提高精度etc…),不过现在说这些都还尚早.毕竟木有确凿信息,只知道wg还在努力…..不过这些都是0.8.10之后的高优先事项.通过QA和一些零散的信息,他们之间看着挺矛盾的,至少可以说dev在计划搞这些东西,不过是下个版本还是,下下个版本就不得而知了/.233
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