Chi-Ri – Imperial Japan’s most advanced tank

SS: Today, we have a guest article from SoukouDragon (US server) on one of the (confirmed) Japanese hightier tanks. Enjoy!Author: SoukouDragon


A Japanese Tiger? No

When Japan surrendered, American forces discovered Japanese late war military projects all over. One of such was the biggest Japanese tank U.S. forces have ever seen, the seemingly half completed Chi Ri, sitting there without a main cannon installed. The turret was huge. More than large enough for a 75mm cannon. There were some Japanese 88mm AA cannons so Aha! Just like the Germans, they must have been planning on putting these 88mm cannons in the Chi Ri! And behold, the idea of the Japanese Tiger was born.

Wrong.
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List of changes in the test version 0.8.6 compared to version 0.8.5 *:

来源: [http://wot-news.com/main/post/05302013/2/Spisok-izmenenijj-testovojj-versii-086-v-sravnenii-s-versiejj-085]

SPG redesigned branch of the USSR:

  • Added new SPG: SU-122A (Level 5), SU-14-1 (Level 7).
  • Existing SPG translated: SU-8 – on the 6th level, the SU-14 – at level 8, C-51 – at level 7, Object 212 – the 9th level and Object 261 – the 10th level.

Reworked branch SPG Germany:

  • Added new SPG : G.Pz. Mk. VI (e) (Level 2), Pz.Sfl. IVb (Level 4), GW Tiger (P) (Level 8).
  • Existing SPG translated: Sturmpanzer I Bison – on the third level, Sturmpanzer II – on the 4th level, Grille – on the 5th level, Hummel – at level 6, GW Panther – on the 7th level, GW Tiger – the 9th level and GW E 100 – on the 10th level.


Reworked branch U.S. A

  • Added new SPG : M44 (Level 6), M53/M55 (level 9).
  • Existing SPG translated: M7 Priest – on the third level, M37 – on the 4th level, M12 – the 7th level, M40/43 – on level 8 and T92 – on the 10th level.

SPG redesigned branch of France:

  • Added new SPG : AMX 105 AM mle. 47 (Level 4), Bat.-Châtillon 155 55 (level 9).
  • Existing SPG translated: AMX 105 AM – on the 5th level, AMX 13 F3 AM – on the 6th level, Lorraine 155 50 – on the 7th level, Lorraine 155 51 – to level 8 and Bat.-Châtillon 155 58 – on the 10th level.

To test supertesterami added new premium appliances:

  • German Tank Destroyers E-25 (level 7);
  • Chinese heavy tank 112 (8th level).

In the sale of premium added to the British heavy tank level 5 A33 Excelsior. Changing military equipment

  • Increased angles of declination and the elevation of the tank guns Matilda Black Prince.
  • Fixes in the damage model tanks: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, the SU-5, SU-76, T95, T92, M12, M41, M7 Priest, T57, GW E 100, GW Tiger , Hummel, Pz.Kpfw. V / IV, IP-6, Pz.Kpfw. III / IV, object 268.
  • Made improvements to the model of the tank VK 16.02 Leopard.
  • Adjustments were made in the visual models of tanks: Matilda Black Prince, SU-85B, SU-14, SuperPershing, GW Panther, SU-26, Hummel, E-100 (offset tower), Su-18, Object 212, T-54, BT 2, AT 2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.
  • Adjustments were made in the name of French tanks and their modules.

A complete rebalancing of the characteristics of self-propelled guns available in the game (the full list of changes will be available later):

  • For all SPG reduced rate of shells (10-15% for conventional weapons and to 50% for short “mortirnyh” guns).
  • For the majority of SPG cooldown increased by an average of 10-20%.

Graphics

  • Added new map “Sacred Valley” (Korea, winter / spring).
  • Processed under better graphics card: “Murovanka”, “Uaydpark”, “airfield”.
  • Made significant visual changes to the map “Ruinberg.”
  • Made balanced changes to the map “Fjords”. In addition, one-story wooden house on the card are made destructible.
  • Balanced changes made to the “assault” on the map “Westfield”.
  • Added mode “meeting engagement” card, “Mines”, “Lasvill”, “Redshir.”
  • Added bird on the card “Ruinberg” and “Lasvill.”

Live ammunition and mechanics of penetration

  • The mechanism of distribution in the calculation accuracy of the shot. The number of shells falling in the range of edge information is reduced by about 20%, and now the shells will often get closer to the center of the circle information.
  • The mechanism of distribution in the calculation of damage and armor penetration. Now, the maximum and minimum damage and armor penetration will become less frequent by about 5%, more will be the average value specified in the parameters.
  • Normalization of piercing projectiles reduced from 5 to 2 degrees.

Temporarily disable the display of tracer shells:

  • Disable display of tracer shells from enemy vehicles that had not been detected intelligence.
  • Posted display of tracer shells from enemy self-propelled guns, which are not found in the exploration, in a narrow sector of sight and in an artillery mode.
  • Reduced detection area of tracer shells SPG , for which there is no intelligence in an artillery mode.

Ballistic red lining for extra absorption coefficients of recycled high-explosive armor Damage:

  • Lightweight Ballistic shot down – 15%.
  • Average ballistic shot down – 20% (was 15%).
  • Heavy ballistic shot down – 25% (was 15%).
  • For vehicles weighing more than 70 tons of added supercarrier ballistic shot down by a factor of more absorption of 30%.
  • If the machines weighing more than 70 tonnes in the moment of the update will be installed normal hit, it will be replaced by a super-heavy, removed from the tank and placed into storage.

The rules for action cumulative projectiles:

  • The cumulative projectile can now ricochet (by default – when hit at an angle of 80 degrees). When ricocheted bullet ricochet armor does not decrease.
  • After the first break through armor ricochet more work can not (due to the formation of a cumulative jet).
  • After the first break through your armor piercing projectile begins to lose the following rate: 5% remaining after breaking through the armor penetration – 10 cm of space traversed by the projectile (50% – up to 1 meter of free space on the screen to the armor).
  • After each penetration of armor-piercing projectile is reduced by an amount equal to the thickness of armor including Modifications angle relative to the path of the projectile.
  • Now the tracks are also screen for cumulative projectiles.

Held rebalancing cost premium shells (the full list of changes will be available later):

  • He calculated the efficiency of each projectile, taking into account his armor and the amount of damage done, after which the price of the projectile has been brought into conformity with its efficiency.
  • The cost of some piercing projectiles was increased, the cost of others – is reduced.
  • The cost of most cumulative projectiles was increased because they were cheaper piercing projectiles at the same efficiency.
  • The cost of most high-explosive shells premium has remained unchanged, except for a few shells.

Held rebalancing armor piercing shaped-charge projectiles:

  • Armor piercing ammunition for the majority of cumulative high levels of technology has been reduced.
  • Armor piercing projectiles for technology cumulative average levels were significantly reduced.
  • Premium shells with the changing characteristics of the player will be purchased for the full purchase price of credits at a price fixed in the 0.8.5 update.

Other fixes 

Increased profitability tanks at high levels (full list of changes will be available later):

  • For machines at level 10 (except SPG ) yields increased by an average of 10%.
  • For machines 9 th, 8 th, 7 th, 6 th level (except SPG ) yields also increased, but to a lesser degree than for machine level 10.

 

  • Removed the reduction factors in the calculation of the experience for damage done to the TD and SPG When you play the TD will be charged 33% more experience behind the damage done, but when you play the SPG- a 50% increase.
  • Added “assistant” bonus for shooting down enemy tank tracks: If a player immobilize the enemy tank and allies player will inflict damage to the tank or it will destroy him while he was standing, the player will receive a bonus to earn experience. The mechanism of the bonus will then be the same as the mechanism of the bonus when firing on intelligence.
  • Developed a mechanism to determine which player and how many bonuses (to the amount of experience and credits, tanks destroyed) is charged for causing damage to enemy tank or destroying it with physics (ram, dropping off a cliff, etc.).

Refinement of sound:

  • Rewritten audio processing unit, whereby it became possible to simultaneously play more sounds without distortion and with less expenditure of resources.
  • The mechanism of arrangement ambient sounds on the cards – disappeared “dead zones”; increased volume of wind noise in an artillery mode, new sounds are made for water, industrial objects and animations of burning.
  • Reduced the number of sounds for striking the surface of the tank when driving on rough terrain.
  • Increased the range at which the sound of the shot, add a dependency of the camera relative to the tank, put a physical model of sound perception in relation to distance.
  • Increased the range at which heard the sounds made by other tanks.
  • For giving realness put the Doppler effect junction of the two tanks.
  • Increased the number of sounds in the tank shell hit.
  • Replaced by the sound of the destruction of the tank.
  • Added parameter 3D; increased the level of realism of the game for users on personal computers that are running multimedia system 5.1.

Changed the mechanism for calculating the level of masking techniques and the use of camouflage camouflage network:

  • Now, bonuses and stealth camouflage masking the network will not be the factor, and the terms in the formula for calculating the level of camouflage military equipment. That is, the use of camouflage or camouflage net fixed bonus will be given to the level of masking machine, independent of its invisibility factor and depends only on the class of equipment (in DC, for example, the bonus will be more). As a result of cryptic camouflage net and will significantly increase the level of masking even the big machines. This will slightly reduced bonus to add to the level of masking vegetation.

 

  • In sniper mode mode added motion compensation tank (sight is stable and does not twitch after the tank; mode is enabled in the settings when you activate the option “Use dynamic camera”).
  • Refined and posleboevaya detailed statistics.
  • The redesigned project list medals on the loading screen of the game client.
  • Redesigned text messages and notification mechanism of Memory.
  • Removed from the game following inscription for the tanks: «Popeye», «Mickey Mouse», «Betty Boop». Players who have these labels on their machines will be paid compensation for the cost of these inscriptions.
  • Minor improvements are made of a special window to display the battle of restrictions on the nation, the type and level of technology.
  • On new accounts in the tanks of the first level will now be 100% foreign crew.
  • Rebalanced requirements for levels of technology involved in the Working Capital battles different divisions. Now, the requirements to the maximum level for the heavy, medium tanks, self-propelled guns and TD will be the same: in the junior division – level 4, in the middleweight division – 6th level, a division championship – level 8, in the absolute division – 10th level.
  • Fixed a slow reversal of some tanks on the bridge.
  • Made minor corrections to the regime of military training and combat training videos.
  • Fixed some minor damage to the model objects.
  • Remade animation flag at the base.
  • Fixed some bugs and improved display quality dynamic shadows.
  • Presumably the error that caused the client to automatically close when playing on the configurations of video cards NVIDIA (driver version 309 and above).

Details of changes in technology parameters will be included in the final list of changes when an update is 0.8.6

【Developer Q&A 】2013/5/30[跑车的逆袭]–R2D2

来源:[http://ftr-wot.blogspot.cz/2013/05/3052013.html]
翻译:【http://bbs.ngacn.cc/read.php?tid=6272024

30.5.2013

– there will be more Soviet tanks implemented in general (SS: possibly one medium and one more heavy branch at least)
以后会有更多苏系车登场。 (根据以前的问答,会有新中坦线,甚至新重坦线也有可能。)

– the first game SerB ever played was “Skeet shooting” from 1974 on BESM-6
SerB玩的第一个电脑游戏是BESM-6上面的“飞碟射击”。
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New features of the first test of the version 8.6

0.8.6测试服更新说明 , [目测和超测更新说明一样

Changes in SPGs:

USSR SPG line has been reworked:

  • New SPGs added: SU-122А (Tier V), SU-14-1 (Tier VII)
  • Now the tree will look like this:
    • Tier II SU-18
    • Tier III SU-26
    • Tier IV SU-5
    • Tier V SU-122A (new vehicle)
    • Tier VI SU-8 (moved from Tier V)
    • Tier VII SU-51 (moved from Tier VI) ======  Tier VII SU-14-1 (new vehicle) 
    • Tier VIII SU-14 (moved from Tier VI)
    • Tier IX Obj. 212 (moved from Tier VII)
    • Tier X Obj. 261 (moved from Tier VIII) 

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【Developer Q&A 】2013/5/29[被打有收益] – R2D2

来源:[http://ftr-wot.blogspot.cz/2013/05/2952013.html]
翻译: [http://bbs.ngacn.cc/read.php?tid=6269221]

29.5.2013
– the reason why the new XL spall liner will be changed from large to XL only after it gets removed from a tank and put to your depot is that the XL one will be heavier and under certain circumstances (stock tank for example), by leaving it on the vehicle it could actually overload the suspension (eg. the vehicle weight would be bigger than suspension allowance)
8.6里,被分类为超重型的车辆上的大型内衬必须先卸到仓库里再替换成超重型内衬的原因是,如果在车上直接替换,某些情况下 (例如白板车之类) 有可能会导致超重。

– spall liner will be removed from tanks even if the suspension has enough capacity to allow it
即使车辆的载重足够,系统也会自动把旧内衬卸下来再替换。

– all the tanks of all the nations have the same shell distribution within the aim circle (SS: well, apart from arties in 0.8.6 that is)
所有国别的所有车辆的瞄准圈落弹分布都是相同的设定。
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How much does WG earn from various servers? — 米国人狗大户

Source:
[http://ftr-wot.blogspot.cz/2013/05/how-much-does-wg-earn-from-various.html]

SS: this was submitted by Vilgundr (NA), it’s a rather interesting insight. Of course, this info is a bit older (few days back at least), but still, interesting.


Just figured you may find this useful as theres been many comments about which server makes Wargaming the most money etc.

I found Wargamings annual Financial Statements for 2012 which are listed on the Cryprus stock exchange here: http://oam.cse.com.cy/Announcement/announcementvariation/4692

Now not sure how the other servers are or how much they know about this but in the financial statements it shows a breakdown of revenue by region. I’ll include my posts on the NA forum which got moved to offtopic which breaks it down a little.

The 2012 reported revenue for Wargaming was broken down in the following way in their Annual
Report. (Was in Euros, changed it to U.S funds and made it simple to read)

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【Developer Q&A 】2013/5/28[(5月30日开始8.6公测)] – R2D2

来源:[http://ftr-wot.blogspot.cz/2013/05/2852013.html]
翻译: [http://bbs.ngacn.cc/read.php?tid=6266445]

The official 0.8.6 public test will start this Thursday (May 30th)
8.6公测将于本周四(5月30日)开始。

From player Taifuuni, a demonstration of how the new dispersion in 0.8.6 will look like:
外服玩家根据官方发表的8.6信息,制作了8.6前后炮弹散布修改的对比:

0.8.5 散布范例图:

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